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Games MASS EFFECT 3 (PS3) | V2, Operation NO MORE, ^ March 10th till forever, so sad..

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sjneow
post Feb 26 2013, 01:32 AM

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Anyone still awake, Bioware is live demoing Reckoning DLC now!!!

http://www.twitch.tv/bioware

Live details I got from the stream

QUOTE
Geth Juggernaut
- Heavy Melee can drain enemy shield to restore his own
- can't run or take cover
- Hax Shield Power: can put up a kinetic barrier which block project/does not block explosions
- Siege Pulse: looks and sound like Geth Prime's shot, and it curves
- immune to sych-kill


Talon Mercenary Engineer (this guy looks ugly)
- Cain Trip Mine: set a laser tracking mine on the wall/ground
- AP Arrows: Arm 2 shots of arrows, then aim and use melee button to fire 2 arrows separately
- Concussive Arrows
- All 3 powers are grenade powers, 1UP the N1 Demolisher
- there is a Omni-Bow Mastery passive like the Sword Mastery or Shield Mastery of the N7 Shadow and Paladin
- Heavy Melee actually fires arrows

Female Turian Cabal Vanguard
- Poison Strike: move forward a certain distance, through all the obstacles in the distance, animation looks like Biotic charge just that didn't target specific enemies, enemies that you pass through with this are poisoned.
- Nightshade Blades: animation looks like Ballistic Blades, also description indicates that it yields better result at close range, also deals poison damage
- Biotic Focus: Biotic version of Adrenaline Rush:
- Venom Gauntlets passive: melee damage contains poison
- Poison damage affects both synthetic and organics
- Teleport dodge

Alliance Infiltration Unit
- Tactical Cloak
- Snap Freeze
- Repair Matrix: Grenade power, activate and enter a state where you will receive certain bonus for a period. if you die within this period, you will get a free revive
- Acrobatic dodge similar to N7 Shadow and the Drell

Krogan Warlord Sentinel
- Tech Armour: Standard Tech Armour
- Biotic Hammer: use the power to charge your heavy melee, the next heavy melee you use will receive bonus from this power
- Electric Hammer: use the power to charge your heavy melee, the next 2 heavy melees you use will receive bonus from this power
- Warlord Rage passive: from the description, if you enter rage mode, your health can fully regenarates.
- Biotic Hammer attack detonate biotic combos while Electric Hammer detonate tech combos
- can't take cover
- He is huge, Geth Juggernaut Huge.
- Eric Fagnan says he can be staggered, but in the stream a Prime melee him and he was not staggered

PROTHEAN(might be Colletor) Adept *Edit: Confirmed to be called Awakened Collector
- didn't catch a clear glimpse, Eric is trolling us by quickly scroll through the character selection screen giving us on 0.5 seconds to see the image of this guy!!!
*info obtained from recording:
- Dark Sphere
- Seeker Swarm
- Dark Channel
user posted image

New Gear
- Batarian Gauntlet: turn your heavy melee into a slow attack similar to Batarian. in the stream a volus equip it and he heavy melee like a batarian
- Geth Scanner: gives you the ability to see through walls

Weapon Mod
- Pistol and SMG has a new mod and increase power damage

Edit: Live Stream ended

Trailer



nap time cool2.gif

This post has been edited by sjneow: Feb 26 2013, 03:07 AM
sjneow
post Feb 26 2013, 04:04 PM

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QUOTE(jellybean-fish @ Feb 26 2013, 04:39 PM)
When is the dlc going to release? Save up 2m for it
*
sometime around midnight tonight, about 3-4 am Malaysia time if they are not late

I'll just wake up 6-7am to download it smile.gif
sjneow
post Feb 27 2013, 01:31 PM

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^ maybe you've noticed this, but it seems drop rate for the same kit will be higher once you unlocked it. I got Juggernaut in my gift pack, and in 1.4 million I maxed all the appearance option for it and almost max the Krogan Warlord.
sjneow
post Feb 27 2013, 01:48 PM

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^ you can only draw Hurricane from Commendation Pack, that's not the problem here
sjneow
post Feb 28 2013, 01:16 AM

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QUOTE(abanga @ Feb 27 2013, 10:39 PM)
guys i need help..why i always get the meal for 25 assist only while my teamates get lotsa medals etc.. i currenly on mattock not upgraded, soldier level 18....is it becuz of my low level weapon ..? sad.gif

or does streamyx 1mb too slow ..? cuz i fire alot of shoots bt my teamates always take credit for it T.T
*
mattock is not exactly a high class weapon, it is more of an AR for caster class, you need to get headshots to bring out it's true potential

if you didn't unlock any high class weapons yet, you will be more effective playing as a caster, with DoT power you will have a better chance scoring kills, if you must use weapons then use incendiary ammo, also for it's DoT

plus the points mainly goes to whoever score the last hit, simple as that, don't bother with it too much.

This post has been edited by sjneow: Feb 28 2013, 01:17 AM
sjneow
post Feb 28 2013, 02:04 PM

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QUOTE
played Geth Juggernaut last night and it is awesome. a bit slow but you can melee near enemy to increase the shield..good against phantom but have to play it wisely if against the b**** phantom..

My credit is half a mil..yay!~

Abu, game tonight?


Juggernaut is immune to sync-kills, the phantom can't do any jack shit to him.
sjneow
post Feb 28 2013, 02:08 PM

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^ Generally regarded as the worst out of the new characters
sjneow
post Mar 3 2013, 02:27 PM

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haha, me missing, EDI and the Collector, as well as the 2 soldiers from Retaliation, I seems to not have the luck with them
sjneow
post Mar 5 2013, 01:02 PM

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QUOTE(Trishharas @ Mar 5 2013, 10:03 AM)
I've been testing my N7 Slayer as well. But I use N7 Crusader shotgun tho' mine is lvl II and rifle is either Saber, Avenger, Falcon or Geth Pulse rifle for  my build. Been testing each and every AR, HP, Shotguns & Rifles on every class.

And last night matches was my N7 Shadow equipped with Crusader II and Saber I on Gold and all is good.
*
just put a pistol with Slayer, keep his cooldown as low as possible, his melee damage is not that important. what important is the power damage so use a power mod(Phase Disruptor), put armour piercing mod on it as well just in case you need to deal with guardian

and no you don't need to phase disruptor at close range, fire them from far away, when you shield is out, then charge in, by the point you are finish with the charge, noting is left at your charge destination, keeping you safe, unless it is Geth Prime, Banshees, and Atlas, I don't even think Brute can survive 5 PD + Charge

here's a view of Slayer's playstyle





This post has been edited by sjneow: Mar 5 2013, 01:05 PM
sjneow
post Mar 6 2013, 08:37 PM

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why I got the feeling that I'm going to drop into glacier if I search for platinum match..
sjneow
post Mar 6 2013, 08:59 PM

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^ not yet lol, about to go home in about 30 minutes. can't wait to play
sjneow
post Mar 8 2013, 12:09 PM

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Jellybean your comm packs sounds like a bug to me, you better post in the bioware forums, they may not be able to give out the commendation pack properly when you just complete the plat matches and not silver first

going to try to go for the plat matches tonight as well. either it's glacier spawn nuking setup, or I am dying to try the 1 Volus-3 N7 Slayer combo.
sjneow
post Mar 8 2013, 12:26 PM

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^ not really, since they don't need to charge and only use Phase Disruptor.
sjneow
post Mar 8 2013, 12:28 PM

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sorry for double post, somehow the edit buttons isn't working, but it seems like there are talks of same issue on bioware forums for ppl who go straight for platinum matches

http://social.bioware.com/forum/1/topic/343/index/16080195/9
sjneow
post Mar 8 2013, 12:39 PM

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^ Singularity + Warp + Shockwave won't do 2 times explosions. ppl getting 2 explosions must be due to shockwave hitting a 2nd enemy that singularity primed, or the same enemy were knocked back into singularity AoE for singularity to reprime it.

Explosions can only be reprimed when the detonating power is also a primer for a different explosions, it will not work if it is the primer for the same explosions.

Example: Overload followed by Incinerate(Tech Burst) followed by Carnage(Fire Explosion)

But: Carnage followed by Incinerate(Fire Explosion) followed by Overload(no Explosion this time as Incinerate will not reprime the same explosion it detonate).
sjneow
post Mar 8 2013, 12:59 PM

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^

Snap Freeze followed by Incinerate(Cryo Explosion) followed by Energy Drain(Fire Explosion).

- yes you can get 2 explosions by this logic, in fact someone else can follow up and detonate the Energy Drain's tech burst, it can be infinite if you got the teamwork,

but Energy Drain got 1 more unique rule, it can only detonate targets that it can drain energy from, thus, detonation can only happen on shields/barriers or synthetic, not organic that have their shield/barriers fully stripped. Usually after the Cryo Explosion, no one will have their shield left so that is the barrier you run into when you go for your infinite explosion chain.

with paladdin you can achieve infinite explosion chain just by alternating snap freeze and incinerate, so you can leave out ED
sjneow
post Mar 9 2013, 01:58 PM

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^ Oh Harrier, Acolyte and the Hurricane

well, time to master the Collectors
sjneow
post Mar 10 2013, 08:05 AM

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PUGGED 2 platinum games last night, not bad, now another 2 extractions to go. oh the dreaded collectors.
sjneow
post Mar 10 2013, 09:38 AM

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not sure anyone seen this, spawn nuking perfected.


sjneow
post Mar 11 2013, 04:28 PM

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QUOTE(abasan @ Mar 10 2013, 06:03 PM)
Wow... I never knew ME3 had such a massive MP game. I've always played the story mode only. Preferring COD for online matches.

Notwithstanding I've got several new games to play this week.... Anyone care to form up with a noob to start a strike force? I'm keen to play the MP...

Psn tehbeng2
*
Welcomed, with so many classes to play with, and a lot of new powers made for MP only, you won't get bored soon. remember to download all the MP dlc biggrin.gif

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