latest update to skill trees!
http://forums.runicgames.com/viewtopic.php?f=30&t=32080
RPG TORCHLIGHT II v2 | y u no release? ლ(;◉;益;◉;ლ), Adventurers! The gate opens... TONIGHT!
RPG TORCHLIGHT II v2 | y u no release? ლ(;◉;益;◉;ლ), Adventurers! The gate opens... TONIGHT!
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Aug 18 2012, 11:09 AM
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Junior Member
82 posts Joined: Dec 2004 From: Stone Hack Town |
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Aug 18 2012, 11:12 AM
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Junior Member
82 posts Joined: Mar 2011 From: 闇の隙間から |
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Did I do it right? |
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Aug 18 2012, 11:14 AM
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Senior Member
4,210 posts Joined: Jan 2003 |
QUOTE(kof91 @ Aug 18 2012, 11:09 AM) QUOTE(Riolis @ Aug 18 2012, 11:12 AM) closeenough.jpgOnly the <-copy starts here-> and ends here are left out, no worries. |
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Aug 18 2012, 11:14 AM
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All Stars
11,836 posts Joined: Mar 2011 From: Kota Kinabalu, Sabah |
very close shipping as in.. very close to release? but the latest blogging is still revamping skill tree, will take more time than what i think is the release date
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Aug 18 2012, 11:16 AM
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Senior Member
4,210 posts Joined: Jan 2003 |
QUOTE(noobandroid @ Aug 18 2012, 11:14 AM) very close shipping as in.. very close to release? but the latest blogging is still revamping skill tree, will take more time than what i think is the release date very close to release. Skills looked like okay good to go state while they just need to finish up polishing the rest of the ACTs. |
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Aug 18 2012, 01:04 PM
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Junior Member
93 posts Joined: Jan 2011 |
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Aug 18 2012, 05:28 PM
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Senior Member
2,131 posts Joined: Sep 2010 |
awesome sneak peak, cant wait.
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Aug 18 2012, 05:59 PM
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Junior Member
106 posts Joined: Jan 2010 |
![]() QUOTE So, as previously, each class has three panes. Each pane contains 7 active skills and 3 passive skills, for a total of 30 skills per class. Each skill is unique to the class, and there are no shared abilities. By contrast, in Torchlight 1, each class had around 30-31 skills - 16 of those were shared skills that everyone had, and each pane had only 5 active skills apart from those. There were only 15 unique skills per class. Things are much different now, and the skills have all had significantly more effort expended on them. The red skills up top are all actives - the blue skills down below are passives. Skills unlock for investment in reading order - from top to bottom. You still need to spend skill points to purchase them, just as before, but it's a cleaner layout and makes it more straightforward for us to make them available at the level we want them. Now that the passives are separate, they are unlocked at a different (faster) rate, so that they don't have to be tied down based on where actives are in the advancement series. You can also see on this pane a representation of the 'Tiers' for each skill. Every skill can have 15 points invested in it. After every 5th point invested, the skill will receive an additional 'Tier Bonus' that adds to its basic functionality in a hopefully more interesting way. Passive skills do NOT receive Tier Bonuses. Beneath each of the red skills you can see a progress bar - this shows your overall investment in the skill. The I, II, and III show that filling that section of the bar will result in a Tier Bonus ( At which point the numeral will light up ) Tier Bonuses are pretty varied between skills - some will be more interesting than others, depending on the skill and what it is used for. The Tier Bonus for a party buff may not be particularly visually spectacular, but we have tried to add new effects or improved utility wherever possible to make it more enticing to put more than one point into certain skills. Here's a specific example of a skill and the Tier Bonuses that go along with it that you won't have seen before, as we didn't feature it in the Beta or at any public showing. ![]() Wow, this totally different form beta. This post has been edited by Misfit: Aug 18 2012, 07:21 PM |
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Aug 18 2012, 06:27 PM
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Senior Member
2,209 posts Joined: Nov 2010 |
WTF they revamp the whole thing to more user friendly lol
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Aug 18 2012, 06:56 PM
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Senior Member
2,131 posts Joined: Sep 2010 |
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Aug 18 2012, 08:04 PM
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Senior Member
4,251 posts Joined: Jan 2003 From: Malacca, Malaysia, Earth |
Accessible interface is always a good thing.
Not to be mixed up with accessible gameplay of course |
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Aug 19 2012, 09:52 PM
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Junior Member
229 posts Joined: Jul 2006 |
still anyone have 4 packs slots available for 1?
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Aug 19 2012, 09:56 PM
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Senior Member
837 posts Joined: Mar 2005 |
QUOTE(kof91 @ Aug 18 2012, 11:09 AM) Skill |
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Aug 20 2012, 04:40 PM
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Elite
4,420 posts Joined: Jan 2003 |
Hmmm... Will we be able to preload the games after knowing release date?
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Aug 20 2012, 06:11 PM
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Senior Member
4,210 posts Joined: Jan 2003 |
Not sure have to wait for PAX event first. Which during the end of an interview on Travis/Max he'll say "Folks who pre-ordered can now preload TL2 on Steam starting tonight!" HOOOH YEAH!
Can I dream? No? Anw, website for PAX http://prime.paxsite.com/ This post has been edited by s7ran9er: Aug 20 2012, 06:13 PM |
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Aug 20 2012, 06:31 PM
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Senior Member
654 posts Joined: Nov 2008 From: Ampang |
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Aug 20 2012, 06:41 PM
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Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
QUOTE(s7ran9er @ Aug 20 2012, 06:11 PM) Not sure have to wait for PAX event first. Which during the end of an interview on Travis/Max he'll say "Folks who pre-ordered can now preload TL2 on Steam starting tonight!" HOOOH YEAH! Can I dream? No? Anw, website for PAX http://prime.paxsite.com/ so will be released soon? |
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Aug 20 2012, 07:27 PM
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Senior Member
4,210 posts Joined: Jan 2003 |
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Aug 20 2012, 08:20 PM
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Junior Member
104 posts Joined: Dec 2010 |
sept 16
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Aug 20 2012, 08:31 PM
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Senior Member
1,936 posts Joined: Nov 2006 From: Klang,Selangor |
Noooooo mai guild wars 2, dont clash
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