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Trading Card Games Magic the Gathering, a TCG by WOTC

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Yam
post Jan 21 2006, 12:20 AM

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pain lands goes around $25 to $35... Tat is IF the owner wanna release em. dual lands oso same, but prices range from $45 to $65... maybe higher. (this price range is roughly my estimate after lookin how players buy sell stuff. i sold my one and only dual land (sacred foundry) i cracked from a pack for $50... (i dun buy packs often...)

yosei i tink can get around $20-$25... not so sure now if fren wanna sell or not. hahaha. dude, scarab u selling how much?

for guildpact prerelease i wont b going, but i'm raelly speculatin the price of izzet guildmage. any1 got any ideas of wat the price wil be going?

Yam
post Jan 21 2006, 12:40 AM

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the power lvl of the guildmage is very debatable, some says its dumb, others say ok, while the remainin says its OWNAGEZZZ!!!

i do hope i can get em at $1 each like how i got my other GMs laugh.gif
Yam
post Jan 21 2006, 12:50 AM

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i got my selesnya GMs for $1 each 1 month after prerelease from pro player who buys packs by the dozens...

Izzet GM + Desperate Ritual + Lava Spike = 100000000 dmg
Yam
post Jan 21 2006, 08:01 PM

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QUOTE
aiyo...u talk like as if this guildmage is same power level as those from ravnica...this izzet guildmage is definetely at putrefy or lightning helix level....i mean the price la...ahaha....

also u can't do tat 100000000dmg combo like tat...it just doesn't work...u only can copy spells on the stacks, so u can't copy anymore after it resolve and gives u the mana...or u can copy as long as u hav mana but b4 the spell resolve...sounds confusing??hahaaha...believe me i'm confident with my knowledge in ruling


1) have 5 available mana, preferably red and the guildmage in play.
2) play lava spike, splicing desperate ritual (u will use 3 mana, but the spell cost is still one red mana of the lava spike. Read further on Splicing in composite rules)
3) use the remaining 2 mana to play the desperate ritual itself and let it resolve. DO NOT LET THE LAVA SPIKE + SPLICED DESPERATE RITUAL spell resolve!
4) Now u have 3 mana from desperate ritual. use the 3 mana to activate Izzet GM's sorcery copy ability, copying THE ORIGINAL LAVA SPIKE + SPLICED RITUAL.
5) now u have one COPY on the stack, and the ORIGINAL underneath.
6) let the COPY resolve, doing 3 dmg and adding 3 mana from spliced desperate ritual!! DO NOT LET THE ORIGINAL COPY RESOLVE!
7) from your new and fresh 3 red mana, use Izzet GM's ability again....

... and again...

till u feel warm and fuzzy inside!

QUOTE
what does Double strike do ?


the swiftblade have 1 FIRST STRIKE dmg in First Strike dmg phase.... and then ANOTHER 1 dmg in the Normal dmg phase. It can kill a 2/1 creature and does not die coz it does 1 first strike dmg. It can kill a 2/2 creature but dies coz it does 1 first strike dmg and 1 normal dmg. it can deal 2 dmg if it hits a player (1 first strike dmg and 1 normal dmg).

QUOTE
and what does Vigilance do ?


a shortform of 'attacking does not cause it to tap'... u should know wat it does.. laugh.gif

added:

just check MTG.com site, the combo is CERTIFIED by John Carter. HAH!!!!

This post has been edited by Yam: Jan 21 2006, 08:21 PM
Yam
post Jan 22 2006, 01:54 PM

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invoke the firemind, as its name says, is only useful if used together with Mr. Firemind itself... u draw the cards, firemind does the dmg laugh.gif
Yam
post Jan 22 2006, 10:39 PM

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cdwk, how bout desperate rituals? got ar? btw, tat FNM in amcorp is wednesday night? format is standard, right?
Yam
post Jan 25 2006, 11:41 AM

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QUOTE
By the way, i was trying to build a casual deck based on Iscochron Scepter. (That 2 mana artifact which let you to imprint and copy spell)
Can it work with Orim's Chant with Kicker cost?

Orim's Chant (W)- Instant
Creatures can't attack you this turn.
Kicker-(W), If you pay the kicker cost, target player can't cast any spells this turn.

If this really works, i can really get Timewalk every turn tongue.gif (Almost like timewalk, but he still can only drop land...wakakakak)
Or make things worse for opponent, add 3 Blinding Angels in the deck.
*
yes it works just fine. In fact, there is a competitive version of the deck in Extended format. try looking it up. I think the name of the deck is No-Stick deck... laugh.gif

add: they dont use blinding angel ohmy.gif

This post has been edited by Yam: Jan 25 2006, 11:42 AM
Yam
post Jan 25 2006, 12:09 PM

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actually, Hammerfist Giant is marginally better, except that he kills himself in the process as well... (living inferno does it too laugh.gif)

except u give the Giant at least a +0/+1 and he's already to go. Or combo him with Ghosts of the Innocent (which happens to be another cheap rare). Or just give him protection from Red. laugh.gif
Yam
post Jan 25 2006, 01:09 PM

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its playable if u have enough mana fixers (signets, dual lands, return lands, sakura tribe elders, kodama reaches), and if u have enough creatures to fully utilise his ability. Gruuls are extremely creature-based and is all about rushing... except the problem is how Wrath of God, Final Judgement, etc running around. Killer Instinct is, IMHO, gonna be the next sought-after card for Guildpact.
Yam
post Feb 24 2006, 12:32 PM

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standard is extremely limited, with their small card pool available. bcoz of this, there is bound to be a certain type/s of decks that will completely dominate the Standard environment. for example, just not so long ago, Ravager Affinity decks completely dominated the Standard environment, together with Tooth and Nail. Closer to today (before Guildpact), Ghazi-Glare and MUC (mono blue control) and BDW and a few other types dominates the environment. play anything outside that scope, and u probably lose. if u play beatdown, go for jitte. (if u dun, u r losing out). If u play black, u need kokusho and pyrexian arena. (if not, u oso losing out). and it goes on. all expensive cards heheh cry.gif cry.gif

with the release of a newer set (guildpact), the card pool goes larger, and the decks get more variety, though still limited. huh.gif

however, in extended, the large card pool gives u a chance to go rogue. Of course, there r those staple deck types like psychatog, ravager, goblins, boros deck wins. u may think its almost the same as standard, but its not really. recently, some dude modified the psychatog deck, adding ichorid inside (formerly known as a CHEAP rare). this only shows tat u can really go far wit some 1337 deck building skillz laugh.gif laugh.gif

of course this does not mean standard sucks, but i prefer extended more coz u can really go rogue in tournaments without ppl preparing their sideboard to anti u. like not so long ago in an extended tournament, i tried out an old black red deck with some dredge cards. though i didnt make it to the top 8 (10th place out of i-dunno-how-much), it was the satisfaction of fighting ppl wen they go "wat deck is this?" and see them ponder hard on wat to sideboard after 1st match. kekekekke... biggrin.gif biggrin.gif biggrin.gif
Yam
post Feb 26 2006, 10:58 PM

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QUOTE(evofantasy @ Feb 24 2006, 05:15 PM)
but current standard cause lots of new deck types as ravnica n guildpacts let u mix n match all the colours more... no doubt there are still some staples cards but u can always opt them out for other cards in ur deck place... i'm using a green black deck but without kokusho n arena lol and its still working fine haha...

extended is still fun also as u can pull out more combos n stuff but at times there are some really broken cards...

the worse are the T1 decks as all are way too broken lol...
*
lots of standard decks are find without those sought-after cards, if played casually or in your weekly FNM. but go to those main tournament scenes, u r really losing the tempo battle without those tempos.

extended hav lotsa broken cards that CAN be countered. huhuuhahahhehheheheh.....

btw, dun talk bout T1. if u dun hav those early, old cards (alpha, beta, etc), better dun play.

the reason standard is so popular oso is bcoz lotsa new players hav access to the newer cards only, and getting those not-so-older ones can be expensive. but just wait, in a few years, Ravnica players wil be the 'old dudes' in d tournament scenes wen the post-Invasion players get all their cards thrown into the T1 card pool. hahaha... (tats me)
Yam
post Mar 20 2006, 12:56 PM

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what? only $300 for those stuffs?
Yam
post Mar 25 2006, 11:39 PM

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Yeppers. You can put either the dryad or solifuge in sideboard, but the big ugly monkey is a must in main deck. Depending on what to sideboard (dryad or solifuge) is really individual.

Dryad is cheap, and will deliver a few punchs before dying (if you never molder it up) Even if your opponent blasts it, its their lost coz this card is such a weenie.

Solifuge is violent. Sharp. Painful. And so is its mana cost. And its toughness. One shock takes it down. One darkblast suffocates its manhood. And no molder is going to save it. But in the long run, if you are able to mold it up, you practically have a monstrosity on board.

remember, in TODAYS standard R/G, u are VERY vulnerable to instant creature removals. Solifuge really looks cool when u cast it, but u feel cheated when they play a darkblast. and dredge it again later. and again.

The choice is really difficult to make. Playtest with either both cards to test how often each actually help you win, or even how often u are able to cast it, against different decks.

my opinion? well, from all the years i've played mageeeek, i'd go for the dryad main deck and the solifuge sideboard. i'd prefer overrunning them with creatures. (And dont anyone dare say mass removal, coz such cards screws the solifuge-build too, and the whole damn R/G deck. laugh.gif but if someone plays a Wrath, wouldnt it be better if u hav a dryad? since its cheap, and after the wrath u cast a dryad and another cheap creature)
Yam
post Mar 29 2006, 08:57 PM

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QUOTE(viNcee @ Mar 26 2006, 12:35 AM)
errr.... correct me if i'm wrong but i thought solifuge can't be the target of spells and abilities?

user posted image

so how will shock and darkblast kill it? huh.gif
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rclxms.gif lol haha. forgotten all about that one. but its mana cost is still scary laugh.gif but like magic-addict said, frenzied goblin is important in R/G decks. Come to think of it, this stops creatures from blocking the solifuge and killing it

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