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 Wizard Discussion, Come, all ye arcanists

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tandoori
post Jul 4 2012, 12:46 PM

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Really cool build to share.

Build Video:
http://www.youtube.com/watch?v=GI8oC5bNmbo

My personal skills.
http://us.battle.net/d3/en/calculator/wiza...;XgW!YccYaY

Summary, build is the opposite of kiting, instead it's a CC based build that's dependant on 2 Skills (Wicked Wind and Frost Nova), 1 Perk (Critical mass), Crit % / Crit DMG, and AP Regen.

If you have geared your wizard toward this, then this build is for you. Fair warning:
DO NOT ATTEMPT if you don't have
>20 crit %
>15 ap regen.
You will die. You have been warned.

Personal stats: 38k hp, 34k dps, 33% crit, 202% crit dmg, 19 ap/crit, 1034 life per second. (All resist >150-250)

Weapon: 907 dps wand w/ 2.9% life steal

Tested 2 days, difference between kiting: 15-25 mins (farming act 2 inferno, All packs in Archive -> Belial). Higher Death rate (still not really used to it yet).

Why life steal? Cause of scalability as it procs off each mob, Life on Hit is max regardless of mobs. So to mitigate dmg, Diamond Skin will proc of CM (makes you darn close to invuln, i have no resists so DS mitigates enough dmg for me to regen).

This is the most fun I've had in D3 yet. smile.gif

Pros:
- Close to perm freeze
- Close to invuln
- No need to run back and forth the entire map. (You guys know what im talking about, right.. right??)
- FREAKING FUN.

Cons:
- Higher death % if you don't know what you're doing
- North of 100m on gear.










tandoori
post Jul 4 2012, 02:07 PM

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QUOTE(present me @ Jul 4 2012, 01:54 PM)
Hello bro u show tat video y all tat no cooldown at all tat is not real Diablo man.. did u know the twisters I press 60 arcane power, how come can press so much ?
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Critical Mass is proc'ing. CM reduces 1s from cooldown on every crit. They nerfed this before 1.03. As of 1.03, its been brought back.

Because of high crit and WW stacking, AP return ~ 15-20 per crit. Hence infinite ap.

This post has been edited by tandoori: Jul 4 2012, 02:08 PM
tandoori
post Jul 4 2012, 05:21 PM

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QUOTE(Goblinsk8er @ Jul 4 2012, 02:43 PM)
Higher death rate? No wonder you are dying so much.

Dude you are doing it wrong man...REALLY REALLY WRONG.
1st of all, Life Steal only gains 20% effect in Inferno. 2.9% x 0.2=0.58%

2nd thing, Life on Hit does procs off from multiple mobs but it is limited by its co-efficient depending on the skill. But the nett gain is waaay waayy higher than Inferno Life Steal. (Lazy to explain the maths here, google yourself)

3rd thing, You are technically standing in melee range most of the time, WHERE THE HELL IS THE "BLUR" PASSIVE?!

4th thing, Since you are standing in melee range for nova most of the time, expect to face a lot of dmg from molten/plagued/desecration etc. Force Armor DOES NOT save you from any of this damage since this dmg is done per tick.
It is PRISMATIC ARMOR you are looking for.

5th thing, ASTRAL PRESENCE? Really? You are already having close to infinite AP from crits from Energy Twister and Chain Reaction explosive blast. Having Astral Presence is redundant.

6th thing, As i mentioned earlier, this is essentially a tank build. (Since you are standing close range). You need more than 150-250 resist to survive. 500 is bare minimum.

1 thing i need to add about this build is knowing which skills trigger casting animation and global cooldown,
That split second can mean life and death for this build.
Don't simply spam Frost Nova as you like. (especially when you are moving around or mobs are moving around, making critical mass hard to proc off from twister) Wait for mid attack animation and interrupt attacks.
*
Second day change from primary kite / nuke build to this close range. What'd you expect. Gimme a break la. wink.gif

with 5 mobs, life steal heals upward of 2k with 80k, lower than average, (0.0058x80,000x5=2330) crits proc'ed of EB. LoH heals max dependant on max LoH, but yes LoH benefits come from single targets well. LS benefits much from multiple targets, which this build is intended for. I took the risk and went LS, so far it's been sufficient. I'm no tank build, but enough to mitigate reflect.

Haven't had much time to fine tune yet. Tried swapping presence with blur, realized more AP is better. 19 wasn't sufficient. Prolly due to spamming from panic attacks.

Yeah, thanks for pointing out FA.

Haha, precisely, so far this makes the game an insane adrenaline rush.


tandoori
post Jul 6 2012, 11:07 AM

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QUOTE(Goblinsk8er @ Jul 5 2012, 03:34 PM)
The thing about Chain Reaction is it stacks and it has zero casting animation/time.

You can 2-3 Chain Reactions going off at the same time. (That is a total of 3x3=9 explosions going off within 1.5sec)

One thing i dont like using Chain Reaction is it limits your playing style to melee range. You will have big trouble facing mobs like champion Wasp Packs, champion packs with Fire Chains etc.

I prefer to use the Critical Mass build with Venom Hydra as backup.
You can kite problematic champion packs with bad affixes with Venom Hydra.
Just max range frost nova the mobs and spam twisters while running around the hydra.
Its basically like the old Hydra/Blizzard spec. Just that this "blizzard" doesn't slow lol.
*
Totally liking where you're going with this. Was thinking of putting in Hydra some way. Link your build?

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