QUOTE(-Torrz @ May 29 2012, 03:11 PM)
Do double stout shields stack? I've seen many junglings buy two. Since dota 1. Couldnt be bothered to know before but since everyone's asking questions now might as well lol
http://www.dotastrategy.com/forum/ftopic25662.html3. Stacking Damage Block - When our hero has more than one damage block source...
Only one Damage Block can proc/trigger at a time. The last acquired damage block is checked first of all, if it doesn't proc only then the next one is checked.
Items counts as acquired when they are picked up and abilities counts as acquired when you learn the first level of the ability (any subsequent leveling will not make the ability count as re-acquired).
The chance that any of the sources you have which provides damage block will trigger follows a diminishing stacking pattern as can be seen by the generic damage block formula.
The following formula is used to calculate the chance that any source you have will trigger:
Chance to block = 1 - [(1-X)*(1-Y) ...]
{X, Y, ... } are replaced with the percentual chance that the source will trigger described as a decimal value.
Examples:
A. If you buy a Vanguard first and then level Kraken Shell , the damage block from Vanguard will never trigger coz Kraken Shell (with 100% chance to proc) was the last acquired Hardened Skin Skill. But you can drop and repick the Vanguard so it becomes the last acquired damage block item and would be checked first for damage block.
B. Let us suppose you complete a Vanguard and then buy (an additional) stout shield. The last acquired Hardened Skin here is Stout Shield so it will be checked first for damage block. Your hero will have:
-> a 60% chance to block 20/10 damage if the wielder is melee/ranged.
-> a 28% (70% of remaining 40%) chance to block 40 attack damage.
[So, basically you're at a loss here. Drop the Vanguard and pick it up again to make it the last acquired item.]
C. How will 2 Vanguards stack with each other?
If your hero has 2 vanguards, your chance to block 40 damage is 91% = 70% (last acquired Vanguard procs) + 21% (70% of remaining 30% if the last acquired Vanguard does not proc but the other one does)
Note that in NO case 80 damage will be blocked (a common misconception).
Added on May 29, 2012, 3:35 pmQUOTE(Barack Obama @ May 29 2012, 03:01 PM)
I know but that game my whole team left first then enemy team left also so it became me pa vs centaur.
No other help and target...
His team already break my mid before they left so I was having hard time defending 3 lanes while he plays around with me

LIGHTBULB!!!
I though of a new item strategy for that game!
Shoes,divine,lifesteal,2x butterfly, and GUINSOO!
if I hex him then his return dmg skill shouldn't work while I hit him with my 2x butterfly attack speed?
What u guys think? If lucky enough ,critical come out 3-4 times during his hex status then should be enough
Return (Centaur 3rd spell)
• Damage type: physical
• Return causes damage when the enemy begins an attack, not when their attack hits.
• This ability damages anything that attacks the Warchief, including towers.
You still get return damage even you hex-ed him. I probably go with assault which reduce incoming dmg from return and a satanic,probably more than enough to ignore this skill. Also this skill is based on his strength, not the damage you dealt. You can deal 10k damage in 1 hit, he still return the same damage according to skill and str.
This post has been edited by sasaug: May 29 2012, 03:36 PM