ZeneticX#1312
Witch Doctor Discussion, lets share our builds, guide & form-play
Witch Doctor Discussion, lets share our builds, guide & form-play
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May 15 2012, 12:34 PM
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#1
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All Stars
12,412 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
ZeneticX#1312
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May 15 2012, 12:46 PM
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#2
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All Stars
12,412 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
Ooh Eeh Ooh Ah Aah Ting Tang Walla Walla Bing
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May 15 2012, 01:13 PM
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#3
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All Stars
12,412 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
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May 15 2012, 04:40 PM
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#4
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All Stars
12,412 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
DOCTORS ! y so quiet
every1 fighting the terror 37 boss ? |
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May 16 2012, 03:10 AM
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#5
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All Stars
12,412 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
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May 16 2012, 11:44 PM
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#6
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All Stars
12,412 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
whats a good skill setup for a lv 10 onwards WD
This post has been edited by ZeneticX: May 16 2012, 11:44 PM |
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May 17 2012, 12:21 AM
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#7
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All Stars
12,412 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
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May 17 2012, 04:11 AM
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#8
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All Stars
12,412 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
stopped at lv 15 today. any comments on skill ? » Click to show Spoiler - click again to hide... «
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May 17 2012, 08:24 PM
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#9
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All Stars
12,412 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
QUOTE(icycokes @ May 17 2012, 08:17 PM) This character sucks. Been using it since the launch of the game and I've died more than 10 times. I'm on level 14 now. try to position ur character as far away from the target, then use the skills, you will realize how far the range isBoth the hero and its pets are too vulnerable. Most of the skills are short ranged (meaning you have to stand very close to the enemies). Mana simply not enough (Although the regenerationt rate is fast, but it's not fast enough to cast spells to beat enemies). CD for certain spells are too long. Hope it gets better at late game. however some skill will require you to be near the position of the mobs, like soul harvest |
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May 17 2012, 08:41 PM
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#10
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All Stars
12,412 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
QUOTE(monza84 @ May 17 2012, 08:27 PM) Grasp them first (slow em down)...blow some darts and let ur dogs do their thing, and then end it with charger i replace this with fire bats (dire bats rune). longer range, higher dmg, and less mana costQUOTE(icycokes @ May 17 2012, 08:28 PM) I haven't learned alot of skills. I think I've only learned 5? But at least 3 of them you need to stand real close. i dun use fear personally because i see it have less use now early game, without the runes1 of them is the summon a green decomposing corpse thing. It's powerful but can you imagine the range? You basically need to stand just right in front of the monster to get it working. Another 1 is fear. Range is a little farther than the green corpse skill. But still need to be very close to the enemies. Short effect, LONG CD. my main skills - dogs (rabib dogs rune), soul harvest (swallow your soul rune), grasp ( eel rune), darts (splinters rune), and fire bats (dire bat rune) all above mentioned is on lv 15 onwards. might change a bit when more runes become available can refer here http://us.battle.net/d3/en/calculator/witc...#33;Y!aaaaZ This post has been edited by ZeneticX: May 17 2012, 08:45 PM |
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May 17 2012, 08:50 PM
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#11
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All Stars
12,412 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
QUOTE(monza84 @ May 17 2012, 08:44 PM) its based on attack speedbtw any1 of you have personal opinions on any skills/runes which is completely useless? and state your reason y u would skip the skill and wont bother using it at all This post has been edited by ZeneticX: May 17 2012, 08:56 PM |
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May 18 2012, 05:49 AM
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#12
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All Stars
12,412 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
stop at lv 24 today. end result of the day -
» Click to show Spoiler - click again to hide... « my skill build - http://us.battle.net/d3/en/calculator/witc...3;bd!.ZaZ.a dogs and gargantuan should always be following you. u may need to resummon dogs once in a while because they die easily, but the gargantuan dude is a total tanker as for my skill setup. this is my way of playing for clearing group of mobs, cast locust swarm 1st, then throw a jar of spider queen (1 is enough, since that's the limit anyway), then proceed to spam your firebombs from afar. your dogs, spider queen and gargantuan will do the job. take note of your spider queen and dogs, resummon if necessary you can also spam locust swarm, because of its high damage and it jumps to other enemies. but pay attention to your mana if you ever drop below 50% hp, and if there's still mobs around, walk in and cast soul harvest immediately. with the siphon rune, it heals you instantly to full health hopes this help some of you in doubt of skill usage This post has been edited by ZeneticX: May 18 2012, 06:00 AM |
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May 18 2012, 12:15 PM
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#13
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All Stars
12,412 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
QUOTE(SweetPuff @ May 18 2012, 09:49 AM) Spiders seems like a safer option compared to frogs though. With frogs, you gotta be closer. Got a few times I get trapped by spells, which will probably be death for my WD in higher difficulties. need to be as near as possible for soul harvest to workStill can't figure out Soul Harvest (no runes for it yet tho). Do I need to stand near corpses or something? Added on May 18, 2012, 9:53 amOne thing that is really nice about leaping spiders. You can cast them around corners. They're like homing missiles. You stay safe from enemy projectiles, your dogs and ghoul hands tie up the mobs so you can continue to spam. QUOTE(Killerjeff88 @ May 18 2012, 11:57 AM) definitely pump more int if you can |
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May 18 2012, 12:17 PM
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#14
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All Stars
12,412 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
i find firebomb to be a pretty useful skill even on the level u got it , without runes
it cost just 5 mana, which means its spammable, have AOE dmg, and u can spam it from afar like darts |
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May 18 2012, 02:53 PM
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#15
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All Stars
12,412 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
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May 18 2012, 03:45 PM
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#16
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All Stars
12,412 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
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May 19 2012, 03:52 AM
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#17
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All Stars
12,412 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
alas reach lv 30 today
keep pumping my int lol » Click to show Spoiler - click again to hide... « |
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May 19 2012, 10:10 PM
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#18
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All Stars
12,412 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
QUOTE(Azurues @ May 19 2012, 02:09 PM) int is gonna be quite useless later on in nightmare/hell if you can't take hits owh shit i've sold and destroyed bunch of vitality stuffs the amount of HP/armor you have later on plays important role even when i have 9k hp at nightmare mode, i still die quite easily/quickly compare to normal mode where the entire act i never even died once |
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May 20 2012, 03:35 AM
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#19
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All Stars
12,412 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
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May 23 2012, 04:08 AM
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#20
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All Stars
12,412 posts Joined: Jan 2008 From: KL - Cardiff - Subang - Sydney |
bought out this ceremonial dagger for 15k at auction house, the ruby i add myself. good price ?
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