How much damage you guys deal for Electrocute? Which skills INT affect better?
I only get around 50 damage for Electrocute at lvl 19.
Wizard Discussion, Come, all ye arcanists
Wizard Discussion, Come, all ye arcanists
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May 16 2012, 12:49 PM
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#1
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How much damage you guys deal for Electrocute? Which skills INT affect better?
I only get around 50 damage for Electrocute at lvl 19. |
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May 17 2012, 08:25 PM
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#2
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I solo final boss with wizard using
- Diamond Skin - Activate this when you're in pinch or you want to combo with Disintegrate. - Magic Weapon - - Hydra - Bosses hurts alot from this. Really. - Disintegrate - Main skill to kill boss. - Archon - When the boss is dieing use this at a far distance and use your laser. - Teleport - Tele away whenever your diamond skin is on CD My weapon is a double handed wand around 67dps + 15% increase damage + add life per kill + other stats. My total damage is 804. (with Magic weapon up) - this is not included my INT. INT is around 700. So, magic has 700% increase damage. Wiz is of course weak. If you feel like you're dieing too much, throw your INT armor and get those with + VIT (around 60+) which will give you about 1k health. This post has been edited by Nels: May 17 2012, 08:25 PM |
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May 17 2012, 09:23 PM
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#3
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QUOTE(shojikun @ May 17 2012, 09:15 PM) That's is true that +Str increases your armor. But, wizard have a skill called Energy Armor which increase your Armor by 65% and I still find it useless because I still need Diamond skin to survive.Just IMO, wizard don't really benefits from the extra armor. It's better for you to go for Shield with a decent 'damage block'. I have over 1500 armor with Energy Armor but I still die easily without Diamond skin. Well this is for Solo mode btw (: |
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May 18 2012, 03:42 AM
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#4
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QUOTE(Sophiera @ May 18 2012, 01:25 AM) Item with Magic Find stats/Gold FindQUOTE(shojikun @ May 17 2012, 09:32 PM) well for solo, i do not tank, that what are templars are there for althou sometime they are vvery useless, i mostly just hit and run, with freeze and force wave when im in pinch. Oh yes I do that too early in the game (: Well you're right. With a tanker, those extra armor are benefitial. Less damage receive, more survival survivability since you don't need the extra health, its better to go for armor.On a side note, Wave of force deals out a crazy amount of damage. Especially chances on getting critical magic hit. Anyone notice? |
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May 19 2012, 11:59 AM
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#5
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May 19 2012, 01:50 PM
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#6
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QUOTE(Redcross @ May 19 2012, 12:37 PM) HP is not that all to it. Once you reach a certain level, you would've a familiar with ancient rune, energy armor with energy tap rune, meteor with comet rune, Diamond skin with enduring rune- around 1.8k armor + 1500 damage + 1000 int + proper critical hit damage increase items = 9-12k damage of meteor storm. you will be awesome in nightmare |
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May 19 2012, 04:09 PM
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#7
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May 20 2012, 01:58 AM
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#8
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I solo without any mercenaries. (reason because I usually play with a team of 4 with my buddies) - Solo if only they're not around.
I find it pretty much good with this skill build. One thing because I deal tons of damage with Meteor and Disintegrate and I able to teleport away + clones everytime needed. Eg : A mob trying to hit me, I teled away with clones distracting him I cast Meteor + Disintegrate. When he tries to go for me, I activate Diamond skin + Disintegrate (usually this finishes it) if you're hit - usually bosses in nightmare or hell mode or inferno will deal you more then 15% damage to you per hit this immediately reset your teleport skill so you can teleport again and repeat all the steps Here is my build. » Click to show Spoiler - click again to hide... « Currently in Hell Act 1. |
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May 21 2012, 07:20 PM
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#9
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May 21 2012, 08:31 PM
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#10
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May 21 2012, 10:49 PM
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#11
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QUOTE(stinger @ May 21 2012, 09:32 PM) I'm still wondering if staff is better than wand (or vice versa) , the DPS difference is quite obvious. In diablo3 forum some even use 2 hand axe 2 hand weapon are usually stronger then 1 handed. Unless you found a good 1 hand weapon with a strong DPS. Wizard need Damage over Int so more damage more powerful your spells will be. But never neglect your INT of course (:and btw do you guys could stand and disintegrate in harder(inferno / hell) mode? I found myself running / kiting all the time when solo-ing of course You can use any weapon as long it is strong But of course the wizard style is Wiz Hat + 1 hand staff + Source |
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May 21 2012, 11:28 PM
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#12
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Finally inferno..i hate hell.
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May 21 2012, 11:54 PM
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#13
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May 22 2012, 01:14 AM
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#14
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May 22 2012, 03:14 AM
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#15
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May 22 2012, 01:25 PM
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#16
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the best combo in inferno, frost hdyra + Blizzard with unreletting storm?
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May 22 2012, 02:09 PM
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#17
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May 22 2012, 03:04 PM
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#18
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May 22 2012, 04:43 PM
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#19
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Better understanding of how Wizard damage is calculated is through the post that TS stated in first page. Its very clear.
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May 22 2012, 05:09 PM
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#20
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QUOTE(phoenixxx @ May 22 2012, 04:54 PM) hey guys, for those of u struggling in hell difficulty, i've stumbled upon a build that works quite well (in fact tried it out before server went down) - i stopped dying and cleared some maps in act 2 where previously was almost impossible. even managed to clear those invuln minion mobs, etc. Exactly my build right now but I did it without using the signature spells + arcane recovery per attack. Its viable and I believe it will works even more wonder if I added the signature spell as well.try it out (will post in 1st page as well) of coz u dont have to follow 100% (i made some slight modification to it as well) http://us.battle.net/d3/en/forum/topic/5149148693?page=1 Added on May 22, 2012, 4:58 pmand i just realized i also forgot to take the templar along. this build is amazing as far as i can tell for now (around 1 hr of testing) Thou I'm using it in Inferno mode it should be a lot better in Hell. |
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