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 Inferno melee build viability

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eehtsitna
post Jul 9 2012, 11:27 AM

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QUOTE(statikinetic @ Jul 9 2012, 11:22 AM)
Health Globes

The route utilized by all out offence melee chars. The theory behind this is you use Health Globes to sustain you through the fight to the point you kill the minion. Health Globes have a chance to drop when the minion hits half health or dies. The 'Sword to Ploughshires' rune gives you increased chance. Again, it all comes down to if you can have a high enough DPS to half life the minion and sustain that DPS through for the kill. The insane amount of HP Elites and Champions have in Inferno renders this build impossible in some scenarios.

Make it work : High DPS, enough defensive stats
I have been using this all this while and there are not much of an issue for me in act 2.
eehtsitna
post Jul 9 2012, 01:21 PM

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QUOTE(statikinetic @ Jul 9 2012, 12:32 PM)
What's your DPS (Exclude WotB)? From the response I've been getting from Bnet 2H Barbs, the wall comes in end Act 3 and Act 4. The main issue for them is getting the Elites to half life quick enough with the increased Minion life pool.
*
My dps is around 19-20k without WOTB. Using sword and board.

 

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