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 Diablo 2 is the best game ever, D3 sux....

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Shadow Kun
post May 21 2012, 12:22 PM

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QUOTE(takkicom @ May 21 2012, 12:09 PM)
too bad i prefer D2>d3 also
excuess having more skill on rune but end up only few usable rune

gameplay ok just the map really small
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limited number of runes forces you to make a decision which one is best for a certain situation, which is a good thing. you have to strategize and really customize your skills rather than 1 skill that can do everything at any time.
Shadow Kun
post May 21 2012, 12:44 PM

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QUOTE(victorchin @ May 21 2012, 12:37 PM)
» Click to show Spoiler - click again to hide... «
dude spoiler man!


» Click to show Spoiler - click again to hide... «


This post has been edited by Shadow Kun: May 21 2012, 12:44 PM
Shadow Kun
post May 21 2012, 12:55 PM

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QUOTE(gaeria84 @ May 21 2012, 12:49 PM)
I enjoyed Diablo 3, but I enjoyed Diablo 2 even more when it came out 12 years ago.
My major gripe with the game is how they shifted the focus from the world to the gameplay. Here are some major points

Diablo 2
- World is a living and breathing one, and epic in scale with very interesting towns and locations. Day/night & weather cycles set the tone for the world
- NPCs are actually interesting. In Diablo 2, NPCs move around and react to changes in the world. I still remember all the interesting conversations I had with the npcs in the game, just to name a few, the ever charming Warriv, greedy Gheed, scumbag Geglash, the sexy and silver-tongued Asheara, the enigmatic Natalya
- In Diablo 2, you are an adventurer in this world, and before you head out into danger, you would do well to prepare yourself. Health & mana potions, antidote, stamina and thawing potions are all available at your disposal to prepare you for anything that might come in your way

Diablo 3
- The world is very artificial, very confined spaces just to get from point A to point B, and kill monsters in the process
- NPCs are just there to sell or repair your stuff. The npc backstory and conversations feel forced
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im actually quite happy with the backtory in D3. i feel really close to my hirelings especially my fave the "gentleman thief" scoundrel when we chit chat while fighting together.

scoundrel: theres this one girl i know, shes fair as a sun.

me: then why did you leave her?

scoundrel: well my friend, every sun must set.

epicness laugh.gif
Shadow Kun
post May 21 2012, 12:59 PM

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QUOTE(takkicom @ May 21 2012, 12:56 PM)
12year of work can done within 7 hrs
only 6 skill can be use ----> so that you learn to strategize and CUSTOMIZE your skillset
long potion cooldown ----> so that you can no longer mindlessly spam potion while fighting and figure out an actual way to survive

lack of customization ----> in diablo 2 you are stuck with 1 build per character. in diablo 3 you can CUSTOMIZE your skillset according to the situation

doesnt say they game were very bad just lack of
map very repeat
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there

This post has been edited by Shadow Kun: May 21 2012, 01:00 PM
Shadow Kun
post May 21 2012, 02:34 PM

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QUOTE(takkicom @ May 21 2012, 01:46 PM)
not here to quarrel just not much rune is workable
like WD many rune were mana leech
end up you will take leech HP
i prefer more skill than rune

mindless spam since D2 you know you have the potion slot, which mean you can choose which potion to use on anytime
sometime you need less 1000hp or 2500hp potion now stuck with 1
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it may seem that way in the beginning but im pretty sure as we go on we will find uses for what seems as useless runes in teh beginning. especially when pvp is implemented later on. cant wait to see what crazy combination of skill ppl r going to use.

i understand after years of playing the same kind of system we tend to stick to it and shun new ones as we have to discard all that we have learned and familiarized to re-learn the game again. starting anew makes us feel like a noob and that scares the shit out of a lot of people. so we can see a lot of people dissed the new system without even bothering to understand what new challenges it brought with it. fear of the unknown. it's normal.

yeah choosing between a big pot and small pot can be challenging at times i guess..
Shadow Kun
post May 21 2012, 02:52 PM

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QUOTE(gaeria84 @ May 21 2012, 02:38 PM)
Jay Wilson already said that they won't balance pvp in Diablo 3. So, certain class combinations and spec will be overpowered.
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he did? can i has sawse?
Shadow Kun
post May 21 2012, 03:08 PM

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QUOTE(gbwedward @ May 21 2012, 02:56 PM)
D1, there's no outdoors.. it's catherdral all the way down to the crust of the earth and then hell

implementing RMAH is a win win situation since there's gonna be a pvp function, ppl will want to get better gears to stay on the competitive edge. Like it or not, RMT will happen regardless so blizzard might as well give players this option which provides a more secure transaction and earn money while at it.
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yah i think the less scary part is not because the game itself is not scary, but its that we all have grown up lol. and i actually find some levels such as the halls of torture (or was it agony?) is pretty grim. i dont really notice the difference in that aspect compared to diablo 1. maybe because now there are more interactive stuff such as can crush bugs/scorpions etc, talkative companion, npc found here and then in the middle of dungeons the "dead air" and "alone in the dark" atmosphere of diablo 1 is lessen quite a bit.


Added on May 21, 2012, 3:17 pm
QUOTE(gaeria84 @ May 21 2012, 03:02 PM)
Sorry, it was Bashiok, not JW.

http://hydramist.tv/diablo-3/blizzard-anno...-sport-for-you/

If World of Warcraft's pvp scene is any indication, you should give D3 pvp a miss
I can bet it won't be balanced at all.
PVP in Diablo 3 will be:

Match begin!
Red Team: Oh look, Blue Team's a...
Blue Team wins!
Red Team: ... cleave team
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hmm i guess that sucks abit. but the reason is pretty understandable i guess, particularly about the PvP vs PVE balancing stuff. i wonder how diablo 2's pvp works? my D2 experience was purely PvE as i, well.. you know.

This post has been edited by Shadow Kun: May 21 2012, 03:17 PM
Shadow Kun
post May 21 2012, 04:14 PM

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QUOTE(Efalex @ May 21 2012, 04:12 PM)
LOL...I would like to get his sword too.. nod.gif
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u guys so mean la. dat sword got medicine for tyrael's chronic amnesia u know. take it away and he fogot who he is again.
Shadow Kun
post May 22 2012, 10:27 AM

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QUOTE(Instant_noodle @ May 22 2012, 10:14 AM)
it's call 'nit-picking' mang

if blizzard release the game fast, they'll complain there's no quality and blizzard lost the 'touch'
if blizzard release the game late, they'll complain about blizzard is doing thing too slow
if blizzard release the game late with the same class and same skill set, they'll complain about blizzard running out of ideas
if blizzard release the game with different mechanic, they'll say blizzard developed a not-diablo-ish game and use the title for franchise purpose,
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yep. despite a lot of complaints about how the game is dumbed down or boring you can see a lot more people who actually plays discussing builds and strategies and in game stuff in class specific threads and many other threads. these people are actually enjoying their game to even bother adressing to these complainers who mostly still living in the past and some havent even played and just talking based on critics/complaints they read.
Shadow Kun
post May 22 2012, 11:09 AM

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QUOTE(gaeria84 @ May 22 2012, 11:06 AM)
Actually quite sad that they didn't have any set items in the game.
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i think they do have it? like the danetta set mentioned by zeratos


Added on May 22, 2012, 11:11 am
QUOTE(ZeratoS @ May 22 2012, 10:32 AM)
Actually they do need to fix the itemization. Currently there is no point to legendaries as a blue will outclass it 90% of the time because the only stats you ever need on a weapon are damage, primary stat and IAS.
Legendaries should be special. They don't have to be amazing damage, they just need to do things that other weapons can't. Windforce is a good example, it provides knockback which is a very rare affix. That gives me reason to make a knockback build.

Right now 90% of the legendaries and set equipment are trash. Why should I use Danetta's set when my own yellows have more stat benefit that a set that you may never see.

Itemization is very very dumbed down and I hope they fix it because the game has potential. Combat is quite pleasing, bar the occasional impossible 4 affix elites.
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can agree with this. need more unique properties rather than just numbers.

This post has been edited by Shadow Kun: May 22 2012, 11:11 AM
Shadow Kun
post May 22 2012, 11:23 AM

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QUOTE(gaeria84 @ May 22 2012, 11:18 AM)
It was sarcasm.  sweat.gif
Have no idea why they would only allow set items to drop when you are level 60. In D2, a set item may drop off the first zombie you kill.
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as a reward? make things easier kena tiau make things more challenging and rewarding kena tiau oso kah?
Shadow Kun
post May 22 2012, 12:10 PM

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QUOTE(gaeria84 @ May 22 2012, 12:03 PM)
No lah, disappointed with blizz's direction in D3.

- Set items should drop as early as level 10 because finding all the matching sets is time consuming and may take the entire playthrough from level 1-60 to complete a set. Plus, it's really gratifying to get your first set at level 10, then your next set a few levels later and so on.
- Legendary items should have stats which scale with level
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im okay with it. lot of people talk about replay values. if everything is available from level one things will get boring. at least there's incentive to level up and leveling in D3 is not actually a grueling task like the previous installments.

im ok with your expectation on how you think the game "should" be. pretty sure everybody else have theirs too.
Shadow Kun
post May 22 2012, 12:24 PM

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QUOTE(gaeria84 @ May 22 2012, 12:18 PM)
There is hardly any replay value in D3

Also like to add that part of the fun in Diablo is farming runs, to farm bosses over and over to see if they drop any good loot. To this end, they made boss fights tough and lengthy, but have a high percentage of dropping rares.

They killed this by making bosses not drop rares after the first kill. Once you killed a boss in normal, rares will rarely/never drop from the same boss again in later difficulties.
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hardly any but if they get rid of what's left then it will be non-existent no?
Shadow Kun
post May 22 2012, 01:48 PM

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QUOTE(gaeria84 @ May 22 2012, 12:36 PM)
D2 formula of 'kill boss, rewarded with sets/rares/uniques' works just fine  tongue.gif
D3 formula of 'kill boss, rewarded with only white/magic items' seems a bit eh.

Also, the biggest contradiction in D3. They claim that D3 allow you to have flexible builds through the skill system, then they introduce this
Everyone knows in D3 you have to have different builds to counter different packs  whistling.gif
Blizz just has to suck it up and admit they have no idea what they were doing with D3
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i dont see anything wrong with rewarding players who are able to stick to 1 build. it's a form of a challenge to sacrifice effectiveness in exchange for a magic and gold find buff.

 

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