QUOTE(soul2soul @ Sep 28 2012, 04:41 PM)
It is my observation, that whenever the issue of quota and bandwidth cap is brought up , certain people who will be affected by it the most would be the most vocal.
They naturally get very hostile to people who support the bandwidth cap/ quota.
I don't believe in buffet mentality and I believe people need to start appreciating intellectual properties. If people can't afford something , then they have to learn to live without those things. If they still want those thing, then the right attitude is to upgrade himself to higher salary and skills level, so that the acquisition of such things can be made possible.
10 terrabytes of bandwidth per month for legit home users which represent majority of users - RIGHT
Wired internet was never meant to be compared with mobile broadband.
ISPs buy bulk BANDWIDTH not bulk volume.
Administrators monitor bandwidth congestion traffic on networks all day long to see it it gets congested over different times of the day and if need arises, they add bandwidth capacity to accommodate the surge NEVER by volume quota.
The only people that are supporting the buffet style ideology today are the evil Bell companies such as Verizon, AT&T and their babies.
With the trend of where internet is heading... cloud computing, OTT IPTV, online game content hosting(obsoleting physical media storage such as blue ray/DVDs), it's impractical to implement quota based internet in time to come.
OTT services such as Hulu, Netflix, Google TV, Apple TV etc. just makes the volume quota idea unfeasible to be implemented and probbaly isps will have to do away with it eventually maybe after they make enough of money to cover initial costs and satisfy themselves.
It is said that the walled garden based iptv servcies such as Hypp TV and ASTRO IPTV will be overtaken by the OTT market beyond 2013. Other than that the upcoming next generation consoles such as the PS4 and Xbox 720 will make it compulsory for unlimited high bandwidth internet to play games. Games will not be transferable and tied to online accounts for combating piracy. Each time you start a game, you need to connect back to servers for authentication but also games data will not be fitted entirely on physical media. Meaning part of the levels or content require additional download as the game progresses. So you know current blue ray discs fit gigabytes of content. Downloading legitimate content will also be in large amount.
Reasons that I can think of why some companies still promote :
1) Anti competition for their walled services with priority QoS.Services such as IPTV, local cloud storage and telephony that require guaranteed bandwidth to function properly.
2) They want more money and profit by squeezing more subscribers with current resources minus the need to upgrade.
3) Avoid maintenance and improvements
4) Shoddy cost saving approach