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 Final Fantasy X|V: A Realm Reborn v6, Phase 3 Test #1 ENDS! See u next Friday!

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Vickyle
post Dec 27 2012, 12:23 AM

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QUOTE(shojikun @ Dec 27 2012, 12:12 AM)
Let' me take it out from road map and to clarify smile.gif

Players that hold Legacy Status are eligible, by all means this does not mean you are guarenteed 100% getting into Beta Phase 1.

When you do get selected, all the legacy players qualified are able to join Phase 1 beta.

So yes, we do get priority over those that are aren't Legacy smile.gif
*
Aiya, 15~20 servers, sure all legacy members get in brows.gif Dont worry thumbup.gif

TSshojikun
post Dec 27 2012, 07:57 AM

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QUOTE(Vickyle @ Dec 27 2012, 12:23 AM)
Aiya, 15~20 servers, sure all legacy members get in  brows.gif Dont worry  thumbup.gif
*
Abit confusing but Reinhart seems to confirm it by translating what Yoshi says... So most probably is best to wait it out i guess
Geenic
post Dec 27 2012, 02:48 PM

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So when actually we can play FFXIVARR?
wensiang
post Dec 27 2012, 04:48 PM

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maybe fastest may for official release
TSshojikun
post Dec 27 2012, 04:49 PM

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QUOTE(Geenic @ Dec 27 2012, 02:48 PM)
So when actually we can play FFXIVARR?
*
Open beta probably be by late april early may.

There is no definite time but estimation is on june
Arzwart
post Dec 27 2012, 11:28 PM

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FFXIV:ARR Beta Test Roadmap
TSshojikun
post Dec 28 2012, 09:57 AM

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QUOTE(Arzwart @ Dec 27 2012, 11:28 PM)
thanks
forgot to post this one hehe...

in there is an estimation on when Release will be <3 which probably be around June-July.
bueloo
post Dec 28 2012, 02:37 PM

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can someone explain to me what is 'legacy members'?
wensiang
post Dec 28 2012, 03:46 PM

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those who play the game last year 2012 until end of 2012 at least 3 months will get the legacy status, which will get additional benefits
TSshojikun
post Dec 28 2012, 04:10 PM

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QUOTE(bueloo @ Dec 28 2012, 02:37 PM)
can someone explain to me what is 'legacy members'?
*
QUOTE(wensiang @ Dec 28 2012, 03:46 PM)
those who play the game last year 2012 until end of 2012 at least 3 months  will get the legacy status, which will get additional benefits
*
Legacy status are those who have paid 3 months when the Legacy Campaign launched back early in January 2012. It have been going on for at least 7 month.

What does LEgacy status gives?

- Special Chocobo Barding
- Forever for life Discount of 9.99/month subscription rate.
- able to request to put in their character name into the credits section.

Mostly those people who have been playing the game from the begining til the end deserve this title, but the prequisted need to just subscript for 9.99x3 month to be eligible for the Legacy Status.

Now is no more. but maybe they may add some new type campaign in future.. that kind of a false hope thou lol.
Vickyle
post Dec 28 2012, 04:25 PM

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Triairy from lodestone posted some info on Beta Test Phase 1 Qualification (Japanese post) . rclxm9.gif

This post has been edited by Vickyle: Dec 28 2012, 04:26 PM
bueloo
post Dec 28 2012, 05:18 PM

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so the setting of ARR is after the moon fell? or we got sent to other dimension?
TSshojikun
post Dec 28 2012, 06:19 PM

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QUOTE(bueloo @ Dec 28 2012, 05:18 PM)
so the setting of ARR is after the moon fell? or we got sent to other dimension?
*
Yes, setting is 5yrs into the future and is not a moon hehehehe
bueloo
post Dec 28 2012, 09:23 PM

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so ARR is like post-apocalyptic themed then? aweesooomeee!
TSshojikun
post Dec 28 2012, 09:30 PM

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QUOTE(bueloo @ Dec 28 2012, 09:23 PM)
so ARR is like post-apocalyptic themed then? aweesooomeee!
*
well much more greener thou haha, not the one like dessert lifeless post-apocalypse biggrin.gif

Check out the End of the Era trailer, the moon ur asking about is shown in there wink.gif end of the era trailer is on front page smile.gif
TSshojikun
post Dec 29 2012, 11:20 AM

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Finally edited the front page biggrin.gif enjoy the juicy info.

and a translated Gamer Watch interview, information regarding Airship, Ferry and abolishment of Anima.

QUOTE
http://game.watch.impress.co.jp/docs/inter...228_580546.html[/FONT][/COLOR]

** Note: Translation done for the interview portion only, first section of article basically talks about the nico nama live broadcast that was already talked about on the forums.


** This is same stuff Soukyuu translated above, just my version... as I'm bored and got nothing better to do... so ignore it if you don't want to read the same thing over.

----------------------------------------------



Please tell us your impression being on Nico-nico Live Broadcast


Y: It’s pretty simple. I was tensed up a bit since it was a live broadcast. I have been doing live broadcasting such as Producer Letter Live with FFXIV players as an audience, so even if there were happenings during the broadcast it was alright as it gave that feeling that it’s all part of it being live. However, the live broadcast this time was somewhat more official as there were audience other than the regular FFXIV players. People who had no interest in FFXIV were also watching. So, there were worries but luckily the broadcast got pretty exciting and was very fun. But, when the server went down, I was worried thinking “this must be down...” (laugh). In the past during the “Dragon Quest Battle Road” event, right when the event was going it froze at the Evil Lord. Just like then, it was very hard at that moment feeling “Yep, this must be down” (laugh).



How was it being together with Mr. Hiroyuki?


Y: It was really fun, to a point I wanted to invite him to go drinking together (laugh). Since I have been participating in the game development I have been observing 2 channel
(JP forums that talks about variety of things.), but this was the first time I talked to him directly. I was really excited thinking “What kind of reaction would I get from the live event?” Last time, during the Windows 8 show, he gave precise comments regarding FFXIV and I was impressed. Already at that time I was looking forward to this event, as I thought we may be able to hear some interesting remarks.


The touch panel was interesting. Can this be used not only for basic controls but for battles and chats?


Y: For chatting you will definitely need a keyboard. If we wanted to make this playable with tablet only device we need to add on a software keyboard. Therefor, to make this as a product it will require a lot more work. However, the touch interface on Windows 8 is very superior. The stuff we showed this time around can be implemented easily. We have developed the rendering engine to be flexible so we were able to get it working without going through a full tune up. I did not realize it was working that much until late last night. I was wondering around the development booth and when I saw it, I said to myself “hey, this will work”, then the staff said “I was going to show it to you once the precision was improved some more” so I just replied “Tomorrow, I’m going to take this to Nico nama, that’s alright, right?” (laugh).



When were you thinking about making it work with touch panel?


Y: It was around fall last year (2011), right around post E3. This is one of the joint ideas, not only with Microsoft but with other major makers. The announcement will be later but we are proceeding with different types of talks towards ARR FFXIV launch. I think it would be better to create some buzz combining different types of stuff instead of just releasing the package. Up until now the PR were bit lame, so from now till sale, we would like to make something big for new customers.



Is it OK to think that we can play FFXIV on a touch panel at the timing of official start?


Y: You won’t be able to play at the timing of official service start. But through PR promotions it’s highly possible to talk with different makers to use only the touch panel controls to go through character make at store fronts. At current stage, it is not to a point where you can play the full game through with just touch panel. But, once the specs follow through we are thinking of making it support full touch panel. With this you can have high spec PC at home, Notebook PC when you’re at another location, and tablet while traveling. We would like to make something like this possible in the end.



For graphic options, the existence of option ‘very high’ settings is now confirmed but will there be ‘very low’ settings as well?


Y: The one that was shown earlier on the  “certain Ultrabook” (laugh) was lower than Core2Duo (minimum required specs). I think to be able to see it working with this much quality is pretty amazing.



(Mr. Yoshida shows the touch panel demo with the Notebook PC he calls certain Ultrabook.)


Y: The graphic option here is set to high. I think it’s useless to support something lower so I don’t have any idea for making very low.



Will there be possibility of the minimum required spec for PC version changing at later time?


Y: For the alpha test, the main purpose was to test the server load so at first we selected those with high spec PC, then increased gradually checking the stability. We will continue to do the QA’s on low spec environment so there is a possibility the PC spec will change. For the very high option we are still making adjustments and it looks like it can go much higher. Either way, there won’t be major changes, the spec from alpha test will be the standard for sure and for the lowest it will be Core2Duo. We have confirmed it runs on lower specs but if we look at the bottom there are no limits, that’s why we just set it there. It will run on 8800GT and should be able to run with onBoard cards as well.



Announcement was made for abolishment of Anima. What will happen to those boats and airships which are already existing?


Y: In the main story, we put in where you have to travel out to the world. In that you will ride the boats or airships. Other than that you can use teleport or fast travel to travel. For example, if you’re currently in Gridania and if your friend in Ul’dah tell you “FATE (Full Active Time Event) is going on now. Come here hurry!” it’s sad if you had to say “I don’t have any Anima!” so I think it’s alright to fly around the world to play.


Also, I would like to add contents which gives meanings to riding the boats or airships. I think it’s alright to have an event where air pirates invade requiring you to fight back. For boats, a content where Kraken attacks, also there are other sea monsters. When these type of contents are placed I believe there will be a meaning for boats and airships. Rides should be part of entertainment. Instead of making it where just because you tried it once there is no need to use again, but to add a feeling to travel the world there are boats and airships. Once you use them you can use fast travel next time around. I believe at later timing battle contents will be incorporated with boats and airships.


Is it possible to make monsters appear in boats and airships aside from in-town?


Y: It is possible. As long as we prepare the zone. In FFXIV we took out the idea of path and put in a technology where it uses a navigation mesh to produce traveling route, so if we wanted to make a fights it is possible to do so anywhere.



What is your scope for beta test.


Y: From final stages of phase 3, close to everyone. I am guessing not few ten thousand, but few hundred thousand when thinking globally. This time, the data centers are separated by regions so depending on the time zone it could be where that one region alone having few hundred thousand players. Overall it will be a large amount of people.



What will happen in between CBT and OBT?


Y: Between CBT and OBT we are planning to add a time for corrections. Even if we receive unexpected feedback, we have placed a buffer enough to address those. When you look at the roadmap released on 12/27 0 AM, there will be people thinking it will take some more time until release. We still think that we are at the beginning point. Not only to fulfill the existing FFXIV players, we want those new players to be able to compare with other MMO’s and test it thoroughly. Then after, we are thinking of making phase 4 an open beta.



What was your goal for announcing the beta test road map at 12/27 0 AM?

Y: Once the beta starts, many players will try it out. From phase 3 you can start making communities through Free Companies. It is better to release early for sure, but I believe this way you can feel more completed as the game is being worked on. Alpha test will finish on the 27th. I believe there wasn’t any other alpha tests out there at this scale. Also for the beta test we have in mind will be a beta test you don’t see in other MMORPG’s.


For Example, from mid point you will be able to use your previous FFXIV character and try out the beta at level 50 (laugh). So, this will feel unlike other beta test. I would like for the players to play and enjoy while giving strong feedbacks, and to be able to welcome the ARR launch together.


Yesterday, one of the players from alpha test sent me a Tell asking “if there is some gap in time where players cannot play the game causing the community to leave, what do you think about that?” I responded “I really understand that”. However as I mentioned to other medias already, we are planning to gather a lot more customers than most is expecting so I believe we can repay their favor. On top of that I believe that, if it’s fun, they will come back. We also feel tempted to release early but we don’t want to lose, we want to make this a winning game, at least a game where we can fight.


During the live broadcast you didn’t announce the beta test schedule but what’s the plan like?


Y: I can only say to check out the road map (laugh). It’s mid February. As for the roadmap we explained each phases in detail. What kind of stuff we will be doing during each phase, what we are concentrating on. Please take a look at it.



For beta test, how many worlds are there?


Y: For phase 1 we are thinking around 5-10 worlds. As phases progress to increase the amount, we haven’t set a limit. As long as there are players willing to play we will continue to increase. We will make the decision looking at the amount of player increase during beta test. At the timing of official service start we will once again look into the amount of subscription and make additional adjustments. The server infrastructure can be shared with Dragon Quest X, so we will look at the amount of users in each and apply the infrastructure. In one company we have many large MMO’s running at simultaneously so it is best to utilize this infrastructure. However for the overseas data centers, those will be supplied overseas so we will make sure on those as well.



During the large scale battle event today, the enemy didn’t show up or disappeared. What will happen during beta test for this?


Y: For alpha test version, the priority option for rendering was not added in. It was set where it displays 100 bodies live. For alpha tests goal to test the server load this wasn’t a problem but during the Nico-nama live broadcasting, 1,000 players showed up at Camp Tranquil and  it easily went over 100 bodies. Without the display priority option it ends up that way. For the processing algorithm, it’s separated into specific details where party members are top priority, then the monsters the player has on his/her hate list, then the linked monster from that monster, then finally the members of free companies. The priority option specifics are already there so those will be implemented in beta test.


Post beta test, if the display limit is reached for your PC Spec, instead of the monster, it is set so the number of players displayed will decrease. Right now we have a limit set to display total of 100, this was done thinking about the memory load. For high spec PC it shouldn’t be a problem to set the display amount to unlimited. For the process load to be heavy but not getting laggy was due to this limit being set at 100. If you increase this amount to 300 or 500, although gradually it will be heavy. Right now we have the 100 limit placed but I don’t think it’s a problem to take away this limit.[/B]


This post has been edited by shojikun: Dec 29 2012, 11:24 AM
bueloo
post Dec 29 2012, 11:23 AM

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the trailers kinda sad T,T cant wait for ARR release!
TSshojikun
post Dec 29 2012, 11:35 AM

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QUOTE(bueloo @ Dec 29 2012, 11:23 AM)
the trailers kinda sad T,T cant wait for ARR release!
*
haha yea i just updated the front page for the beta information smile.gif
bueloo
post Dec 29 2012, 11:50 AM

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hope i could join the beta tests >.<
Vickyle
post Dec 29 2012, 12:35 PM

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Thanks for the update! thumbup.gif

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