Joined: Aug 2005
From: o( *゚ー゚)┘miao^miao Status: Perm Banana
QUOTE(HaRuaN.X @ Aug 16 2012, 09:10 AM)
err..usually when there is a "Molten" Champs/Elite Pack, we will avoid standing on the ground fire, but with Future Fire Walker, how do we know which fire is ours which is not ? heh heh
yeah, i also had this crazy imagination, that maybe there's one legendary not mentioned in the patch (*maybe) that'll trigger an arcane laser if we get hit. ain't that cool for the players?
but then if we meet, face to face, an elite/champ that has arcane enhancement. LOL the epic facedown!
"fark u champ, I'm arcane enhance! Lasers fire away!" "aw shoot, you have em too? damn b!tch! Nevermind, we shall see whos laser is THE laser!" "aw fark, whose laser is this? mine? yours? damn it! ^*!@#$%^&"
if got dmg also might be effective in normal to hell mode, for inferno i dont think it will do much damage
i might be wrong though... *actually hoping Blizz to prove me wrong
this is the part where blizz isint going to be honest and open to players, the promotional vid might had shown us decent stats items, chance of rolling those stats might be an entirely different story lmao
for instance a skycutter @800+ dps, it MIGHT be a max roll or min roll, nobody knows + the usual random roll afixes that isint fixed, see what they are playing at?
i just wish they were being more transparent with this, dont say i didnt warn you guys lol, i sure hate reading hate threads bout promises.
QUOTE(The Amateur Working Bee @ Aug 16 2012, 10:09 AM)
this is the part where blizz isint going to be honest and open to players, the promotional vid might had shown us decent stats items, chance of rolling those stats might be an entirely different story lmao
for instance a skycutter @800+ dps, it MIGHT be a max roll or min roll, nobody knows + the usual random roll afixes that isint fixed, see what they are playing at?
i just wish they were being more transparent with this, dont say i didnt warn you guys lol, i sure hate reading hate threads bout promises.
You are mostly right about Blizzard.
What's being advertised: Legendary procs oneshotting mobs In reality: Legendary procs do terrible terrible damage, takes few hundred hits to actually kill a normal mob
What's being advertised: Legendary procs oneshotting mobs In reality: Legendary procs do terrible terrible damage, takes few hundred hits to actually kill a normal mob
yeah lol, imagine using a maximus, 2 hander with 1.12 atk speed, needs 100 hit avarage to proc a demon, not even sure how long the demon last, yeah i can imagine the impending shitstorm thar trololol
QUOTE(The Amateur Working Bee @ Aug 16 2012, 10:21 AM)
yeah lol, imagine using a maximus, 2 hander with 1.12 atk speed, needs 100 hit avarage to proc a demon, not even sure how long the demon last, yeah i can imagine the impending shitstorm thar trololol
Cough cough, remember the first Diablo 3 gameplay video?
guys, chill out. no matter how u look at it, the new legendary is definitely way better than what we have now. cut 'em some slack.
Added on August 16, 2012, 11:52 am
QUOTE(don^don @ Aug 16 2012, 09:53 AM)
yeah, i also had this crazy imagination, that maybe there's one legendary not mentioned in the patch (*maybe) that'll trigger an arcane laser if we get hit. ain't that cool for the players?
but then if we meet, face to face, an elite/champ that has arcane enhancement. LOL the epic facedown!
"fark u champ, I'm arcane enhance! Lasers fire away!" "aw shoot, you have em too? damn b!tch! Nevermind, we shall see whos laser is THE laser!" "aw fark, whose laser is this? mine? yours? damn it! ^*!@#$%^&"
ya, gameplay like this make the game a little more fun than just killing elite as fast as possible. may be ultimately, it's about killing elite as fast as possible, but whenever i got bored, there is some extra stuff i can do with the game...
This post has been edited by cowithgun: Aug 16 2012, 11:52 AM
Joined: Jan 2003
From: Über Special Forces Gaming Room
good legendaries. how about drop rate? what's the use of them if we can get them all the same. hahaha...even now i get tons of level 55 craps in act 2 inferno. if they dont "fix" the roll system, there's no point buffing the things that has 0.0009% chance to drop.
good legendaries. how about drop rate? what's the use of them if we can get them all the same. hahaha...even now i get tons of level 55 craps in act 2 inferno. if they dont "fix" the roll system, there's no point buffing the things that has no chance to drop.
good legendaries. how about drop rate? what's the use of them if we can get them all the same. hahaha...even now i get tons of level 55 craps in act 2 inferno. if they dont "fix" the roll system, there's no point buffing the things that has 0.0009% chance to drop.
if they make the drop rate too high, AH will be swarming with those thing.