Just some ideas...
The Butcher (Act 1)
Nightmare When he grapple hooks a player, he will begin to cast Rot, an aoe effect ability that damages and slows nearby players
Hell He will do the above. Also, his aoe cone hooks now pull players towards him and he will begin to cast Rot
Inferno He will do all the above. At 50% hp, he will smash the floor grating and all players will fall into another room below. In this room, players will receive a fire damage debuff which will do more damage per tick (100, 200, 400, 800, 1600, 3200, 6400) and at any one time, 90% of the room will be engulfed in flames
Belial (Act 2)
Nightmare He will summon adds in phase 3 as well
Hell He will do the above. In addition, he will summon 1 fiery tornado wall which will circle the room, dealing fire damage and slows players by 50%. This is very much like Al'Akir's tornado wall in WoW, where you will only have a small window to pass through this wall. He won't cast this during the bombing run
Inferno He will do all the above, only now he will cast the tornado wall during the bombing run, this time he will cast 2 tornado walls
Cydaea (Act 3)
Nightmare She will summon 1 add that will fixate on a random player. Once this add reaches the player, it will explode, dealing damage to all players in the room
Hell She will do the above. Furthermore, when she's up in the air, she will also channel a poison laser beam which will follow a player dealing damage.
Inferno She will do all the above. Now, all the small bugs that spawn out of the green portals will also explode once they reach a player
Azmodan (Act 3)
Nightmare The rain of corpses will now spawn zombies that will aid Azmodan. These zombies have a slow attack which slows players by 50%
Hell He will do the above. The black puddles now lasts indefinitely
Inferno He will do all the above. At 50% hp, he will shatter the room apart and lava will begin to fill up the room over time. At the same time, debris will also fall down from the ceiling
Diablo (Act 4)
Nightmare Diablo gains a new ability, Cold Touch, which will slow players by 60% and has a chance to freeze players in place
Hell Same as the above. In shadow phase, he will summon 2 shadow clones per player instead of 1. In phase 3, Diablo will channel the fiery lightning spell twice as long.
Inferno Same as the above. After the end of phase 2, he will shatter the room and meteors will start raining down on players. Cracks in the floor will appear, revealing shadow patches. At regular intervals, Diablo will cast a devastating ring of fire which will deal 100% of players' max hp in damage, players can step inside the shadow patches to enter the shadow realm again to avoid this damage, however players will have to deal with their clones again (who now have slowing attacks) and have 10 seconds to exit the room before losing their minds to madness (instant wipe)
This post has been edited by gaeria84: May 28 2012, 11:18 AM
May 28 2012, 11:12 AM, updated 14y ago
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