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 Demon Hunter Discussion, For bow lovers!! Share your build!

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Lawolfe
post Jun 26 2012, 01:46 PM

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QUOTE(goldfries @ Jun 26 2012, 02:38 PM)
i have a bit of problem with the stats given by weapons. say I'm using Crossbow.

I have situations where I highlight the weapon in the inventory and it says lesser damage. (negative, red color) but when I put on the character, i see the damage number increase.

Why does this happen?
*
possibly Sharpshooter.
goldfries
post Jun 26 2012, 01:48 PM

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I highlighted it when SS was at 100%.

If not I will also wait until SS recharge until Crit Hit reaches 100%.
nightshade_nova
post Jun 26 2012, 01:58 PM

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QUOTE(goldfries @ Jun 26 2012, 01:48 PM)
I highlighted it when SS was at 100%.

If not I will also wait until SS recharge until Crit Hit reaches 100%.
*
Archery probably.Bow and crossbow gives different bonuses.
goldfries
post Jun 26 2012, 02:24 PM

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hrm. was comparing 2hand crossbow and 2hand crossbow.

that's why I'm puzzled. cos in Monk, no matter what I highlight also I see the stats reflected.

anyway this was just a one case thing. Still clueless.
Shadow Kun
post Jun 26 2012, 02:26 PM

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QUOTE(-Aerin- @ Jun 26 2012, 01:18 PM)
Well, I'd say if you're using it you're more concerned bout the aoe dmg which is what it's for, else DA is always the better dps choice~ haha
*
yea main reason is for the aoe but was wondering if it's good against single target as well. i wonder about it since i think i saw double yelow numbers on one enemy once yesterday. DA is good but it depends on pierce to proc which is fixed value.
-Aerin-
post Jun 26 2012, 02:27 PM

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QUOTE(goldfries @ Jun 26 2012, 02:24 PM)
hrm. was comparing 2hand crossbow and 2hand crossbow.

that's why I'm puzzled. cos in Monk, no matter what I highlight also I see the stats reflected.

anyway this was just a one case thing. Still clueless.
*
Hi, this is an issue with the quiver not being factored into the dps calculations, it's a bug that was being discussed on the DH forums, apparently they're not taking into account ur quiver when doing the comparisons, hence the disparities.


Added on June 26, 2012, 2:29 pm
QUOTE(Shadow Kun @ Jun 26 2012, 02:26 PM)
yea main reason is for the aoe but was wondering if it's good against single target as well. i wonder about it since i think i saw double yelow numbers on one enemy once yesterday. DA is good but it depends on pierce to proc which is fixed value.
*
I think i saw some number crunching threads where they were saying at 30% crit it's roughly 86% more dmg for single target, though off the top of my head I can't remember what the % increase was if you use DA instead.

This post has been edited by -Aerin-: Jun 26 2012, 02:29 PM
goldfries
post Jun 26 2012, 02:36 PM

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oh ok. another Q.

in other characters, say a monk. A 2-handed weapon will occupy both hands.

On a DH - 2-hand crossbow doesn't take up both hand space, so there's still space for quiver.

So in the case you mentioned, does it mean the quiver, though on the body, is not counted?
duabijitelur
post Jun 26 2012, 02:42 PM

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@goldfries quiver is an off-hand weapon so u can use 2h xbow with quiver/ bow with quiver biggrin.gif
-Aerin-
post Jun 26 2012, 02:44 PM

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QUOTE(goldfries @ Jun 26 2012, 02:36 PM)
oh ok. another Q.

in other characters, say a monk. A 2-handed weapon will occupy both hands.

On a DH - 2-hand crossbow doesn't take up both hand space, so there's still space for quiver.

So in the case you mentioned, does it mean the quiver, though on the body, is not counted?
*
Technically it occupies both hand spaces, cause you can't use a shield with a xbow or bow, but u can if it's a 1H xbow.
Quiver is an exception to the rule, where it's allowed no matter what.

What I mentioned is blizz messed up the comparison where they calculated ur dps as it is without the quiver, though the actual dps u are looking at *before* is with it, that's why you're getting that problem.

To make it easy, just unequip your quiver before doing comparison, then it will be accurate, or use a spreadsheet also works.
Shadow Kun
post Jun 26 2012, 03:16 PM

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QUOTE(-Aerin- @ Jun 26 2012, 02:27 PM)
I think i saw some number crunching threads where they were saying at 30% crit it's roughly 86% more dmg for single target, though off the top of my head I can't remember what the % increase was if you use DA instead.
*
i dun understand. what are you talking about? the piercing chance of hungering arrow? the damage increase of devouring arrow with each successful pierce? the amount of damage increase when you crit? the amount of spray of teeth damage?

for piercing chance of hungering arrow and damage increase of DA (devouring arrow rite?) for each pierce they are both fixed at 35% chance and 70% damage increase per pierce respectively. they are not tied to crit chance in any way.

and if you are talking about damage increase of a critical hit they are no fixed value and is dependant on gear and some skills (?) to increase it with the base value being +50% damage.

for spray of teeth the damage value is fixed at 50% of the initial hit.

sorry but i really pening lolz
-Aerin-
post Jun 26 2012, 03:22 PM

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QUOTE(Shadow Kun @ Jun 26 2012, 03:16 PM)
i dun understand. what are you talking about? the piercing chance of hungering arrow? the damage increase of devouring arrow with each successful pierce? the amount of damage increase when you crit? the amount of spray of teeth damage?

for piercing chance of hungering arrow and damage increase of DA (devouring arrow rite?) for each pierce they are both fixed at 35% chance and 70% damage increase per pierce respectively. they are not tied to crit chance in any way.

and if you are talking about damage increase of a critical hit they are no fixed value and is dependant on gear and some skills (?) to increase it with the base value being +50% damage.

for spray of teeth the damage value is fixed at 50% of the initial hit.

sorry but i really pening lolz
*
It's alot of mathcraft where they calculate the overall dps increase when

1. you use SoT, which is the 50% extra when u crit, easy enough, calculation is based on assumption of 30% crit chance most the time so they can calculate an average median of times when you proc SoT to calculate the dps increase.

2. you use DA, which is where the number crunching is, because the pierce itself has a chance to trigger another pierce for another extra 70% and so on.
So it's not actually a flat 35% chance for 70%, but more than that due to extra pierces, and they also factor in if the pierce crits or does not crit etc.

It's a giant wall of mathcraft that I dont think you want to read through, haha.

TLDR - HA always better for 1 - 2 targets,
SOT better for AoE situations but will always lose in single target dept.

Math is all done assuming 30% crit chance iirc, anything lower and it's not worth using SoT
polarzbearz
post Jun 26 2012, 03:26 PM

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It's so hard to strive a balance between Survivability and Damage sad.gif
Decided to ditch Sharpshooter and replace with Night Stalker for the proc% of recovering Discipline. Managed to survive and farm Act 3 rather comfortably, with few deaths to stupid affixes (Especially Hulking Phasebeast, having serious problem with those packs).

[attachmentid=2914288]


Added on June 26, 2012, 3:27 pm
QUOTE(Shadow Kun @ Jun 26 2012, 03:16 PM)
i dun understand. what are you talking about? the piercing chance of hungering arrow? the damage increase of devouring arrow with each successful pierce? the amount of damage increase when you crit? the amount of spray of teeth damage?

for piercing chance of hungering arrow and damage increase of DA (devouring arrow rite?) for each pierce they are both fixed at 35% chance and 70% damage increase per pierce respectively. they are not tied to crit chance in any way.

and if you are talking about damage increase of a critical hit they are no fixed value and is dependant on gear and some skills (?) to increase it with the base value being +50% damage.

for spray of teeth the damage value is fixed at 50% of the initial hit.

sorry but i really pening lolz
*
QUOTE(-Aerin- @ Jun 26 2012, 03:22 PM)
It's alot of mathcraft where they calculate the overall dps increase when

1. you use SoT, which is the 50% extra when u crit, easy enough, calculation is based on assumption of 30% crit chance most the time so they can calculate an average median of times when you proc SoT to calculate the dps increase.

2. you use DA, which is where the number crunching is, because the pierce itself has a chance to trigger another pierce for another extra 70% and so on.
So it's not actually a flat 35% chance for 70%, but more than that due to extra pierces, and they also factor in if the pierce crits or does not crit etc.

It's a giant wall of mathcraft that I dont think you want to read through, haha.

TLDR - HA always better for 1 - 2 targets,
SOT better for AoE situations but will always lose in single target dept.

Math is all done assuming 30% crit chance iirc, anything lower and it's not worth using SoT
*
One of the number-crunching thread for Hungering Arrow: here

Personally I love HA: DA for single-target DPS. The critical after few successful continuous pierce is just thumbup.gif

This post has been edited by polarzbearz: Jun 26 2012, 03:33 PM
-Aerin-
post Jun 26 2012, 03:33 PM

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QUOTE(polarzbearz @ Jun 26 2012, 03:26 PM)
It's so hard to strive a balance between Survivability and Damage sad.gif
Decided to ditch Sharpshooter and replace with Night Stalker for the proc% of recovering Discipline. Managed to survive and farm Act 3 rather comfortably, with few deaths to stupid affixes (Especially Hulking Phasebeast, having serious problem with those packs).

[attachmentid=2914288]


Added on June 26, 2012, 3:27 pm
I believe that the number-crunching thread for Hungering Arrow you were saying is this
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Bingo, that's the one, lol.

Wtf 86.7% crit rate to use SoT, lol.

How's the Night Stalker proc? I heard it's not very fantastic.
polarzbearz
post Jun 26 2012, 03:36 PM

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QUOTE(-Aerin- @ Jun 26 2012, 03:33 PM)
Bingo, that's the one, lol.

Wtf 86.7% crit rate to use SoT, lol.

How's the Night Stalker proc? I heard it's not very fantastic.
*
It was terribly shakehead.gif at first. But as I increase my base critical rate, it's just getting better and even fantasic now.

I can even ditch my +Max Discipline on my quiver now (no budget currently) to pump on other stats. Basically I can kite and regen my discipline with the help of Night Stalker, especially facing elite packs. But it would be even better if I can fork out more for +Max Discipline items so my disc can last longer (before I had to press the "OHSHIT" (Preparation) button)

From what I observe, at least 1/3 of my crit will regen my discipline. Best combo-d with multi-hitting skills (Ball Lightning) on multiple targets = thumbup.gif

This post has been edited by polarzbearz: Jun 26 2012, 03:37 PM
Shadow Kun
post Jun 26 2012, 03:36 PM

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QUOTE(-Aerin- @ Jun 26 2012, 03:22 PM)
It's alot of mathcraft where they calculate the overall dps increase when

1. you use SoT, which is the 50% extra when u crit, easy enough, calculation is based on assumption of 30% crit chance most the time so they can calculate an average median of times when you proc SoT to calculate the dps increase.

2. you use DA, which is where the number crunching is, because the pierce itself has a chance to trigger another pierce for another extra 70% and so on.
So it's not actually a flat 35% chance for 70%, but more than that due to extra pierces, and they also factor in if the pierce crits or does not crit etc.

It's a giant wall of mathcraft that I dont think you want to read through, haha.

TLDR - HA always better for 1 - 2 targets,
SOT better for AoE situations but will always lose in single target dept.

Math is all done assuming 30% crit chance iirc, anything lower and it's not worth using SoT
*
lolz ok ok i get it. im not really interested in the overall damage increase between using DA or SoT or anything. just wanna know if SoT hits the initial target or not. i get it that DA is better in 1 vs 1 situation but what i want to know is whether SoT is utterly useless in 1 vs 1 or not.

hates math. ugh.
-Aerin-
post Jun 26 2012, 03:49 PM

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QUOTE(Shadow Kun @ Jun 26 2012, 03:36 PM)
lolz ok ok i get it. im not really interested in the overall damage increase between using DA or SoT or anything. just wanna know if SoT hits the initial target or not. i get it that DA is better in 1 vs 1 situation but what i want to know is whether SoT is utterly useless in 1 vs 1 or not.

hates math. ugh.
*
Spray of Teeth: AOE is WORSE THAN BOLA SHOT ~176.9% single-target damage on average, and ~76.9% AOE damage on average, BUT ONLY ON CRITS; only use for single-target if crit rate >86.7%

^ From the thread, haha


This post has been edited by -Aerin-: Jun 26 2012, 03:52 PM
Shadow Kun
post Jun 26 2012, 03:53 PM

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QUOTE(-Aerin- @ Jun 26 2012, 03:49 PM)
Spray of Teeth: AOE is WORSE THAN BOLA SHOT ~176.9% single-target damage on average, and ~76.9% AOE damage on average, BUT ONLY ON CRITS; only use for single-target if crit rate >86.7%

^ From the thread, haha
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so it does hit the primary target?
-Aerin-
post Jun 26 2012, 04:00 PM

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QUOTE(Shadow Kun @ Jun 26 2012, 03:53 PM)
so it does hit the primary target?
*
Yeap, looks like it smile.gif

Ill give it a spin later tonight maybe and see if I can verify it
Shadow Kun
post Jun 26 2012, 04:02 PM

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QUOTE(-Aerin- @ Jun 26 2012, 04:00 PM)
Yeap, looks like it smile.gif

Ill give it a spin later tonight maybe and see if I can verify it
*
yah mebe i will try to confirm it myself as well.
xShinji
post Jun 26 2012, 07:44 PM

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Hei guys, what build do u guys normally use to farm on inf act 3?
» Click to show Spoiler - click again to hide... «



Whenever I fight those elite/champs, I hardly chunk of they hp ... is my dmg too low?



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