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Final Fantasy X|V: A Realm Reborn v6, Phase 3 Test #1 ENDS! See u next Friday!
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TSshojikun
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Jun 17 2013, 11:20 AM
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QUOTE(XJC @ Jun 17 2013, 11:17 AM) 1st I have ask what is PT and lastly why would ppl cursing??? I had a character in Adamantoise while waiting for Tonberry to open up. Players do lining up to the quest objective. Earlier I stated I'll want to join JP servers but if Tonberry is an indication of Asians' prevailing behaviours, I'll have 2nd thought and rather join the Angmohs in NA servers. From my experience in LotRO's mostly Angmohs community, they are mostly very sopan, except a couple of trolls. well... im not planning to be on Tonberry. If you have been following me really, i did say we're going Masamune when Phase 4 comes.
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xavier7
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Jun 17 2013, 11:26 AM
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QUOTE(Jabberwocky @ Jun 17 2013, 11:19 AM) THIS is hilarious. Please don't!  thread of the month
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M1X
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Jun 17 2013, 11:34 AM
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QUOTE(xavier7 @ Jun 17 2013, 11:26 AM)  thread of the month Same thing happened in GW2 (or most probably most other MMO that the western people will touch). Strange thing Western people hate to see naked/less clothing characters in games. This post has been edited by M1X: Jun 17 2013, 11:34 AM
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merru
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Jun 17 2013, 11:36 AM
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Getting Started

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QUOTE(M1X @ Jun 17 2013, 11:34 AM) Same thing happened in GW2 (or most probably most other MMO that the western people will touch). Strange thing Western people hate to see naked/less clothing characters in games.  some of them have weird sense of .....of..........of....................................................................of...
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intothefantasy
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Jun 17 2013, 11:42 AM
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well i guess alot of ppl in here might not agree with me but from my exp in the beta 3 phase...i do think the battle system can be much more better...due to the gcd is kinda high and it applies in mostly all skill...what i mean is not removing the gcd would be a solution but applying certain amount of gcd for certain skill especially those with combo related would be better if has lower gcd instead...the game seems to be ok for me...just the battle is kinda slow and bored in certain times...
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TSshojikun
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Jun 17 2013, 11:46 AM
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QUOTE(intothefantasy @ Jun 17 2013, 11:42 AM) well i guess alot of ppl in here might not agree with me but from my exp in the beta 3 phase...i do think the battle system can be much more better...due to the gcd is kinda high and it applies in mostly all skill...what i mean is not removing the gcd would be a solution but applying certain amount of gcd for certain skill especially those with combo related would be better if has lower gcd instead...the game seems to be ok for me...just the battle is kinda slow and bored in certain times... you mean individual cool down yes? this is not going to happen. actualy the 2.5 sec GCD is quite ok when you go dungeon you dont feel so much. So is not feeling spammy at all. Also in future you can reduce GCD with item stat that has SpeedSkill/SpeedSpell. have some read about battle changes here : http://forum.square-enix.com/ARR-Test/thre...ll=1#post644435This post has been edited by shojikun: Jun 17 2013, 11:48 AM
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XJC
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Jun 17 2013, 11:48 AM
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Getting Started

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QUOTE(shojikun @ Jun 17 2013, 11:20 AM) well... im not planning to be on Tonberry. If you have been following me really, i did say we're going Masamune when Phase 4 comes. Don't worry about me because I know. Anyway, Tonberry is the only 1st hand experience I have in this beta. The community in beta are not permanent too. I hope Masamune is a pleasant place to be in  Westerners are very afraid of getting sued for whatever nonsense, hence self censorship lol
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M1X
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Jun 17 2013, 11:49 AM
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Well yea kind of, played archer, and whenever you use one skill, ALL of your skills will enter cooldown... I frequently found myself spamming keys meaninglessly... If the battle is on the move, it is OK; but when the battle is static (for example got other people tank for me), I just standing there pressing a button after every 3 to 5 seconds- that's kinda boring in some way.
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intothefantasy
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Jun 17 2013, 11:51 AM
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QUOTE(shojikun @ Jun 17 2013, 11:46 AM) you mean individual cool down yes? this is not going to happen. actualy the 2.5 sec GCD is quite ok when you go dungeon you dont feel so much. So is not feeling spammy at all. Also in future you can reduce GCD with item stat that has SpeedSkill/SpeedSpell. have some read about battle changes here : http://forum.square-enix.com/ARR-Test/thre...ll=1#post644435oh ok...i guess this game would be awesome and have its own class in mmo...guess i will be getting pc version then...there are still urge to play on the beta 3 since yesterday server close down so early tot it will be at night instead
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Tamamama
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Jun 17 2013, 11:56 AM
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QUOTE(M1X @ Jun 17 2013, 11:49 AM) Well yea kind of, played archer, and whenever you use one skill, ALL of your skills will enter cooldown... I frequently found myself spamming keys meaninglessly... If the battle is on the move, it is OK; but when the battle is static (for example got other people tank for me), I just standing there pressing a button after every 3 to 5 seconds- that's kinda boring in some way. there is a way to combo them right? i read from here you can combo skills to remove the TP usage but it comes with a cost » Click to show Spoiler - click again to hide... « QUOTE CombosEdit
Players can use certain weaponskills in a specific order to grant special bonuses depending on the skills used. These combos are individual, and a player's combo does not affect another player's combo. Not only will a successful combo grant the player the bonus indicated, but TP cost will be waived for the weaponskill used to execute it. For a combo to be valid, however, the weaponskill in question must be used with the class or job to which it belongs.
For example, with the following skills, certain combos can be executed:
Weaponskill 1 - Deal physical damage to a single target. Damage increases by 20% when executed from the front. Weaponskill 2 - Deal physical damage to a single target, increasing enmity. Combo: Weaponskill 1 Bonus: Enmity+50% Weaponskill 3 - Deal physical damage to a single target. Combo: Weaponskill 1 Bonus: Damage+20% Weaponskill 4 - Deal physical damage to a single target. Inflicts gradual HP reduction when executed from behind. Combo: Weaponskill 3 Bonus: HP reduction +25% Individually executed, the above weaponskills will have only their regular effect and possible positioning bonuses. Weaponskills 2 through 4 each offer a combo bonus. For instance, performing 2 immediately after landing 1 will grant the player Enmity+50%. Furthermore, the TP cost for performing 2 will be waived.
In the case of the above weaponskills, the following two combinations form combos:
1 → 2 1 → 3 → 4 All bonus conditions must be fulfilled for a weaponskill to be considered valid in a combo. For this reason, 3 → 4 alone do not form a combo, as 1 is a requirement for 3. http://finalfantasy.wikia.com/wiki/Final_Fantasy_XIVi do agree only using one skill at a time is really quite simplistic This post has been edited by Tamamama: Jun 17 2013, 11:57 AM
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merru
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Jun 17 2013, 12:00 PM
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Getting Started

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I guess I'll go with bahamut when the beta ends
Please make it possible to eat while sitting at table or in a chair. <- hmm interesting update
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wensiang
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Jun 17 2013, 12:03 PM
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Getting Started

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i think the gameplay is not focus on spamming key so much.. some people complain combat slow n some complain spamming key 2 much...if they make the global cooldown faster...it will be more spamming key...n for them to make the monster die longer..they would have to increase their HP...
i think the gameplay pace is good because when u fight strong monster, you wont even have enough TP to keep spamming skill anymore. The gameplay at end game will focus more on avoiding certain aoe damage and killing side adds, not just spamming skills.
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xavier7
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Jun 17 2013, 12:06 PM
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combat's fine with me, major improvement over 1.0...
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Tamamama
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Jun 17 2013, 12:08 PM
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QUOTE Please clarify how weaknesses and resistances will work.
1. Fire cast on a fire-based monster will damage it, and oppositely, if you use fire’s weakness (wind) the damage output will not increase (common for recent MMOs) 2. Fire deals damage, but using Aero gives a boost in damage (FFXIV 1.0) 3. Fire does not deal damage, and Aero deals large amounts of damage. (Previous Final Fantasy titles) hm.. i prefer 2 and 3, wonder why they changed it to 1, no point in using different spells when there is no element resistance
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jotaro12
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Jun 17 2013, 12:13 PM
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QUOTE(Tamamama @ Jun 17 2013, 11:56 AM) i do agree only using one skill at a time is really quite simplistic Well we're not playing fighting game with block/cancel/combo.... but I do like FFXI where 2 weaponskill can have additional effect on mobs(or magic too??) in ARR, it's different if what I've been observed so far
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morn70
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Jun 17 2013, 12:16 PM
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New Member
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yea kinda agree with M1X bout the gcd especially if u play a ranged class but i'm kinda used to it since i play WoW beforehand..but it'll be more easier and fun when u know how to macro them(the skills)
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nkl5499
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Jun 17 2013, 12:25 PM
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Getting Started

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QUOTE(Tamamama @ Jun 17 2013, 12:08 PM) hm.. i prefer 2 and 3, wonder why they changed it to 1, no point in using different spells when there is no element resistance Element Wheel abolish at ARR, Yoshi said it would be unfair for certain class for certain content if Element Wheel exist.
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TSshojikun
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Jun 17 2013, 12:26 PM
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 wait till u get into a complicated raid boss. then you see if you stand still or not most of the time. wakakakaka.
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BestServedSoup
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Jun 17 2013, 02:25 PM
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New Member
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Finally managed to pre-order. Can't pre-order from the websites themselves but if I use PayPal it works. Made a pre-order from GreenManGaming since there's a 25% discount.
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Kyxs
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Jun 17 2013, 02:29 PM
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New Member
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QUOTE(intothefantasy @ Jun 17 2013, 11:42 AM) well i guess alot of ppl in here might not agree with me but from my exp in the beta 3 phase...i do think the battle system can be much more better...due to the gcd is kinda high and it applies in mostly all skill...what i mean is not removing the gcd would be a solution but applying certain amount of gcd for certain skill especially those with combo related would be better if has lower gcd instead...the game seems to be ok for me...just the battle is kinda slow and bored in certain times... the reason behind the 2.5sec GCD was explained by yoshi in a dev post. It was so that there was more time between the animations for players to think and make certain decisions on which combo they should follow up with during a battle where the situation can change constantly. can't find the actual post atm but i know i read it somewhere from a dev post.
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