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 Inferno melee build viability

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gaeria84
post Jul 14 2012, 02:01 PM

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Melee inferno viability = only as far as early Act 3 if you only rely on drops and budget items from AH. Tanking in Act 3 is extremely painful, weakest mobs hit me for 3k upwards, some mobs hit me for 10k+, and I have 1k+ resists and 9.5k armor. smile.gif I can clear Act 2 with full stack NV easily, but not act 3.

This post has been edited by gaeria84: Jul 14 2012, 02:03 PM

 

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