QUOTE("deodorant")
How the hell do you win more than like 50% of your volleyball games?
A couple of tips for volleyball:
- If you're up to spike and you see one of the girls running really really close to the net but not jump to block, aim the ball close and close to that girl. 7_4_1A depending on where you are on the net and where she's running from; 90% chance the girl won't be able to catch your spike.
- The AI is much smarter this time 'round; they'll usually aim their spikes to the direction you
were running from. Ex: you position to the right as the AI is about to spike, and the girl spikes to your character's left. To try and counter this run in one direction as the AI is about to spike but right before the slow-mo kicks in, run back to the original position. You should be able to receive properly.
- Also smarter in that they vary their spike timings between the 'nice' spike version and a the non-rocket spike. Receiving these 2 spikes have very different timings, mostly due to the slow-mo on rocket spikes. The rocket one needs to be pressed quite early after the slow-mo stops. Whereas the non-rocket needs to be pressed a bit later after the spike itself; I say the spike since there's usually no discernable slow-mo on the non-rocket spikes, also since the ball doesn't travel as fast as it would on the rocket spike, then if you press B ala a rocket spike, you'd whiff your receive.
- Anyway, there's no easy way to tell between the 2 spikes. Only way is to watch for slow-mo. If she slow-mos then plan to receive like a rocket spike; otherwise delay your receive.
- A really good way to bulldoze through the 2 spikes is to just block. Yes, block. Practice blocking and you'll get the hang of it. For insurance, use your partner to cover up anything should your block fail, as the 2 different spikes will get differing results versus a block, but generally it's in your favour if you block well especially if you position your partner properly.
- Best spike to block is the set spike (or whatever); the one where the partner will run up and set the ball when she's close to the net. This is a really good time to block because if you can block the ball, chances are the partner is still in recovery from her set so the ball should fly to your opponent's court uncontested, unless the ball bounces off one of the girls after the block which happened to me more than once.
- Don't spike normally if you see someone blocking your spike. Seriously. Just feint; time your feint and aim it away from the partner.
YAY! Wall of text. Now I feel like playing DoAX2. Too bad I think I got the first batch of discs, since it always has problems booting and gets itself scratched all the time. Seriously the scratches on it are hideous; it's the only game that's behaving like this too. Does anyone know where I can get a copy of the 2nd batch of DoAX2? I wanna continue my swimsuit transfers.
Edit: Oh, one more thing: the AI is very good at picking holes in your formation, so be sure to cover all your bases as they are setting up their spike.
This post has been edited by stinkymonz: Feb 3 2007, 03:44 PM