more u play more higher u will mm
the lower u play the lower lvl mm player u will get
this 2 week keep play normal day limit 2 game seems like boosting up my mm level back
last time only weekend play keep get low level mm
DOTA2 V6, The international 2 26 - 1 August!!
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Jul 25 2012, 10:09 PM
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Senior Member
2,681 posts Joined: Jan 2009 From: Ixara |
Well seems like i more understand how mm work..
more u play more higher u will mm the lower u play the lower lvl mm player u will get this 2 week keep play normal day limit 2 game seems like boosting up my mm level back last time only weekend play keep get low level mm |
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Jul 25 2012, 10:15 PM
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Senior Member
1,343 posts Joined: Jun 2006 From: Wangsa Maju/TTDI/Ampang |
QUOTE(hard2k @ Jul 25 2012, 10:09 PM) Well seems like i more understand how mm work.. i still dont understand. sometimes i get teamed up with people that have 5-10 wins only. the other team would be stacked. sometimes i get teamed up with people with 200++ wins and the other team are total noobs, even have someone with 0 wins more u play more higher u will mm the lower u play the lower lvl mm player u will get this 2 week keep play normal day limit 2 game seems like boosting up my mm level back last time only weekend play keep get low level mm |
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Jul 25 2012, 10:19 PM
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Senior Member
2,681 posts Joined: Jan 2009 From: Ixara |
i experiment it myself few week only weekend play sure mm with lots of newbie..
but this 2 week normal day also i play now keep on mm with a little bit high level player so even i lose it is totaly stasified! |
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Jul 25 2012, 11:21 PM
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All Stars
12,411 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
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Jul 25 2012, 11:32 PM
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Senior Member
2,176 posts Joined: Sep 2010 |
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Jul 25 2012, 11:41 PM
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Senior Member
2,602 posts Joined: Jun 2008 From: Meow... |
Matchmaking in dota2 is still very sketchy... I think it's because not enough people playing?
Added on July 25, 2012, 11:42 pm QUOTE(dkm2350 @ Jul 25 2012, 11:39 PM) 2 hero at once or either 1? I'm still waiting for Troll, Techies and Magnataur At the pace they are going now, porting 95% of the heroes before The International II This post has been edited by xcen: Jul 25 2012, 11:42 PM |
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Jul 26 2012, 12:38 AM
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All Stars
12,411 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
nyx have been teasing for quite a while. way back to ogre magi time
not sure y he's not released yet |
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Jul 26 2012, 12:41 AM
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Senior Member
2,449 posts Joined: Jul 2010 From: 4.2105° N, 101.9758° E |
keep lose keep kena lc...by indonesian summore
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Jul 26 2012, 01:38 AM
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All Stars
12,411 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
after 10 consecutive wins.....finally lose a match. too many idiots in team,no matter how good are you dota is still not a solo game
» Click to show Spoiler - click again to hide... « |
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Jul 26 2012, 01:44 AM
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Senior Member
2,602 posts Joined: Jun 2008 From: Meow... |
There needs to be a better mechanism for matchmaking rather than just based on number of wins... Maybe sort of a formula where it calculates ratio of win to lose + total number of games.
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Jul 26 2012, 02:19 AM
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Senior Member
545 posts Joined: Mar 2011 |
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Jul 26 2012, 02:23 AM
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All Stars
12,411 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
won back a game
still not a bad day afterall |
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Jul 26 2012, 02:25 AM
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Senior Member
545 posts Joined: Mar 2011 |
seriously even using unifi i can lag sometimes ingame...this doesnt happened last few month...i miss the day of lag-free game
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Jul 26 2012, 02:26 AM
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All Stars
12,411 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
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Jul 26 2012, 03:18 AM
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Senior Member
2,449 posts Joined: Jul 2010 From: 4.2105° N, 101.9758° E |
fkin great...cursor bug made me abandoned one match...
Abandoned : 1...ugly stat This post has been edited by SGSuser: Jul 26 2012, 03:19 AM |
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Jul 26 2012, 05:44 AM
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Senior Member
2,131 posts Joined: Sep 2010 |
Patch is out
HIGHLIGHTS: Added Nyx Assassin, Keeper of the Light, and Visage and enabled in Captain's Mode! Added a cooldown to being able to find a match when a player declines or abandons a game. GAMEPLAY: Beastmaster: Fixed Wild Axes working with Refresher. Beastmaster: Wild Axes no longer provide vision when they aren't flying. Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren. Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren. Naga Siren: Fixed Weave not affecting units slept by Song of the Siren. Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots. Rubick: Fixed Wild Axes being left around when another ability is stolen. Sand King: Neutrals can now be damaged by Sandstorm. Templar Assassin: Fixed Meld initial attack doing too much damage. Slardar: Fixed Bash working while doomed. Neutrals damaged by an invisible enemy will now try to run away. SPECTATING: Multiple tweaks to director events and framing. Fixed particle effects sometimes not drawing while in Player Perspective mode. UI: Added notification for when a Tournament has a live game currently running The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size. Fixed equipping an item in the backpack not jumping to the correct hero in the loadout Added Buyback to the spectating stats dropdown. Added a cooldown for being able to find a match when a player declines or abandons a game. VISUALS: Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model. Meld damage display is now only shown for successful hits. BOTS: Significant revision of how bots determine their strategic desires. Roshan desire has been significantly reworked. It's now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up. Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot's current health. Fixed case where bots were trying to path to an invalid location when defending their base. Made bots more aggressive about attacking when defending a lane. Cleaned up inferred human modes for pushing and defending lanes. Made bots less concerned about distance when considering an attack on a pinged target. Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff. Tuned retreat desire values when hurt and close to the fountain. Made bots somewhat more likely to buy a flying courier. WORKSHOP: Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game. This post has been edited by am3rr: Jul 26 2012, 05:44 AM |
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Jul 26 2012, 06:27 AM
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Senior Member
2,449 posts Joined: Jul 2010 From: 4.2105° N, 101.9758° E |
no fix cursor bug?
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Jul 26 2012, 07:52 AM
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Senior Member
1,802 posts Joined: May 2006 |
3 New HERO!!! btw vanguard on doom lol
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Jul 26 2012, 08:12 AM
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Junior Member
67 posts Joined: Mar 2009 |
w00t. any1 got pics on that heroes?
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Jul 26 2012, 08:25 AM
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Senior Member
2,131 posts Joined: Sep 2010 |
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