I enjoyed D3 to the point where they activated RMAH, then, things went down hill from then. Everything is designed for the Auction House like extremely low drop rate and a massively randomised loot table so that people will use the Auction House. The entire idea of Auction House defeats the point of playing an ARPG that is all about collecting loot. At the same time, does GW2 focus on loot collection? From what i have played so far, doesnt seem like it as it looks more to explore the world or engage in PvP. If you cant get the item you desire, you can craft it instead. Not sure you can actually buy the top tier weapon from a dealer though.
Adding on, D3 is released with incomplete features. Where is PvP? Why are there so little content? Instead, the whole game is all about playing that 10 hours worth of content again and again with different difficulty.
D3 was never a PvP focused game so whats the point of nerfing items by a large margin? Sure it is to keep the balance in check, but they have to think about the people who actually grind for those items or paid real money for it. Those items essentially become crap after that nerfing.Oh not to forget about the idea of Legendary being absolutely garbage.
The lack of encouragement to explore annoys me too because the world is so static without much randomisation to the point that every playthrough is exactly the same. Sure Skyrim has a limited sized world, but each time you explore the same area, you'll find something intriguing. Even Torchlight 1 that is made in one year with 7 people has way more randomisation than D3.
The thing that annoys me the most is still the the lack of polish of D3. No doubt the art style looked amazing and the gameplay is very solid, however, a lot of things felt that it wasnt thought out properly, like the impact of auction house, lack of inflation control, the lack of longevity and the list goes on. It feels like a lot of the game's design are not thought out properly or in another words, it feels like a potentially delicious half cooked meal.
Guild Wars 2 seems to be the other way round where the way the gameplay works, the way the server systems with overflow servers idea, the technology behind the game or how every mode in the stands out in its own way, it gives me the feeling that Arenanet actually sit down and think about how to make a fun game, not how to make a most profitable game. This is something that Activision or EA will never do.
Still, there are still a couple of stuff that i do not understand or just plain unlucky where i didnt get to experience it, which still put me on the fence.
Dude, didn't you read? stop the comparing and shitz.