Welcome Guest ( Log In | Register )

Outline · [ Standard ] · Linear+

 Crafting follows an algorithm?, Wadafuq is this and is it legit?

views
     
paogiv3r
post Jul 17 2012, 03:33 PM

Casual
***
Junior Member
395 posts

Joined: Feb 2008


Interesting....
He says he can only do like 15 times a day, could it be every specific 1 hour of a time?
paogiv3r
post Jul 17 2012, 03:59 PM

Casual
***
Junior Member
395 posts

Joined: Feb 2008


okay, easy to crack, if you're a game designer, what would you do to make STOP those batch crafters BLOODY RICH?
1. After some bad stats craft, more gooding stats will appear. 10%-GOOD 90%-BAD
SOLUTION (craft good ones then craft cheapo items maybe after 10items, 1 is good) *very possible*
2. Determine your RAW materials (less recipe better item, more = bad items) *maybe / maybe fail*
3. Every new game first No.2-No.3 crafted item will be good? ( that will be too easily to identify and exploit) *fail*
4. Server Time (certain time in a game, out of 100 secs, 1 sec is a really good craft) that will be 1% of the rare items. *POSSIBLE* they cannot randomize the time, because that will not go through the method No.1. So the timing must be every 100 sec 1 item? which is also very good because every minute the second changes,

10:00:00AM (good craft) + 100sec
10:01:40AM (good craft) + 100sec
10:03:20AM (good craft) + 100sec etc.. etc... every minute is different.

so the person starts to tweak his time and then it wont work because of the time follows on server? But if time follow server why last time people can cancel auction just change of time? Each of the individual game not will "ring up server time" because it'll kill D3 server. It'll be a computer mechanism self sustain, that's why he might have miss the timing and thought it's the game server.

Diablo 3 is build on a very lame programming method not randomize got a formula just programmer knows. Let's continue to decode

This post has been edited by paogiv3r: Jul 17 2012, 04:07 PM
paogiv3r
post Jul 17 2012, 04:07 PM

Casual
***
Junior Member
395 posts

Joined: Feb 2008


QUOTE(CloudDave @ Jul 17 2012, 04:00 PM)
I already mentioned [I] that I don't do any crafting so am unable to test it out. And I didn't say you had to go out of your way to do it. Just experiment if you have the time. If not, no biggie. smile.gif
*
updated my previous post, take a look and feedback?


Added on July 17, 2012, 4:10 pm
QUOTE(CloudDave @ Jul 17 2012, 04:07 PM)
Yes I agree with the lame programming part. This is already evidenced in the item duping thread. That's why I said it's entirely possible to have some sort of 'pattern' to his crafting.  icon_idea.gif Unfortunately I lack the BS plans to actually try this myself. I will buy some glove plans once I can afford them and do some experiments. Report back after that. Also, even though I have lack of computer programming, I used to major in data analysis. This can be done by just doing sample testings and defining a pattern or cycle to it and then test against the hypothesis that it is time-based.

If not, why mention the '15 times' as well as rolling back the time on servers? This indicates that crafting good stuffs can only be done at a certain period of time in the day. Hence the need to control the time as well as limiting the amount of good craftings a day. This would allow Blizzard a 'legit' way of minimizing flooding the market with too many high-end products.
*
I have lvl 10 blacksmith and crafting plans, i tried mass craft, it really turn out sucks. but first No.2 and No.4 items area good, up to No.8-9 all sucks

This post has been edited by paogiv3r: Jul 17 2012, 04:10 PM
paogiv3r
post Jul 17 2012, 04:20 PM

Casual
***
Junior Member
395 posts

Joined: Feb 2008


QUOTE(CloudDave @ Jul 17 2012, 04:13 PM)
Hmmmm from what I can logically conclude, 1.) would not really be plausible since it would NOT limit him to 15 crafts a day. If you have the time and money you can follow this hypothesis indefinitely. However, I am intrigued by the 4.) solution. But having it every 2 minutes would make it too easy as well don't you think? Perhaps by the hour? Or try 24 hours/15 to think about it. I am sure he didn't purposely mention the 15 just for the lulz. He was probably giving us a clue.  hmm.gif
*
CloudDave bro, what that poster knows could be somewhere 10%-50% of the pattern works, and we can take some tested clues he leak as a reference only we shouldn't set it as a benchmark, im sure he also do the miss and hits to figure out his formula. if we bring 24 hours a cycle or even 8 hours a cycle in, it won't makes sense already. cause people plays all the time and it should be 24 hrs functionally.

Did you "notice there's a time delay when u click craft" this is really suspicious, im sure the chances of crafting 1 good item isnt falls on 1 sec now.. it falls on maybe 5 secs a gap.


Added on July 17, 2012, 4:28 pmThat delay timer when you hit "craft" that function is to prevent you double crafting a good items twice. I'm taking 1 hr as a standard circle.

1 hr = 3,600 secs
3,600 secs, 5 secs 1 gap = 720 category of stats (100%)
now we don't know the chances of getting good stats, could be 1% to 10%.
that will falls between 7 to 72 good stats. of items

any suggestion from yourside?

This post has been edited by paogiv3r: Jul 17 2012, 04:28 PM
paogiv3r
post Jul 17 2012, 04:38 PM

Casual
***
Junior Member
395 posts

Joined: Feb 2008


QUOTE(CloudDave @ Jul 17 2012, 04:30 PM)
Granted there is a delay. But I suspect due to the 'online' nature of the game, it could be just that the game client is downloading the requisite data from the servers to upend the stats and rolls on the item being crafted. Pure theory on that part though. And you're right about the cycle. But 15 times a DAY should mean something. Why not 18? 32? 59? 139?  tongue.gif
*
Downloading the requisite data from the servers, i believe yes / no.
1) could be from server or could only be self generated from own computer, imagine lets take 1 mil players playing and take only 50% of them farming, 500,000 of items need to be generated every 10 second? 50,000 items = 1 sec + random item naming generation. then the problem is did you ever get item lagging? lol it kinda slowly drop out from creature? No.. it's instant. and why blacksmithing takes 5 sec to be generated where IF blizzard can generate 50,000 items in a sec?
paogiv3r
post Jul 17 2012, 04:44 PM

Casual
***
Junior Member
395 posts

Joined: Feb 2008


QUOTE(CloudDave @ Jul 17 2012, 04:39 PM)
Not super reliant but it's one of the few (let me reiterate FEW) joys of playing post level 60. Farming with friends is fun and all, but looking for alternative means to get gold is part of MY fun as well.  nod.gif In retrospect Pao-Man, all our assumptions are moot unless we give it a test run. Will farm for more gold to afford those plans first. Vinluv where are you?  sweat.gif
*
Cloud bro, I suspect they're using the 1+9 analogy? do you think so?
use a calculator, press 1+9 = (keep on repeating =)
out pay attention of the result, when you add all the digits you'll get 10 (as a complete number)
now take a look at 11,22,33,44 etc results they are 9 not 10. so that could be a 10% of chances for good rolls.


Added on July 17, 2012, 4:47 pm
QUOTE(The Amateur Working Bee @ Jul 17 2012, 04:12 PM)
before you guys start to day dream ok, let me ask you this, what is a "good" roll for each of you?

how many attirbutes there is to be rolled for an item alone?

think about this 2 factors, and tell me if you still can get good rolls for smithing

and oh yeah btw, ilvl63 > ilvl62 lol
*
Mr Bee,

regarding your questions, my interest isn't about iLVL63 is better or iLVL62 is better. it's the puzzle solving joy.
and im sure there's a formula in everything. By that time with 2 options i have, choose to craft according to my pattern or sell in AH.

you too are not left out with 2 options, choose to grind as your nature bees work or whine and quit smile.gif

This post has been edited by paogiv3r: Jul 17 2012, 04:47 PM
paogiv3r
post Jul 17 2012, 05:10 PM

Casual
***
Junior Member
395 posts

Joined: Feb 2008


QUOTE(The Amateur Working Bee @ Jul 17 2012, 04:55 PM)
bold words for someone ignorant smile.gif

regardless, enjoy your calculations
*
aiya bro, we all lyn kaki, i tease you only la, i know you got your valid points

 

Change to:
| Lo-Fi Version
0.0187sec    0.47    6 queries    GZIP Disabled
Time is now: 8th December 2025 - 03:20 AM