QUOTE(tandoori @ Jul 4 2012, 12:46 PM)
Really cool build to share.
Build Video:
http://www.youtube.com/watch?v=GI8oC5bNmboMy personal skills.
http://us.battle.net/d3/en/calculator/wiza...;XgW!YccYaYSummary, build is the opposite of kiting, instead it's a CC based build that's dependant on 2 Skills (Wicked Wind and Frost Nova), 1 Perk (Critical mass), Crit % / Crit DMG, and AP Regen.
If you have geared your wizard toward this, then this build is for you. Fair warning:
DO NOT ATTEMPT if you don't have
>20 crit %
>15 ap regen.
You will die. You have been warned.
Personal stats: 38k hp, 34k dps, 33% crit, 202% crit dmg, 19 ap/crit, 1034 life per second. (All resist >150-250)
Weapon: 907 dps wand w/ 2.9% life steal
Tested 2 days, difference between kiting: 15-25 mins (farming act 2 inferno, All packs in Archive -> Belial). Higher Death rate (still not really used to it yet).
Why life steal? Cause of scalability as it procs off each mob, Life on Hit is max regardless of mobs. So to mitigate dmg, Diamond Skin will proc of CM (makes you darn close to invuln, i have no resists so DS mitigates enough dmg for me to regen).
This is the most fun I've had in D3 yet.

Pros:
- Close to perm freeze
- Close to invuln
- No need to run back and forth the entire map. (You guys know what im talking about, right.. right??)
- FREAKING FUN.
Cons:
- Higher death % if you don't know what you're doing
- North of 100m on gear.
Higher death rate? No wonder you are dying so much.
Dude you are doing it wrong man...REALLY REALLY WRONG.1st of all, Life Steal only gains 20% effect in Inferno. 2.9% x 0.2=0.58%
2nd thing, Life on Hit does procs off from multiple mobs but it is limited by its co-efficient depending on the skill. But the nett gain is waaay waayy higher than Inferno Life Steal. (Lazy to explain the maths here, google yourself)
3rd thing, You are technically standing in melee range most of the time, WHERE THE HELL IS THE "BLUR" PASSIVE?!
4th thing, Since you are standing in melee range for nova most of the time, expect to face a lot of dmg from molten/plagued/desecration etc. Force Armor DOES NOT save you from any of this damage since this dmg is done per tick.
It is PRISMATIC ARMOR you are looking for.
5th thing, ASTRAL PRESENCE? Really? You are already having close to infinite AP from crits from Energy Twister and Chain Reaction explosive blast. Having Astral Presence is redundant.
6th thing, As i mentioned earlier, this is essentially a tank build. (Since you are standing close range). You need more than 150-250 resist to survive. 500 is bare minimum.
1 thing i need to add about this build is knowing which skills trigger casting animation and global cooldown,
That split second can mean life and death for this build.
Don't simply spam Frost Nova as you like. (especially when you are moving around or mobs are moving around, making critical mass hard to proc off from twister) Wait for mid attack animation and interrupt attacks.