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RPG TORCHLIGHT II v2 | y u no release? ლ(;◉;益;◉;ლ), Adventurers! The gate opens... TONIGHT!

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Fhaarkas
post Jul 9 2012, 08:57 PM

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QUOTE(Misfit @ Jul 9 2012, 08:00 PM)
» Click to show Spoiler - click again to hide... «

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Worse. I didn't even buy it. Yeap. The game I've been waiting for 10 years. Will do probably, sooner or later. Maybe wait for the battle chest version to come out lol.

QUOTE(Mr.Beanster @ Jul 9 2012, 08:26 PM)
» Click to show Spoiler - click again to hide... «

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Half. You have to copy-paste the whole thing, so that other people can copy-paste yours and append the list. thumbup.gif
Fhaarkas
post Jul 10 2012, 05:03 PM

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QUOTE(Cheesenium @ Jul 10 2012, 02:42 PM)
Why am i on the title of the thread? :/
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ROFL. laugh.gif

Well I hope nobody here overhype themselves. I will not be held responsible for any disappointment resulting from my post. Torchlight II is just a $20 game. Remember. icon_idea.gif
Fhaarkas
post Jul 11 2012, 08:19 PM

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*snip*

This post has been edited by Fhaarkas: Jul 11 2012, 08:22 PM
Fhaarkas
post Jul 12 2012, 10:50 AM

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Bleh if you've finished once start on very hard! thumbup.gif
Fhaarkas
post Jul 13 2012, 11:46 AM

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QUOTE(Misfit @ Jul 13 2012, 08:41 AM)
This quit interesting, got one thread at Runic forum that dev been pumping with update since last night.

http://forums.runicgames.com/viewtopic.php?f=30&t=30100

I post some interesting reply from dev:
and for those want to roll Embermage, this may insterest you. rclxms.gif
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LOL I'm having some f*cking good laugh reading the devs' replies in the thread. These guys can troll. brows.gif

» Click to show Spoiler - click again to hide... «



Added on July 13, 2012, 12:06 pmI think there should be a giant statement on the front page saying "THIS GAME DOES NOT HAVE A RELEASE DATE YET". Those kids coming in after D3 fiasco are already starting to ask for refunds in the official forum. Like.. WTF dude, don't you check your purchases? So much for making an informed decision.

Somewhat related -
http://first-world-problems.com/

This post has been edited by Fhaarkas: Jul 13 2012, 12:06 PM
Fhaarkas
post Jul 14 2012, 12:21 AM

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Torchlight ad.
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Fhaarkas
post Jul 15 2012, 05:21 PM

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Heard about this earlier. Not entirely unexpected coming from them. What don't they rip off lol. Probably thought they'd slip under the radar.
Fhaarkas
post Jul 16 2012, 11:56 AM

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QUOTE(HRX07 @ Jul 16 2012, 11:51 AM)
still not clear.. icon_question.gif  or  just have 1 act for this game right now hmm.gif
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There is no release date but Runic is hoping to get it out by summer end.
Fhaarkas
post Jul 16 2012, 09:25 PM

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QUOTE(neoengsheng @ Jul 16 2012, 05:05 PM)
It seems that they removed the "We do not copy anything" from their site.


Added on July 16, 2012, 5:08 pm

Ok then.

*Draw summoning circle and starts summoning ritual to summon Great Representative Fhaarkas*
*
You have to rub the lamp first. Oh wai-

» Click to show Spoiler - click again to hide... «

Fhaarkas
post Jul 18 2012, 11:37 PM

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QUOTE(Brian Ward)
Not sure why those articles are talking about a delay. There is no difference between where we were yesterday and where we are today. The only thing I can think of is Travis' announcement at the end of last year that we weren't going to release in 2011. Beyond that, the stories are being sensationalist.

http://forums.runicgames.com/viewtopic.php?p=270155#p270155
Fhaarkas
post Jul 20 2012, 08:20 AM

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Not A Blog Redux II is up.

» Click to show Spoiler - click again to hide... «


http://forums.runicgames.com/viewtopic.php?f=30&t=30536
Fhaarkas
post Jul 22 2012, 07:59 AM

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QUOTE(Misfit @ Jul 21 2012, 02:04 PM)
TLDR  tongue.gif , anyway..heres a graphical presentation of your post. Hope this be pin on 1st page.

» Click to show Spoiler - click again to hide... «

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Yeah I'm feeling guilty already. This game is too cheap. *tears of joy*
Fhaarkas
post Jul 30 2012, 12:44 PM

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Not A Blog Redux III
http://forums.runicgames.com/viewtopic.php?p=276510#p276510

Here we go with another Not a Blog! Sorry for the delay on this.

Here's what's up-

I was out of town Monday and Tuesday for my mother's birthday, so I did a lot of make-up during the late evenings and the weekend. I'll go into the most detail about what I did, because that's what I know firsthand, and a rough idea of what others were doing (although they could go into much finer detail than I can)

I'm close to wrapping polish on Act 2. All area spawnclasses, monsters, and champ packs are 'done'. ( Although I usually end up adding a few new variants for remaining boss battles )
I completed a polish pass on two boss battles. (Well, I'm completing the second half of one this evening, but it should be done for tomorrow )
I have 2 boss battles remaining to complete, and 3 special desert champions for an event need some love. I also need to set up a proper 'collapse' particle system for sand constructs.
I completed polish work on 4 monsters, and added 3 new monster variants that I felt were needed to flesh out the spawnclasses in some areas.
I also added random tornados to the southern region of Act 2 Part 2 that can spring up and damage you, and 'Nether Storms' for another area that I'm not going to go into much detail about.
I switched gears a little to implement a handful of tier bonus upgrades ( i.e. fancier versions of the tier bonuses we already had ) for the Embermage, and those went pretty quickly.
I fixed a random assortment of bugs ( an animated particle bug, some issues with teleportation resistance when applied to yourself, various other odds and ends )
I tuned up various particles, sounds, and camera shakes on some act 2 events to have a little more punch (or where they didn't exist, but should have). I fixed some quest bugs. I updated several old and over-blurry particle systems to make them less spammy.


Other stuff that happened this week - (not a complete list, just stuff I'm picking out from memory )

During the beta we decided that we were going to merge the functionality of Waypoints and Town Portals, so that they were more useful in general. This week Matt got that taken care of.
Now, if you open a Town Portal, you can use it just like a Waypoint - you can jump to any other Waypoint in the act, or the town, or directly to another player or another player's portal. This lets you skip a trip back to town to perform direct player or Waypoint warps and is just nicer overall.
Now you have Waypoint Scrolls instead of Town Portal Scrolls as a result.

Matt also fixed some issues with weapon-skill synchronization when skills are cast by an item in multiplayer.

Matt added random affixes to endgame maps.

Patrick set up a few new 'camp' events in Act 2 with some of the newer monster setups and spawners, and added some cool new visual FX to the unmentioned area with the Nether Storms.

Greg set it up so that recipes at the item combiner can be hidden until they are performed once.

Matt Uelmen put together a lot of new background ambient audio and Patrick integrated that between the areas.

Marsh continued his work in Act 3 and made good progress - (he is working this weekend too) - I'm sure there are a ton of specific details to this but I don't have them in front of me at present.

Erich added some new boss-specific loot.

Continued polish on all fronts in all departments.

To give you an idea about what sort of stuff we are touching - most everything we are changing is media related ( layouts, monster data, particles, abilities, events ), with very little code altered - here are some quick numbers -

Since last Friday there have been 475 Media checkins ( that isn't actually a file count - it's a source-control checkin, and each one can be comprised of a number of files, or just 1 - they are very roughly comparable to a 'task' though ) These can be incredibly trivial ( like fixing a spelling mistake ) or a big deal ( a slew of files related to a boss battle or event, and there are many, many files associated with a given event, from layouts, to particles, to unit data, to spawnclasses, and so on )

There have been only 71 source checkins ( these are primarily bugfixes, and the aforementioned changes for waypoints/town portals and recipes. A task can often have multiple checkins associated with it, and then rounds of bugfixes after implementation. )

In the upcoming week, it is my aim to complete Act 2 polish entirely if I can, and then to do go through all the class skills and do a tier polish pass - then I will move on to help Marsh out in his pass on Act 3. Then we'll both jump to Act 4 and polish the last short stretch of the game together, doing some passes through NG+ stuff as we do ( Matt will be working on that as well, probably while we're still wrapping Act 3 ). After that, well, we're done.

Next week QA will be hitting Act 2 hard now that it is nearly tied off, looking for balance issues and any progression bugs that may have cropped up due to my changes, or obscure network issues with scripted events ( the more complicated they are, the more testing they require in multiplayer )

Hopefully that gives you a pretty good idea of what we're up to, and you can get a sense of how far down the field we move each week based on previous posts. I hope it also gives you a general sense of the items that remain to be done before ship. Sorry I don't have a sweet infographic this week! Too busy just workin' on the game.

Thanks all!

Travis

Fhaarkas
post Jul 30 2012, 04:50 PM

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QUOTE(Misfit @ Jul 30 2012, 01:28 PM)
Why I have the feeling "fix one, then other things pop out" base on the update... maybe it just me  hmm.gif
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Travis said at this point game code is all done. Most of the little things are added by idle devs who got nothing much to do.

QUOTE(gaeria84 @ Jul 30 2012, 03:37 PM)
Waypoint scrolls sounds sweet ohmy.gif
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Waypoint Portal Scrolls. rclxms.gif
Fhaarkas
post Jul 31 2012, 10:34 PM

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Just FYI, you don't need a credit card to buy from Steam. A debit card will do. I know MBB Visa works, not sure about the others.
Fhaarkas
post Jul 31 2012, 11:20 PM

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QUOTE(s7ran9er @ Jul 31 2012, 10:36 PM)
Master Card on CIMB Debit Card does not support.
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Maybe we should have a list or a link to a list of what card does and does not work? nod.gif

BTW I used the 3rd post to consolidate all "Not A Blog" posts. Gonna keep it updated with new posts from Travis from now on. Will probably spruce it up a bit more later (if I feel like it lol).
Fhaarkas
post Aug 4 2012, 07:46 AM

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Morning! Not A Blog Redux IV is up. [link]

Highlights -
- Travis is finishing Act 2 polish this weekend!!!!!
- Stuff

My conjecture is the game will be ready in 3-4 weeks time top, barring unforeseen circumstances. They're probably aiming to release around or after PAX convention (31 Aug-2 Sept).

This post has been edited by Fhaarkas: Aug 4 2012, 07:47 AM
Fhaarkas
post Aug 5 2012, 03:59 PM

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QUOTE(s7ran9er @ Aug 5 2012, 11:35 AM)
It's 54 lah(minus you). Alright make it 53 wey, I won't hate you.  rolleyes.gif


Added on August 5, 2012, 1:58 pmTL2 - LYN

oh look, we have 6 members haha.
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Eh why am I admin. s7ran9er you sneaky you lol. sweat.gif
Fhaarkas
post Aug 5 2012, 10:02 PM

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QUOTE(s7ran9er @ Aug 5 2012, 06:18 PM)
No, you're not admin, from now on, you're one of the pawn officer lol, just saying bro. In case if I'm gone or MIA, at least someone will be there with "power", hopefully there will be more officers,

else /rank status.officer all  doh.gif
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Haha alright then.
Fhaarkas
post Aug 7 2012, 06:51 PM

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lol.

Chill out Wintersun. Not gonna be long now. wink.gif

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