Interesting....
He says he can only do like 15 times a day, could it be every specific 1 hour of a time?
Crafting follows an algorithm?, Wadafuq is this and is it legit?
Crafting follows an algorithm?, Wadafuq is this and is it legit?
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Jul 17 2012, 03:33 PM
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#1
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395 posts Joined: Feb 2008 |
Interesting....
He says he can only do like 15 times a day, could it be every specific 1 hour of a time? |
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Jul 17 2012, 03:59 PM
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#2
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okay, easy to crack, if you're a game designer, what would you do to make STOP those batch crafters BLOODY RICH?
1. After some bad stats craft, more gooding stats will appear. 10%-GOOD 90%-BAD SOLUTION (craft good ones then craft cheapo items maybe after 10items, 1 is good) *very possible* 2. Determine your RAW materials (less recipe better item, more = bad items) *maybe / maybe fail* 3. Every new game first No.2-No.3 crafted item will be good? ( that will be too easily to identify and exploit) *fail* 4. Server Time (certain time in a game, out of 100 secs, 1 sec is a really good craft) that will be 1% of the rare items. *POSSIBLE* they cannot randomize the time, because that will not go through the method No.1. So the timing must be every 100 sec 1 item? which is also very good because every minute the second changes, 10:00:00AM (good craft) + 100sec 10:01:40AM (good craft) + 100sec 10:03:20AM (good craft) + 100sec etc.. etc... every minute is different. so the person starts to tweak his time and then it wont work because of the time follows on server? But if time follow server why last time people can cancel auction just change of time? Each of the individual game not will "ring up server time" because it'll kill D3 server. It'll be a computer mechanism self sustain, that's why he might have miss the timing and thought it's the game server. Diablo 3 is build on a very lame programming method not randomize got a formula just programmer knows. Let's continue to decode This post has been edited by paogiv3r: Jul 17 2012, 04:07 PM |
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Jul 17 2012, 04:07 PM
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#3
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QUOTE(CloudDave @ Jul 17 2012, 04:00 PM) I already mentioned [I] that I don't do any crafting so am unable to test it out. And I didn't say you had to go out of your way to do it. Just experiment if you have the time. If not, no biggie. updated my previous post, take a look and feedback?Added on July 17, 2012, 4:10 pm QUOTE(CloudDave @ Jul 17 2012, 04:07 PM) Yes I agree with the lame programming part. This is already evidenced in the item duping thread. That's why I said it's entirely possible to have some sort of 'pattern' to his crafting. I have lvl 10 blacksmith and crafting plans, i tried mass craft, it really turn out sucks. but first No.2 and No.4 items area good, up to No.8-9 all sucksIf not, why mention the '15 times' as well as rolling back the time on servers? This indicates that crafting good stuffs can only be done at a certain period of time in the day. Hence the need to control the time as well as limiting the amount of good craftings a day. This would allow Blizzard a 'legit' way of minimizing flooding the market with too many high-end products. This post has been edited by paogiv3r: Jul 17 2012, 04:10 PM |
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Jul 17 2012, 04:20 PM
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#4
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QUOTE(CloudDave @ Jul 17 2012, 04:13 PM) Hmmmm from what I can logically conclude, 1.) would not really be plausible since it would NOT limit him to 15 crafts a day. If you have the time and money you can follow this hypothesis indefinitely. However, I am intrigued by the 4.) solution. But having it every 2 minutes would make it too easy as well don't you think? Perhaps by the hour? Or try 24 hours/15 to think about it. I am sure he didn't purposely mention the 15 just for the lulz. He was probably giving us a clue. CloudDave bro, what that poster knows could be somewhere 10%-50% of the pattern works, and we can take some tested clues he leak as a reference only we shouldn't set it as a benchmark, im sure he also do the miss and hits to figure out his formula. if we bring 24 hours a cycle or even 8 hours a cycle in, it won't makes sense already. cause people plays all the time and it should be 24 hrs functionally.Did you "notice there's a time delay when u click craft" this is really suspicious, im sure the chances of crafting 1 good item isnt falls on 1 sec now.. it falls on maybe 5 secs a gap. Added on July 17, 2012, 4:28 pmThat delay timer when you hit "craft" that function is to prevent you double crafting a good items twice. I'm taking 1 hr as a standard circle. 1 hr = 3,600 secs 3,600 secs, 5 secs 1 gap = 720 category of stats (100%) now we don't know the chances of getting good stats, could be 1% to 10%. that will falls between 7 to 72 good stats. of items any suggestion from yourside? This post has been edited by paogiv3r: Jul 17 2012, 04:28 PM |
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Jul 17 2012, 04:38 PM
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#5
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QUOTE(CloudDave @ Jul 17 2012, 04:30 PM) Granted there is a delay. But I suspect due to the 'online' nature of the game, it could be just that the game client is downloading the requisite data from the servers to upend the stats and rolls on the item being crafted. Pure theory on that part though. And you're right about the cycle. But 15 times a DAY should mean something. Why not 18? 32? 59? 139? Downloading the requisite data from the servers, i believe yes / no.1) could be from server or could only be self generated from own computer, imagine lets take 1 mil players playing and take only 50% of them farming, 500,000 of items need to be generated every 10 second? 50,000 items = 1 sec + random item naming generation. then the problem is did you ever get item lagging? lol it kinda slowly drop out from creature? No.. it's instant. and why blacksmithing takes 5 sec to be generated where IF blizzard can generate 50,000 items in a sec? |
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Jul 17 2012, 04:44 PM
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#6
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QUOTE(CloudDave @ Jul 17 2012, 04:39 PM) Not super reliant but it's one of the few (let me reiterate FEW) joys of playing post level 60. Farming with friends is fun and all, but looking for alternative means to get gold is part of MY fun as well. Cloud bro, I suspect they're using the 1+9 analogy? do you think so?use a calculator, press 1+9 = (keep on repeating =) out pay attention of the result, when you add all the digits you'll get 10 (as a complete number) now take a look at 11,22,33,44 etc results they are 9 not 10. so that could be a 10% of chances for good rolls. Added on July 17, 2012, 4:47 pm QUOTE(The Amateur Working Bee @ Jul 17 2012, 04:12 PM) before you guys start to day dream ok, let me ask you this, what is a "good" roll for each of you? Mr Bee,how many attirbutes there is to be rolled for an item alone? think about this 2 factors, and tell me if you still can get good rolls for smithing and oh yeah btw, ilvl63 > ilvl62 lol regarding your questions, my interest isn't about iLVL63 is better or iLVL62 is better. it's the puzzle solving joy. and im sure there's a formula in everything. By that time with 2 options i have, choose to craft according to my pattern or sell in AH. you too are not left out with 2 options, choose to grind as your nature bees work or whine and quit This post has been edited by paogiv3r: Jul 17 2012, 04:47 PM |
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Jul 17 2012, 05:10 PM
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#7
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