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 [1.0.4]Witch Doctor preview

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cowithgun
post Aug 17 2012, 01:52 PM

A cow that can play notebook & phone
*******
Senior Member
2,248 posts

Joined: Sep 2010
"The Zombie Dogs could survive through most parts of Act I and Act II of Inferno just fine and died only occasionally to really difficult encounters. In Act III and Act IV, however, they could take maybe one or two hits, but the outcome was always the same: dead Zombie dogs."

When I am reading the "Trial and Error" part, my thinking:

1. Act 3/4 is really special
2. Not easy to change a skill.

"The first thing we're doing is increasing the baseline Mana regeneration of all witch doctors from 20 Mana per second to 45 Mana per second."

This seem like overpowered to me. laugh.gif I like overpower buff!

This post has been edited by cowithgun: Aug 17 2012, 01:58 PM
cowithgun
post Aug 17 2012, 02:55 PM

A cow that can play notebook & phone
*******
Senior Member
2,248 posts

Joined: Sep 2010
as you can read from the "Trial and Error", what about WD that want glass cannon build? massive damage but low HP. even 200% will not stand 2 hits...

 

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