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Trading Card Games Magic the Gathering, a TCG by WOTC

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na21m
post Jan 20 2006, 02:30 PM

Uuuu i have four already!
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Ill be going to play tomorrow!
Dark Kai
post Jan 20 2006, 02:37 PM

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QUOTE(7chai @ Jan 20 2006, 11:31 AM)
that day, me and my fren will go but I just take alook oni.

cdwk definite will play.
*
ic ic...
thought of going at first couze might be going to Mid Valley but now going to 1U pulak... If anyone got take pictures can upload??
7chai
post Jan 20 2006, 05:07 PM

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QUOTE(Dark Kai @ Jan 20 2006, 02:37 PM)
ic ic...
thought of going at first couze might be going to Mid Valley but now going to 1U pulak... If anyone got take pictures can upload??
*
I dun think got people bring camera there...
TScdwk2383
post Jan 20 2006, 07:25 PM

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QUOTE(Dark Kai @ Jan 20 2006, 02:37 PM)
ic ic...
thought of going at first couze might be going to Mid Valley but now going to 1U pulak... If anyone got take pictures can upload??
*
i try take some with my w800i laugh.gif
Guenhwyvar
post Jan 20 2006, 10:55 PM

Might be on tilt. Might be, I don't care.
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QUOTE(cdwk2383 @ Jan 19 2006, 11:49 PM)
okok, c u at prerelease then!
btw ur location "in nishino's bed" is it refering to tsukasa nishino??she's my favorite as well...hehe
*
Yup, that nishino. drool.gif
na21m
post Jan 20 2006, 11:13 PM

Uuuu i have four already!
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Anybody letting go any rare lands? Dual lands or Pain lands?
TScdwk2383
post Jan 20 2006, 11:34 PM

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QUOTE(na21m @ Jan 20 2006, 11:13 PM)
Anybody letting go any rare lands? Dual lands or Pain lands?
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look for me again afteer prerelease, sure will hav extra tat time! tongue.gif
Yam
post Jan 21 2006, 12:20 AM

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pain lands goes around $25 to $35... Tat is IF the owner wanna release em. dual lands oso same, but prices range from $45 to $65... maybe higher. (this price range is roughly my estimate after lookin how players buy sell stuff. i sold my one and only dual land (sacred foundry) i cracked from a pack for $50... (i dun buy packs often...)

yosei i tink can get around $20-$25... not so sure now if fren wanna sell or not. hahaha. dude, scarab u selling how much?

for guildpact prerelease i wont b going, but i'm raelly speculatin the price of izzet guildmage. any1 got any ideas of wat the price wil be going?

TScdwk2383
post Jan 21 2006, 12:26 AM

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QUOTE(Yam @ Jan 21 2006, 12:20 AM)
yosei i tink can get around $20-$25... not so sure now if fren wanna sell or not. hahaha. dude, scarab u selling how much?

for guildpact prerelease i wont b going, but i'm raelly speculatin the price of izzet guildmage. any1 got any ideas of wat the price wil be going?
*
the izzet guildmage, anyway it is a uncommon, max it will go is RM 8-10, like putrefy and lightning helix

scarab i selling for rm25 each smile.gif

This post has been edited by cdwk2383: Jan 21 2006, 12:26 AM
Yam
post Jan 21 2006, 12:40 AM

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the power lvl of the guildmage is very debatable, some says its dumb, others say ok, while the remainin says its OWNAGEZZZ!!!

i do hope i can get em at $1 each like how i got my other GMs laugh.gif
TScdwk2383
post Jan 21 2006, 12:42 AM

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QUOTE(Yam @ Jan 21 2006, 12:40 AM)
the power lvl of the guildmage is very debatable, some says its dumb, others say ok, while the remainin says its OWNAGEZZZ!!!

i do hope i can get em at $1 each like how i got my other GMs laugh.gif
*
i believe u can, but not after prerelease, coz prerelease a lot of ppl donno how to value card, u can get cards cheap there, especially from newbie tongue.gif
Yam
post Jan 21 2006, 12:50 AM

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i got my selesnya GMs for $1 each 1 month after prerelease from pro player who buys packs by the dozens...

Izzet GM + Desperate Ritual + Lava Spike = 100000000 dmg
TScdwk2383
post Jan 21 2006, 01:30 AM

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QUOTE(Yam @ Jan 21 2006, 12:50 AM)
i got my selesnya GMs for $1 each 1 month after prerelease from pro player who buys packs by the dozens...

Izzet GM + Desperate Ritual + Lava Spike = 100000000 dmg
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aiyo...u talk like as if this guildmage is same power level as those from ravnica...this izzet guildmage is definetely at putrefy or lightning helix level....i mean the price la...ahaha....

also u can't do tat 100000000dmg combo like tat...it just doesn't work...u only can copy spells on the stacks, so u can't copy anymore after it resolve and gives u the mana...or u can copy as long as u hav mana but b4 the spell resolve...sounds confusing??hahaaha...believe me i'm confident with my knowledge in ruling tongue.gif

This post has been edited by cdwk2383: Jan 21 2006, 02:18 AM
Dark Kai
post Jan 21 2006, 09:24 AM

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QUOTE(cdwk2383 @ Jan 20 2006, 07:25 PM)
i try take some with my w800i laugh.gif
*
Wokeh thanks...
TheWhacker
post Jan 21 2006, 12:42 PM

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I just went to see what's happening in the world of Magic and I must say, cards are getting better thumbup.gif (ex-"professional" Magic here biggrin.gif)

user posted image

Haha, some say this card got printing error coz some taught that only "Flying Creatures can't attack you" but Wizards later said its the right printing.

user posted image

what does Double strike do ? huh.gif

user posted image

and what does Vigilance do ? unsure.gif
Yam
post Jan 21 2006, 08:01 PM

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QUOTE
aiyo...u talk like as if this guildmage is same power level as those from ravnica...this izzet guildmage is definetely at putrefy or lightning helix level....i mean the price la...ahaha....

also u can't do tat 100000000dmg combo like tat...it just doesn't work...u only can copy spells on the stacks, so u can't copy anymore after it resolve and gives u the mana...or u can copy as long as u hav mana but b4 the spell resolve...sounds confusing??hahaaha...believe me i'm confident with my knowledge in ruling


1) have 5 available mana, preferably red and the guildmage in play.
2) play lava spike, splicing desperate ritual (u will use 3 mana, but the spell cost is still one red mana of the lava spike. Read further on Splicing in composite rules)
3) use the remaining 2 mana to play the desperate ritual itself and let it resolve. DO NOT LET THE LAVA SPIKE + SPLICED DESPERATE RITUAL spell resolve!
4) Now u have 3 mana from desperate ritual. use the 3 mana to activate Izzet GM's sorcery copy ability, copying THE ORIGINAL LAVA SPIKE + SPLICED RITUAL.
5) now u have one COPY on the stack, and the ORIGINAL underneath.
6) let the COPY resolve, doing 3 dmg and adding 3 mana from spliced desperate ritual!! DO NOT LET THE ORIGINAL COPY RESOLVE!
7) from your new and fresh 3 red mana, use Izzet GM's ability again....

... and again...

till u feel warm and fuzzy inside!

QUOTE
what does Double strike do ?


the swiftblade have 1 FIRST STRIKE dmg in First Strike dmg phase.... and then ANOTHER 1 dmg in the Normal dmg phase. It can kill a 2/1 creature and does not die coz it does 1 first strike dmg. It can kill a 2/2 creature but dies coz it does 1 first strike dmg and 1 normal dmg. it can deal 2 dmg if it hits a player (1 first strike dmg and 1 normal dmg).

QUOTE
and what does Vigilance do ?


a shortform of 'attacking does not cause it to tap'... u should know wat it does.. laugh.gif

added:

just check MTG.com site, the combo is CERTIFIED by John Carter. HAH!!!!

This post has been edited by Yam: Jan 21 2006, 08:21 PM
TScdwk2383
post Jan 21 2006, 09:05 PM

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QUOTE(Yam @ Jan 21 2006, 08:01 PM)
1) have 5 available mana, preferably red and the guildmage in play.
2) play lava spike, splicing desperate ritual (u will use 3 mana, but the spell cost is still one red mana of the lava spike. Read further on Splicing in composite rules)
3) use the remaining 2 mana to play the desperate ritual itself and let it resolve. DO NOT LET THE LAVA SPIKE + SPLICED DESPERATE RITUAL spell resolve!
4) Now u have 3 mana from desperate ritual. use the 3 mana to activate Izzet GM's sorcery copy ability, copying THE ORIGINAL LAVA SPIKE + SPLICED RITUAL.
5) now u have one COPY on the stack, and the ORIGINAL underneath.
6) let the COPY resolve, doing 3 dmg and adding 3 mana from spliced desperate ritual!! DO NOT LET THE ORIGINAL COPY RESOLVE!
7) from your new and fresh 3 red mana, use Izzet GM's ability again....

... and again...

till u feel warm and fuzzy inside!
the swiftblade have 1 FIRST STRIKE dmg in First Strike dmg phase.... and then ANOTHER 1 dmg in the Normal dmg phase. It can kill a 2/1 creature and does not die coz it does 1 first strike dmg. It can kill a 2/2 creature but dies coz it does 1 first strike dmg and 1 normal dmg. it can deal 2 dmg if it hits a player (1 first strike dmg and 1 normal dmg).
a shortform of 'attacking does not cause it to tap'... u should know wat it does.. laugh.gif

added:

just check MTG.com site, the combo is CERTIFIED by John Carter. HAH!!!!
*
okok...it seems to work if it is done this way.... notworthy.gif thumbup.gif
Guenhwyvar
post Jan 22 2006, 12:34 AM

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How much do you guys think Invoke The Firemind is?

What rares did you fellows get from pre-realease? doh.gif
TScdwk2383
post Jan 22 2006, 01:35 AM

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QUOTE(Guenhwyvar @ Jan 22 2006, 12:34 AM)
How much do you guys think Invoke The Firemind is?

What rares did you fellows get from pre-realease? doh.gif
*
invoke the firemind, i think it's just another overrated card....imagine drawing 1 card for 4 mana, 2 card for 5 mana, or replace card with dmg....u better play electrolyze(uncommon) instant fire/ice combination
7chai
post Jan 22 2006, 12:37 PM

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who want pain land - Shivan Reef ?

cdwk> ei, u got the Kamigawa Lava Spike or not ?

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