any1 would be over at stormbluff isle?
Guild Wars 2 v3, Sequel to Guild Wars.
Guild Wars 2 v3, Sequel to Guild Wars.
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Jul 24 2012, 06:02 PM
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#1
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
any1 would be over at stormbluff isle?
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Jul 30 2012, 06:15 PM
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QUOTE(Deimos Tel`Arin @ Jul 30 2012, 04:40 PM) no such thing in gw2. not really lol, that type of build sacrifice too much offensive/ supportive load...you are referring to "the holy trinity" tanker dps healer. gw2 strives to break that mold. in gw2, think of it like tf2, with swords and sorcery. not necessarily. what good is healing if you are already dead before you can heal? however, good guardian build means no matter how good your dps is you cannot kill the guardian quickly also. some dps builds rely on killing their targets quickly. if they fail to kill their target within those few seconds it is over for them. i.e. glass cannon thief and it was tested that 2 guardians can take on 5 people. cross reviving one another. one down, one guardian rushes it, shields push people who are attempting to finish the downed guardian away. the guardian proceeds to revive the downed guardian. they try to finish off the downed guardian again. downed guardian pushes enemies away. downed guardian is revived and back on his / her feet. the problem for guardian is balancing these 2 aspect... even on a pure defensive build, i would die 1v2 against good opponents who know how to coordinate CCs with burst damage (basic of PvP)... all you need to do is to identify the casting of key guardian skills (which are actually non-instant) and interrupt during those moments =) secondly, u dun rush to finish off ur opponent when his buddy is still alive (biggest mistake one can make in sPvP)... try watching some sPvP videos and you can see how they do it... for example, u can choose to keep the downed target low with bleeds and focus on killing the other guy too... if u have a thief, have him cloak and ninja finisher... there is also insta revive skills like the warrior's banner (which is a must if u sPvP) thus you dun risk 5-10 sec of damage jz to deal a finishing blow... the good PvP teams which you can youtube is Paradigm Shift [PS] and SuperSquad... Added on July 30, 2012, 6:18 pmnote: the game is still very new and veteran GW1 PvP-ers all agreed that they dunno enough of the game yet... think of it as early SC2 where compared to now, a diamond player back then is of the same level as bronze now lolx This post has been edited by evofantasy: Jul 30 2012, 06:18 PM |
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Jul 30 2012, 08:53 PM
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QUOTE(Deimos Tel`Arin @ Jul 30 2012, 06:51 PM) well yeah if single guardian versus 2 other equally skilled or better skilled then no choice lor. yes you can...hmmmm well i guess i am a casual sPvP players then hahaha. i just treat the 8v8 sPvP as random arena 8v8 eh can enter sPvP as a guild / team one ar? rifle warrior gooding in random / casual sPvP if your target is occupied with your team mates and you proceed to cripple, vulnerable them. pew pew pew. there is a in game tournament system where u form your own roster and join tournaments =) for competitive wise, it is 5v5 btw... i played a glass cannon crit riffle warrior and it is really fun especially with the F1 sniping critting for 9k+ though once again, if u play this style u will never be able to go in and perform a finisher on ur opponent... it is pretty much hit and run unless 1v1... QUOTE(spacelion @ Jul 30 2012, 08:09 PM) must call target and skills in pvp. You seen some warrior waste his 100b, you call and focus. Playing pvp without voice chat is damn unbalanced if you go up against even 2-3 guys with voice chat. there is actually a dedicated key to focus target (mark the target with a big cross for ur teammate to see)...the default is alt-t if i am nt mistaken, i changed it to mouse click so i dun remember >.< that combined with voice chat is really important for SPvP due to the point capture and neutral killing/ kill-stealing... Added on July 30, 2012, 8:55 pm QUOTE(HeartRoxas @ Jul 30 2012, 07:37 PM) In fact my guardian was the highest level of my BWE3. And PvE is all i do. bleeding is a form of damage over time which stacks in terms of damage...Yeah, I figured. But I felt like a axe offhand with Whirl felt more comfortable for me. So i used a bow and forget about bleeding. How is bleeding towards mobs? Cause as you can see, I'm PvE > PvP person lol. after 4sec, 1 stack will drop till there is no more bleed... it is different from burn as burn stack in duration since u play guardian u should be familar wit burn =) generally in PvP, bleed is better than burn due to the higher initial damage (ranger if u spec right can stack 20bleed within 2 second ^.^) This post has been edited by evofantasy: Jul 30 2012, 08:55 PM |
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Jul 30 2012, 09:02 PM
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btw jz an extra fact: 5 stack of vulnerability means reduction by a single armor class at lvl 80 =)
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Jul 30 2012, 09:07 PM
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QUOTE(HeartRoxas @ Jul 30 2012, 09:04 PM) Yeah, I know about the conditions and what they stack; intensity or duration. I was asking whether valho was using bleed on mobs and how was it. If you read, I definitely agree that bleed is better in PvP but I'm more of a PvE guy so. oops my bad...Anyway thanks for the insights. it is the burn for some classes in PvE, mostly for high burst type such as thief and warrior... from the way i see it: - Bleed higher initial damage, lower sustain damage (and harder to stack up initially unless u specialize a build for it) - Burn constant damage but higher sustained damage thus very good for long fights in PvE and it is that damage since the start of it which made dropping the stacks isn't as punishing (since PvE you gotta move out of fire etc) for stacks 5 or so, i find burn to be better than bleed for both PvE and PvP This post has been edited by evofantasy: Jul 30 2012, 09:09 PM |
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Jul 31 2012, 11:28 AM
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Jul 31 2012, 01:00 PM
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QUOTE(Deimos Tel`Arin @ Jul 31 2012, 12:28 PM) one of the best part about GW2 yo...just like how the crafting allows you to access ur bank and ur collectibles tab instantly... it was one of the functions we asked/ bugged Anet to put back then... can only fit a certain amount though btw (255 if i am not mistaken, dun remmeber anymore lolx), if u are a hardcore miner like me then its already full lol... Added on July 31, 2012, 1:02 pm QUOTE(HeartRoxas @ Jul 31 2012, 12:59 PM) Agree, I was stating a more obvious comparison. Maybe some view char slots as very expensive stuff. To me. 3 char slots enough for now. And will only play 1 mainly. nah, again u have collectibles tab for banks (for all ur crafting mats up to 255 per crafting item) so bank slot isnt as important as other MMO as well =)Anet strike the bullseye with this implementation... as said, GW2 is breaking the MMORPG norm This post has been edited by evofantasy: Jul 31 2012, 01:02 PM |
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Jul 31 2012, 01:39 PM
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QUOTE(spacelion @ Jul 31 2012, 01:34 PM) bank slot will be important when you start crafting, especially cooking, when you need 4x of 1 ingredient for the next recipe, then if you want to make a high tier recipe, you need 4x4 or 16x bag space. You'll rarely stock up materials for crafting. You'll be combining them more for discovery than following a recipe thus you'll spread out your materials naturally. The good stuff are not found via recipe and leveling via recipe is slower than discovery as well. Unless there is a specific recipe you wanna spam of course. |
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Jul 31 2012, 01:40 PM
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QUOTE(HeartRoxas @ Jul 31 2012, 01:10 PM) Wait what? I'm talking about char slots. I'm certainly not worrying about bag spaces. And I know about the collectibles if that's all you want to share. Was reinforcing your point actually on char slot over back slot. Left out the other quoteAdded on July 31, 2012, 1:41 pm QUOTE(Dirtz @ Jul 31 2012, 01:39 PM) From their email you should have a link to download one you login.This post has been edited by evofantasy: Jul 31 2012, 01:41 PM |
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Jul 31 2012, 01:43 PM
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by the way, don't buy bag cause you can craft good ones kinda early which level up your crafting as well. There are special type of bags as well for example the can't npc bag which I have on each of my character.
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Jul 31 2012, 01:46 PM
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Jul 31 2012, 01:52 PM
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QUOTE(HeartRoxas @ Jul 31 2012, 01:46 PM) http://cloudfront.guildwars2.com/client/Gw2.exe If you wanna use them for ah then it is different. You read taking but crafting so was just mentioning what I know from all my toons with 250 -300 crafting.No, I was agreeing on 5 char slots are enough atm. Guess I did not note that properly. Still it's personal preference. I for one likes space and prioritize it over anything else in the gem store. You can't tell me bank slots are not important just because there is the collectible bank. It's less important but it has it uses and more of that space wont harm. And I sometimes don't want to send some collectibles back as I might not use them. Instead I'll sell them at AH. So going back to the bank always can also be tedious. Btw you can also access your bank from crafting npc on the map, doesn't need to go back to your city. Again it is your gems so it is up to you. Added on July 31, 2012, 1:53 pm QUOTE(Deimos Tel`Arin @ Jul 31 2012, 01:51 PM) Ya besides the initial ones. So you decide either to craft bigger bags or get more bag slots.This post has been edited by evofantasy: Jul 31 2012, 01:53 PM |
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Jul 31 2012, 01:56 PM
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QUOTE(HeartRoxas @ Jul 31 2012, 01:46 PM) http://cloudfront.guildwars2.com/client/Gw2.exe I know abut bag and the bag slots. If you have multiple 12 shots bags which can be craft early on, those bag slots are not so important anymore if you follow the natural progression.No, I was agreeing on 5 char slots are enough atm. Guess I did not note that properly. Still it's personal preference. I for one likes space and prioritize it over anything else in the gem store. You can't tell me bank slots are not important just because there is the collectible bank. It's less important but it has it uses and more of that space wont harm. And I sometimes don't want to send some collectibles back as I might not use them. Instead I'll sell them at AH. So going back to the bank always can also be tedious. Now you're missing the point there. Bags cant be bought. Only Bag SLOTS. If you read my previous posts. Which is why eventually I will buy them. Bags however are always craft or get from PvP. |
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Jul 31 2012, 02:00 PM
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QUOTE(HeartRoxas @ Jul 31 2012, 01:55 PM) Once again, you're wrong abouy buying bags. It's the slots. Bag slots without good bags are pointless don't you think. Unless you find it ok to have a 4 slot bag for that new slot.Secondly, I can access AH on the go. Don't even need to go to crafting NPCs. So bags are still more useful for me. I'm talking about selling mats on AH. Not crafting them as I know I prolly wont go about learning every smiths. I never lack bag space on my level 46 guardian or my 40 elementalist. That's how insignificant it is. Unless you plan to keep stuffs from level 1 then maybe rofl. Our you plan to just grind instead of following the natural progression. |
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Jul 31 2012, 02:01 PM
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QUOTE(Dirtz @ Jul 31 2012, 01:59 PM) when i look into this http://gw2status.com/events/5-headstart Nope cause the physical server is still in USthere are 3 servers. i.e. US, Euro and Aus (Oceanic)?? Which server does the Sea of Sorrow located? Isn't the Aus server has lower latency? |
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Jul 31 2012, 02:52 PM
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I'm gonna share what I know and what I am planning to do on release to maximize the game early on.
Some of the decision is based on the guild and the alliance planned on the server I would be planning 5 Characters: - - 2 Main - 2 Alt (for point capture/ support) and Crafting - 1 Bank/ AH/ Mule (common for all MMORPGs) Why the Mule character? - Action House. While you can access the AH from anywhere, you need to talk to the AH NPC to collect ur money or stuffs you buy from AH, thus the mule would park at the city and do this role. Everything can be mailed from my mule to my character. - Extra bag slot. This would be the extra bag slots (mostly for higher level gears) which I won't keep in the bank. Would mail over to other character when they reach the level. - Extra 2 crafting. This is crucial as eventhough I already have a team of 4 other players, I always prefer to have my own crafter. Crafting - Minerals/ ores are the most important and rare-est cause they are harder to find (at the edge of maps), on clifts, underwater or caves which is crowded with mobs. They also have gems which can be used or craft. Generally they are used a lot for any profession. - Woods and plants are generally easy to get and not widely used in a lot of profession actually. Jewelcrafting - From my testing, it is the best as the rings, amulets and earings are all really good since you craft the stats you need and they outclass every other ones you can get else where (tested up to lvl46). - They are the costliest as well though usable for all characters. - Hard to level and the other unwanted stats you get from crafting can be sent to lower level chars. Weapons (weaponsmith, artificer, huntsman) - Generally need wood but those are easy to get. - The hard part comes from the supplementary materials which determine which stats you want. So spend those wisely. Armor (tailor, leather, armorsmith) - Generally easy to get the mats if you follow natural progression as you would get a lot from mobs as you salvage. - Note that lower level materials are harder to get. - Again the supplementary materials are hard to get. Chef - Totally useless unless you WvW a lot and in a group. Mats are usually really cheap off AH anyways. General crafting leveling: - - Don't craft so fast, craft the materials upgrade till they turn yellow/ green only proceed to discover new recipe/ follow recipe. This is very important! - Craft gears as you level every 5 levels as the gear you crafted are really good to help you progress. - Trade/ AH for materials, it is really hard to farm all the materials to lvl up ur crafting ^ from my experience since the initial early access to the beta/ event till now with 200ish profession level in most of the professions Leveling - From my experience of all 5 races (at least to lvl 15), the Norn's area is the best of all. The maps are widely spread with a great variety of mobs. The human one would help you complete your daily archivements easier though. - They also have the best lore as you are dealing with one of the dragons since the early part of the game. - Asura's quest are the worst for me. - Human's are polished but boring after a while. - Sylvary is quite fun due to the type of minigames like tower defence. - Char's one is decent with loads of jumping puzzles if you know to find them =) - Story change at lvl 30 when destiny's edge is introduced and from there you chose a branch between the 3 main factions in GW2 - Some mobs are overpowered - Most personal quest would prefer you to have high burst rather than sustainability Added on July 31, 2012, 2:54 pmanother bonus tip: ur traits reset when you buy the tome to unlock the next tier. so don't worry so much on lvling traits. only problem is that those tome are not cheap and thus you can be broke from crafting then can't buy the tomes (happened to me and a couple of my guildmates) This post has been edited by evofantasy: Jul 31 2012, 02:55 PM |
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Jul 31 2012, 03:00 PM
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From Guru's latest news, offering tips for moving / starting a guild to GW2. There is a section I thought could be a bit helpful for our folks who are not aware of how servers work. Find complete article here.
Dealing with Servers and Regions Perhaps one area where there has been the most confusion is in the matter of servers. Many players have concerns over the effect on them if they cannot roll on the same server as their guilds or friends. Here are the effects you'll come across if you do not manage to roll on your guilds chosen server. You will be able to join your guild if you are in a different region or on a different server by using the guesting mechanic. You will be able to PvE (guesting) and sPvP together, no matter what server you roll on, as long as your servers are in the same region (US & US/EU & EU). Guild chat and mail all work even if you are on a different server. You will be able to play with EU players if you live in the US (and vice versa). You will not be able to WvW with your guild if you are on a different server. You may of course pay to change servers, but only after 7 days have passed. The fees for this vary by server population: 1800 gems to transfer to a high population world 1000 gems to transfer to a medium population world 500 gems to transfer to a low population world ^ copy paste from my guild |
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Jul 31 2012, 03:04 PM
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QUOTE(HeartRoxas @ Jul 31 2012, 03:00 PM) Go Ele! Ranger with bow is boring =/ but with greatsword YENG! But Melee lol. Why not try the build calculator sites, with them maybe you can have a clearer understanding thus a clearer choice. personal preferences i guess. Mine is cause of work. Same like M1X. Hopefully I still can catch up and not fall too much behind everyone. i love ranger with shortbows for the kiting and condition stacking with longbow for sniping. the best part about ranger is of course the pets and pet swapping. my problem wit elementalist is that you can't swap weapon so you need to plan well for situations. for example, staff is really good for big battles and if you got a well balanced team (frontlines and support) while you nuke while scepter+dagger combo is really good for small fights, burst and survivability... since you cant swap weapon, it is really annoying when you are caught in an unwanted situation (happen so often during WvW) so go try every profession during the first day by going to the Mist and PvP (since u get to lvl 80 with all skills and gears) This post has been edited by evofantasy: Jul 31 2012, 03:04 PM |
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Jul 31 2012, 03:07 PM
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QUOTE(HeartRoxas @ Jul 31 2012, 03:05 PM) gg they jz changed it, used to be able to send =(Added on July 31, 2012, 3:09 pm QUOTE(Dirtz @ Jul 31 2012, 03:07 PM) Does ranger effective on kiting? pretty good...I am also because of work too as I have to travel oversea occasionally....once a month and sometimes twice a month... longbow have a knockback skill to create some distance if they do get near... u also have cripple effect, chill effect and some other traps to kite... i used a spider for PvP as the F2 allow me to web-root the target as well Added on July 31, 2012, 3:11 pm QUOTE(azizul1975 @ Jul 31 2012, 02:56 PM) character from what i've tested unless they changed it recentlyThis post has been edited by evofantasy: Jul 31 2012, 03:11 PM |
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Jul 31 2012, 03:29 PM
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QUOTE(HeartRoxas @ Jul 31 2012, 03:23 PM) Haha, I was just simply saying. I'm not a ranger guy. And I've only tested Ranger in Mist. But they amaze me with GS. Ranger wield GS, how cool. lol agree on the animation of longbow...But they really can make longbow skills look SLIGHTLY nicer. Wait, i promise i wont complain lol. Ele also not my thing. If i play ele i think 90% of the time i sleep on floor. Haha then again, because it look so plain it is really fun in PvP (they wont know what hit them) best ele skill = ride the lightning... too bad they nerf it to a single line now, used to be able to turn =( Added on July 31, 2012, 3:31 pm QUOTE(HeartRoxas @ Jul 31 2012, 03:23 PM) Added on July 31, 2012, 3:28 pm A question for you, I know all armor smiths can craft bags. Are they the same? So a jute bag and armor box is the same? They just give slots? Because no point I go for leatherworker since I'm a Heavy armor guy right? but i know armorsmith can craft the special "reinforced" type of bad which items wont be npc or sorted if in those bag... i use it to keep all the weapons which i use for PvE... so i think it is ok to stay with armorsmith since u are heavy armor... armorsmith and jewel is what my guardian learn for crafting... This post has been edited by evofantasy: Jul 31 2012, 03:31 PM |
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