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Monk Discussion, guides, opinions and builds for Monk!
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dagnarus
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May 29 2012, 02:29 PM
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QUOTE(yuhhaur @ May 29 2012, 02:28 PM) Holy sh-- dagger you have there. good enough for 47 to last till 54 or so then u can get some other weapon  Added on May 29, 2012, 2:31 pm nah my weaksauce monk, lvl 56. act 2 hell still lol This post has been edited by dagnarus: May 29 2012, 02:31 PM
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dagnarus
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May 29 2012, 02:38 PM
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QUOTE(yuhhaur @ May 29 2012, 02:36 PM) is the resistance capped at 235?  nope, dont think got a cap
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dagnarus
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May 29 2012, 02:58 PM
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QUOTE(skincladalien @ May 29 2012, 02:53 PM) 11k dps still weak? i am same act 2 hell only 4.5k dps weak as in vs elites/champs still need to run around like a little girl. i really hate that lol. i jsut upgraded my res, see if i can stand still and fight, or need to cabut ...
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dagnarus
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May 29 2012, 03:25 PM
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QUOTE(icecolddamncold @ May 29 2012, 03:13 PM) bro!!!! god items u hv there.. any similiar set of eq that u want to let go so hard to look for items as balanced as urs.. always hv to compromise sth else  and ur dmg pls pls help me this poor monk out.. im lvl 51 just enter hell mode Strenth 575 Dex 1013 Int 240 Vit 465, HP 14k only Armor 2474 Damage 1.7k All resist 134 Dodge 30.1%  eh why la your dmg so low O.o you use dual wield or single and shield? you should hit AH mang. best way forward
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dagnarus
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May 29 2012, 04:00 PM
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QUOTE(skincladalien @ May 29 2012, 03:27 PM) posting up my screen as i always complain low dps  » Click to show Spoiler - click again to hide... « wahhhh 14k hp O.o why do u use 2-hand? so slow :/ try 1 hand 1 shield (with vit and dex, also socketed) sure better result
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dagnarus
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May 30 2012, 10:36 AM
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QUOTE(mistabean @ May 30 2012, 09:49 AM) hmmm, the change for boon of protection is now in, according to the patch notes. It is now named Boon of Inspiration, and gives you life on hit whenever you have Mantra of Healing on you. weaksauce skill though, give ya ~180 hp per hit at lvl 56
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dagnarus
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May 31 2012, 09:31 AM
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adoi inferno so hard, time to reroll something else, from the look of it would be wizzie
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dagnarus
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May 31 2012, 12:37 PM
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just tweak my build a bit, now i'm having less dps, only at 10k, but with 800 hp leeched per hit. surviving better, but it sucks when i have to have all 4 defensive skills on my tab + mantra & 100 fist... killing is so slow LOL but i manage to hang in there.
funny how i survived better with 2weapon rather than weapon + shield
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dagnarus
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May 31 2012, 12:50 PM
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QUOTE(ghoss @ May 31 2012, 12:42 PM) same bro ~~ Dual wielding is the way to go ~ we need Life on hit i think if i have 2k life on hit then it should be awesome to tank again. am gonna respec my skills to have the monsters reduce dmg after hit as well, i think we have 25 tanking in inferno XDthis. LOL. loaded with defence, but i think monk can solo rather easily This post has been edited by dagnarus: May 31 2012, 12:51 PM
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dagnarus
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May 31 2012, 01:12 PM
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QUOTE(cyruz13 @ May 31 2012, 12:53 PM) dagnarus and ghoss whats your guys punya HP in Inferno? 34k basic. not buffing, so it is as it is, 10k dps, 600 life per hit 2% dmg to life, 200 res all, 3.3k armor. after the skill tweak i'm able to tank multiple normal mobs no problem but with the huge dmg reduction elite is taking some time but doable
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dagnarus
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Jun 2 2012, 11:31 AM
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i'm saying bye bye to my monk for now, playing wizzies sure is syiok  not sure till later level only reached 30 today but the skills are insanely beautiful and intimidating
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dagnarus
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Jun 3 2012, 04:44 PM
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any class can survive in inferno with good strategy + good gear, i rerolled to wizard to farm better and buy gear for my monk. i know i'll be back later
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dagnarus
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Jun 6 2012, 11:41 PM
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seriously guys, monks got plenty of dmg reduction skill. even my monk wearing dumb gears can solo pretty well in act I inferno
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dagnarus
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Jun 6 2012, 11:43 PM
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QUOTE(Quazacolt @ Jun 6 2012, 11:42 PM) forgot to quote posts i read previously about act I inferno survival of monks XD
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dagnarus
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Jun 7 2012, 12:51 AM
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QUOTE(deodorant @ Jun 7 2012, 12:45 AM) go to act ii then come back and tell us whether you would like to change your statement on inferno survivability. in any case patch 1.03 they're reducing act ii incoming damage ... time to do a monk dance lol thats' why i specifically say act 1 inferno, not inferno in general
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