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 DOTA2 V5, Undying & Disruptor Added!

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sasaug
post May 16 2012, 10:28 PM

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QUOTE(jimlim007 @ May 16 2012, 08:52 PM)
yesterday night last game, so cool; i played radiant - sniper; enemy Dive is all are support heros such as Furion (make more creep trees), Enigma (create more creeps), venomancer (create more venom creeps), leschra, invorker. start game they 5 mid, tower gg in 2 minutes, next 5minutes, 2nd mid tower gg. start assembly our team hold at 3rd mid tower, after level 6, the fade is change, sniper Godlike afterward, turn to Radiant pushing time smile.gif
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Excessive pushing. When you push fast and in big group, without getting any kills, u end up underlevel while another lane hero is gaining their small far and level as well. By the time you wan to push more, they will just rotate in and you already no match against them. You can still push but you will find your team keep dying because of that.
sasaug
post May 17 2012, 02:07 PM

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Treant was added back to CM mode in 6.72 or 6.73. The ulti was nerfed slight, now only 3 seconds duration.

The scary part of Treant is not the ulti but the invi skill. Allow you to walk through wards and gank.

Treant is not a hot/common pick in DoTA CM game. I was in Gamefest tourney and no one picks Treant. I think the problem lies within he is more towards a support hero but all his skill consume a lot of mana and he need some items before he can perform, something like omniknight. You can activate BKB after his ulti so you can get away from it, but not activate the BKB before his ulti.

There is always a few aspect why some heroes are not picked oftenly, like can they push, can they defend, can they war, can they lane? Treant is something which can war but laning phase going to be tough for him. Since DotA 2 is more towards push, taking towers, I guess he will only be picked against push strat because of the global armor and heal to towers but people can counter it with night stalker which make that skill kinda useless during the night time.
sasaug
post May 21 2012, 03:50 PM

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QUOTE(Agito666 @ May 21 2012, 01:11 PM)
shakehead.gif
shadow fiend, the first skill is good for damage in early game, afterward is rely on ult and normal attack (your armor reduce aura + damage skills)...

1st skill require a good distance estimation skill. laugh.gif  icon_rolleyes.gif

level 4 is around 300 damage per hit for 75mana. if lucky, if the opponent is stupid and walk toward you, if your 1st skill 3 hit on him... it is around 900 damage on him  thumbup.gif
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Not only distance estimation.

Good Sf player will always ready to stop the skill cast because it is easy to miss especially when others try to avoid it. They will stop, more like to fake a raze, then relocate to raze again. You also need to have a good control on where the hero face, you cant walk too much, you need to know how to make your hero to turn 180 degree on same spot or turn slightly so your raze will hit etc. That shadow raze skill need a lot of skills. If you haqve superb control over it, 3 blast = 900 damage. If you got weak control of it, you better just right click lol.
sasaug
post May 23 2012, 04:37 PM

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I was playing PA the other day and since we don't see PA in competitive scene, most people use to go battlefury+helm+thread, something more like pub style.

I went with helm and Manta and to be honest it works quite well but again, since when you see PA with manta in pub games.
sasaug
post May 23 2012, 04:43 PM

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QUOTE(Agito666 @ May 23 2012, 04:39 PM)
PA in mom good or not ?  drool.gif
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PA dont stay well in battle. Normally got nuked down etc, that's why I feel item like manta which provides the attack and defensive play she needs. PA manta can bring tower down quite fast and not to mention all illu have crits. PA need levels, fast 16 and she can deal a lot of damage already.

sasaug
post May 24 2012, 01:25 PM

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With the current progress, I guess LAN mode will be available by The International 2.
sasaug
post May 29 2012, 02:31 PM

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Item effect does not stack in DOTA. Same goes to stuff like damage block etc.

Let say if you are using PA/Skele King, you got crits on your skill and you purchase buriza/daedules. The one which you obtained the last, will come in 1st place, the other in 2nd place. This means if your PA got buriza after skilling any level of ulti, your buriza is consider the latest, which will be placed 1st. You can overwrite this by leveling your ulti or if you want buriza to be always 1st in place, you just drop to floor and repick it after you skill your ulti.

The point of having 1st place is when you deal an attack, it will check if buriza crits hit(using psedo-random algorithm), if it doesn't then it will move to 2nd place one which is your ulti and check if it crits. If your buriza crits came out, it won't check your ulti which means your attack will carry the crits damage buriza deals.

This is consider kinda pointless sometimes if your buriza hits, because your ulti which is more powerful become useless. So if you want buriza to be useful, skill ulti after you got buriza which makes it always check your ulti then only buriza so buriza is your insurance if your 15% ulti fails.


For items like if you have buriza and crystalys, I not so sure but if not mistaken, it ignores the which one you got first rule and it uses item slot. The one in the highest item slot will be in 1st place, others in 2nd place.

This post has been edited by sasaug: May 29 2012, 02:41 PM
sasaug
post May 29 2012, 03:20 PM

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QUOTE(-Torrz @ May 29 2012, 03:11 PM)
Do double stout shields stack? I've seen many junglings buy two. Since dota 1. Couldnt be bothered to know before but since everyone's asking questions now might as well lol
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http://www.dotastrategy.com/forum/ftopic25662.html

3. Stacking Damage Block - When our hero has more than one damage block source...

Only one Damage Block can proc/trigger at a time. The last acquired damage block is checked first of all, if it doesn't proc only then the next one is checked.

Items counts as acquired when they are picked up and abilities counts as acquired when you learn the first level of the ability (any subsequent leveling will not make the ability count as re-acquired).
The chance that any of the sources you have which provides damage block will trigger follows a diminishing stacking pattern as can be seen by the generic damage block formula.
The following formula is used to calculate the chance that any source you have will trigger:

Chance to block = 1 - [(1-X)*(1-Y) ...]

{X, Y, ... } are replaced with the percentual chance that the source will trigger described as a decimal value.

Examples:
A. If you buy a Vanguard first and then level Kraken Shell , the damage block from Vanguard will never trigger coz Kraken Shell (with 100% chance to proc) was the last acquired Hardened Skin Skill. But you can drop and repick the Vanguard so it becomes the last acquired damage block item and would be checked first for damage block.

B. Let us suppose you complete a Vanguard and then buy (an additional) stout shield. The last acquired Hardened Skin here is Stout Shield so it will be checked first for damage block. Your hero will have:
-> a 60% chance to block 20/10 damage if the wielder is melee/ranged.
-> a 28% (70% of remaining 40%) chance to block 40 attack damage.
[So, basically you're at a loss here. Drop the Vanguard and pick it up again to make it the last acquired item.]

C. How will 2 Vanguards stack with each other?

If your hero has 2 vanguards, your chance to block 40 damage is 91% = 70% (last acquired Vanguard procs) + 21% (70% of remaining 30% if the last acquired Vanguard does not proc but the other one does)

Note that in NO case 80 damage will be blocked (a common misconception).


Added on May 29, 2012, 3:35 pm
QUOTE(Barack Obama @ May 29 2012, 03:01 PM)
I know but that game my whole team left first then enemy team left also so it became me pa vs centaur.
No other help and target...
His team already break my mid before they left so I was having hard time defending 3 lanes while he plays around with me sad.gif

LIGHTBULB!!!
I though of a new item strategy for that game!
Shoes,divine,lifesteal,2x butterfly, and GUINSOO!
if I hex him then his return dmg skill shouldn't work while I hit him with my 2x butterfly attack speed?
What u guys think? If lucky enough ,critical come out 3-4 times during his hex status then should be enough
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Return (Centaur 3rd spell)
• Damage type: physical
• Return causes damage when the enemy begins an attack, not when their attack hits.
• This ability damages anything that attacks the Warchief, including towers.

You still get return damage even you hex-ed him. I probably go with assault which reduce incoming dmg from return and a satanic,probably more than enough to ignore this skill. Also this skill is based on his strength, not the damage you dealt. You can deal 10k damage in 1 hit, he still return the same damage according to skill and str.

This post has been edited by sasaug: May 29 2012, 03:36 PM
sasaug
post May 29 2012, 03:54 PM

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QUOTE(Barack Obama @ May 29 2012, 03:39 PM)
I had a satanic that game but no assault.
Can u explain how much dmg can assault protect against the return dmg? Is it based on the armor?
How much dmg does 1 armor protect against?
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http://www.playdota.com/mechanics/damagearmor

Every armor point adds an additional 6% of your maximum HP to your EHP.

Return damage deals physical damage so having let say 60% armor will reduce the return damage by 60%?
sasaug
post May 29 2012, 11:35 PM

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Eclub is ok. Eclub gave me server and giving me more server and now I got 50 DOTA2 key from Eclub also.

EClub sure ok xD
sasaug
post May 31 2012, 04:30 PM

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Ok farming up for Dota 2 Economy. Unusual parts!!
sasaug
post May 31 2012, 05:35 PM

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QUOTE(bobohead1988 @ May 31 2012, 05:25 PM)
user posted image

Hat of all years
pretty sure they gonna add jigglebones into it
*
http://wiki.teamfortress.com/wiki/Hat_of_U...lth_And_Respect
sasaug
post May 31 2012, 08:22 PM

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Didn't met a leaver since like 10-20 games ago? Rarely met 1.
sasaug
post Jun 1 2012, 10:08 AM

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There will be a drop cap every week certainly, reset around Wed midnight.
sasaug
post Jun 1 2012, 01:48 PM

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QUOTE(yijinchua @ Jun 1 2012, 01:45 PM)
Kinda like tf2, the more u play, the more u get but there's a limit for every week. It resets on wednesday mightnight if Im not mistaken
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If it's based on TF2 one, there are something u guys had to be aware of.

It is based on time.

DO NOT leave you game running while you not playing a game/ in a server. It will still consume your limit

sasaug
post Jun 1 2012, 07:20 PM

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QUOTE(yijinchua @ Jun 1 2012, 07:12 PM)
Nono, its like TF2. The items will drop randomly after every game. Depends on your luck and how much you play.


Added on June 1, 2012, 7:14 pm
Everytime you win, you get Battle points which is kinda like exp and it has nothing to do with item loot. Yes, if you get the item, its permenant unless you buy time based items like 2X Battle points etc. If you buy directly from the store, u cant trade it for other stuff. If you looted it from games, then yes you can trade it for other stuff.
*
Store stuff is tradeable. TF2 store stuff is tradeable too. They change it not long ago but it's not craftable.
sasaug
post Jun 7 2012, 01:20 PM

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QUOTE(profpoyo @ Jun 7 2012, 01:16 PM)
Maybe looking forward to get a new QCK+ to replace my current one xD
sasaug
post Jun 10 2012, 07:58 PM

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I got 2 kunkka head already, the pirate cape thing.... =(
sasaug
post Jun 11 2012, 12:22 AM

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It's even not fair for Next.KZ, it's double elimination but they lose once, they wont get another chance. They came in with no winner bracket advantage.

Tinker, Invoker and Furion are Int hero but they hit hard too so damage not necessary come from just right click. They play sheep stick, disable you then they slowly kill you, 5 focus on 1, there is your damage. They got 3 sheep (1 is from tinker which can keep recharge) so they can disable and aim 1 by 1 without those Agi carry.
sasaug
post Jun 13 2012, 11:36 PM

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Got 3 chest already..sad..

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