QUOTE(Quazacolt @ Sep 28 2012, 06:10 PM)
i would beg to differ that you were missing my point instead.
my point is mainly simple:
- it is not so bad to monks as you may think
- other classes faces the nerf too
- you will have worse things to worry about other than survival
ill pick WD/wiz as examples:
the change to energy armor means that wizards are getting shafted higher in overall damage reduction compared to monk. do take note on the 1:10 ratio, and having both armor/resistance reduction (better geared wiz all uses prismatic, not force armor) will reduce your overall dmg reduction greatly.
now for WD it is a bit tricky, (do correct me if i am wrong on the dmg reduction being multiplicative or additive, since WD are like so friggin rare and i dont even play one myself) if you are actually decently geared in armor and resistance, you will be getting a huge defensive nerf. however if you're a pure glass cannon that dies from basically anything in a hit, then not so much effect to you anyways.
now comparing to our fellow melee brother the barbarian:
i'll put it to you that barbarians have absolutely NO PROBLEM in gaining armor, they however may have some difficulty in gaining resistance considering that they do not have OwE and balancing a secondary resistance throughout all your gear pieces can be a difficult task (however rewarding if you can pull it off anyways)
and guess what:
welp! too bad, they now have even worse problems in gaining resistance now!
but you see, i firmly believe no one that's prepared to play in higher MP levels are gonna cry about defensive skills/passive change. because they are going to have worse problems in dispatching mobs. i don't know about you, unless your idea of wailing at a WHITE MOB for 5-10mins is your idea of fun, i am pretty certain that the huge majority of the community would want nothing of that sort.
if you get my whole point in the first place, you would immediately understand why most monk would not bother to re-gear and continue their pursuit in getting higher dps. (or overall higher quality gear)
on LS/LoH/healing, you're simply mixing things up. by your logic, even barbs/wiz are hit as bad as monks considering their nerf "scales" as MP goes up (again, by your logic)
the only class that are probably not affected by this are DH, however even blizz acknowledges that their class are very binary and are being look at (either you are godlike or you die even if someone as much as sneezes at a DH) and if you've seen the video of that 150k dmg DH (without SS) wailing at a white mob in mp10, i think the DH would have better concerns on how to buff dps over trying how to survive
on GF/MF bonus, it is only assuming if you are paragon 100 which im sure majority of us are still a long way to go in that. which comes down to stacking mf/gf gear, and doing that in mp levels is... kinda suicidal i would think.
Alrite, I'll cut this short as the replies seems to get longer.
For your comparison between wiz/WD, it doesnt cut it. (They are different class i.e ranged). They were not supposed to tank in the first place, period. The nerf they are getting is exactly what happened to the DH tank (RIP..except builds like Shin which needs a Nat's legacy)
Lets just compare barbs and monks (melee) which is more relevant. You pointed out Warcry nerf (expected) but you taking it on the surface. I'm going to be lazy and just retort by cutting and pasting an enlightning post from battlenet.:-
I had this discussion with a mate a while back
re monk vs barb defensively before the defensive nerfs
AR = All Resist
CR = Chosen Resist {poison, arcane, fire, etc}
Dex + StI (monk) = Str (barb) - dodge
(AR + AR/2 {of CR} OR CR + CR/2 {of AR}) + OwE = Warcry + IMPUNITY (resist wise)
Therefore:Barb:Warcry(Impunity) + AR gears - 20% Armor= Monk:OwEStIAR + AR/2{CR} gears - eg 70 res all + 35 poison res- Dodge gained from Dex.
So say a barb gearing normally, {str/vit/all res} plus 1 active = a monk gearing for OwE {dex/vit/all res/chosen res} + 2 passives.
So in order to factor in the 20% bonus in armor, a monk needs to use MoE + Hard Target. The only advantage here is monk getting a whole bunch of dodge chances.
That's 1 active, 2 passives and selective gearing for greater dodge chances vs a barb.
Now, I know warcry impunity got shafted down to +20% All Res, but the utility of this one skill is still massive.
If you follow the computation, you will know why Warcry is still viable even with the 20% nerf.
Lastly, to be honest I wouldn't have bothered to reply but for the snide remark asking me to read up. Guess I probably did read up...but just a little I guess