QUOTE(greyshadow @ Apr 1 2013, 08:38 AM)
IMO, they aren't directly competing with the 3 main console giants head to head
but rather they are trying to make a niche out of it

more like a LCC style (Low Cost Console)

for a dev, in order for you to publish your game on any of those 3 main consoles, it will cost a bomb due to their hefty licensing price, plus very strict QC
but in the end, the game quality are almost assured.
actually, it will be interesting to see how things will go with the console industry over the next few years... mobile chips are getting faster and powerful every few months. and with more people spending time on mobile phone games (since phones are usually with us all the time -- work, school, bus, train, etc)... many are finding phones to be their gaming companion.
not really sure if OUYA can have access to Google Play or not... or I guess eventually, people may find a hack for it -- just like how people can add follow some steps published on the internet to install Google Play into Kindle (at least that was the case 1 year back). then any games purchased on Play should already work (but probably with bugs). remember... OUYA runs on Android and uses the Tegra chips...

but so far, i'm not really impressed by the games other than those from the BIG studios like FF3.
but see how it goes... maybe i'll just use this as a media player. i do hope it can do that...

i actually backed this project just for the heck of it... just thought this is a cool idea...
This post has been edited by mydragoon: Apr 1 2013, 08:52 AM