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Trading Card Games Magic the Gathering, a TCG by WOTC

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camlok
post Mar 16 2007, 12:31 PM

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QUOTE(evofantasy @ Mar 14 2007, 04:47 PM)
oops my bad T.T
eh how bout the ravnica card that make u discard cards from ur deck...
forgot the name which is used in deckout decks long time ago...

btw guys i'm in monsh KL so if there's any tournaments or draft events plz inform me ya ^^
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Monash? You can always go to CC Subang.
camlok
post May 18 2007, 09:04 AM

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Magus of the Future and Shivan Wumpus!

That'll work
camlok
post Jun 6 2007, 06:28 PM

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Not playing. Have not have time to play any standard deck, and do not have a decent deck to play. So not going to travel all the way to KL and play and come back to Melaka.

For those that is going, good luck in regionals.

QUOTE(evofantasy @ Jun 5 2007, 10:21 PM)
i think most of us would be playing...
any1 got extirpate?
can sell me as i need bout 2/3 copies for the regionals...
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camlok
post Jul 17 2007, 07:28 AM

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omg my sucky deck suggestion actually got published here:

http://www.wizards.com/default.asp?x=mtgcom/daily/bb121

Should have spent more time fine tuning the deck.....
camlok
post Jul 17 2007, 10:56 PM

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QUOTE(evofantasy @ Jul 17 2007, 06:51 PM)
haha well it is a good deck...
cant wait see how did the development goes haha...
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Unfortunately mine was not the one chosen for development. The chosen one is an interesting deck doing the gruntcursion. Mine was just one of the 12 that got mentioned.
camlok
post Jul 28 2007, 08:20 AM

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QUOTE(tyrion4 @ Jul 28 2007, 03:29 AM)
I was also hoping you could momentary blink the evoke-creature but apparently we cant respond to the sacrifice trigger once it's in play (the evoke and its conditions already resolved and you cant respond to stop it from resolving). Have to wait for the evoke FAQ to be sure though...

But boy would it be sweet if we could!
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The way they word it, I think it prevents you from blinking the evoked spell/creature. This will also stops things that can bounce the target back to your hand (unsummon), or blinking it. So when it comes into play, the ablity will trigger and go to the stack, and the creature is sacrifice immediately. Even you have other trigger ability that cause you to return it to your hand, it's no longer a legal target when those ability resolve.

However, things like wildpair should still work, as the rule state that if a permanent is remove from play, it's immediate state before it goes to the graveyard will be used to determine it's characteristic. So you should be able to evoke that guy, then use wild pair to bring out another one for free.

But I think it'll be better if we wait for the official rule on evoke.
camlok
post Aug 4 2007, 01:00 AM

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I'm not so sure the extripate should be in main deck. Anyway, most of the aggro decks now have ways to handle sorcery speed removal (green haste, greater gargadon, blink), so the meta seems to shift to instant speed removal.

This also means faith fetters is almost useless, helix is conditional, and heirach seems to be the best option.

If it were me I would go for green haste deck (ground breaker, solifuge, timbermare) with mana acceleration and splash red for burn and gargadon, but that's just me, or we can just maintain green and play pumps (stonewood evo, might of old krosa).

As for control, not sure what is good at the current meta.
camlok
post Aug 4 2007, 01:44 AM

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You can also refer to the link below:

http://www.wizards.com/default.asp?x=mtgev...snat07/topdecks

These are the top standard deck during US national. You can refer to Pat Chapin's deck. Not many tendrils as I think it is too slow.

Tarmogoyf is a good defence against aggro, since your deck also touches green. Also you may consider epochrasite, not sure how well it works against aggro, but might seem like a good choice.

Speaking of the green aggro deck, an example would be Michael Jacob's deck.
As for control decks, seems like it's either the tutor deck(chord of calling), the blink/aethermage deck, and solar flare that are performing well.

An interesting deck would be the creatureless grapeshot/pyromancer's swath deck by Stephen Neal, which I think is very interesting. With all those pain lands and shock lands around, I think a grapeshot with storm count 5 would be enough for the win.

This post has been edited by camlok: Aug 4 2007, 04:17 AM
camlok
post Aug 10 2007, 01:12 AM

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Problem is for a rogue deck to be succesful, you will have to play test it extensively against your suspected metagame in Nationals.

For the moment it means your rogue deck will have to be able to have better than 50% chance of winning Aggro decks with Goyf, Gargadon, Troll Ascetic, and/or green instant beat, which I think would be half the field, and also have decent chance against those pickles/blink touch/teferi/solar flare decks.

With so many viable decks around it is difficult to go rogue. If you know the format is dominatly 3-4 decks that maybe is possible to play test a rogue deck and tune it against majority of the decks, but if more than that it would be too much work.

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