Welcome Guest ( Log In | Register )

Bump Topic Topic Closed RSS Feed
14 Pages  1 2 3 > » Bottom

Outline · [ Standard ] · Linear+

 LYN STREET FIGHTER V Thread V6, Rise Up!

views
     
TShahli9
post May 10 2012, 08:56 PM, updated 10y ago

Getting Started
**
Junior Member
284 posts

Joined: Mar 2009


user posted image

Welcome to the LYN Official Street Fighter Thread

Street Fighter V (ストリートファイターV Sutorīto Faitā Faivu?) is a fighting video game published by Capcom, who co-developed the game with Dimps. It is the fifth main numbered entry in the Street Fighter series. The game was released in February 2016 for Microsoft Windows and PlayStation 4,[2] with a later release on Linux, and will feature cross-platform play between the Windows and PlayStation 4 versions.

Street Fighter V carries on the side-scrolling fighting gameplay of its predecessors, in which two fighters use a variety of attacks and special abilities to knock out their opponent. The game features the EX gauge introduced in Street Fighter III, which builds as the player lands attacks and can be used to either power up special moves or perform super combos known as Critical Arts, although the Focus Attacks from the previous game have been removed. New to this game is the "V-Gauge", which builds as the player receives attacks and adds three new techniques: V-Skills, V-Reversals, and V-Triggers. V-Skills are special attacks unique to each fighter; for example, Ryu can parry an attack while M. Bison can reflect projectiles, some of which build V-Gauge when successfully performed. V-Reversals allow players to use a section of the V-Gauge to perform a counter move whilst being attacked. Finally, V-Triggers use the entire V-Gauge to allow the player to perform a unique ability, such as a temporary damage boost for Ryu's energy balls or added hits to Chun-Li's attacks. Additionally, the Stun Meter, which has been present since Street Fighter III, is made visible under the health bars in this game. The Stun Meter increases when receiving consecutive attacks and will cause the player to become stunned if filled; thus, it encourages players to play offensively when the opponent's Meter is close to full. The game also features interactive arenas, showcasing special animations when a player is defeated in a certain part of the arena.

Official Website : http://streetfighter.com/

Full CG Trailer


This post has been edited by hahli9: Feb 19 2016, 03:42 AM
TShahli9
post May 10 2012, 09:02 PM

Getting Started
**
Junior Member
284 posts

Joined: Mar 2009


Player List
No. LYN CFN Steam
01. cyborgr KongEng KongEng
02. Ji3MOON Ji3MOON Ji3MOON
03. spawny Spawny -
04. memphiz_zero88 MemPhiZ88 memphizzx
05. hahli9 hahli9 hahli9
06. sai86 sai861212 sai861212
07. Mazur mazur1985 seehou1985
08. noRightClick UuuMaq umaque127
09. kyap symaxl kyap
10. Dinofish Dinofish dinofish
11. madballs madballs madballs
12. terryforever terryforever terryforever84
13. sniperz RollsRoyce89 Royce
14. Akisusu AkiSera aKi
15. Currylaksa Currylaksa Curry
16. Boogalogist Boogalogist Boogalogist
17. nucipher nucipher -
18. Rei7 EliRei -
19. kianweic kianweic kianweic
20. Moonflown Moonflow B l u e M o o n
21. officio Officio -
22. Xaphier Xaphier -



Please PM me to add

LYN Steam Group

USFIV Malaysia Steam Community

LYN Player YouTube/Stream
» Click to show Spoiler - click again to hide... «


Recommended Links
» Click to show Spoiler - click again to hide... «


This post has been edited by hahli9: Mar 15 2016, 10:37 PM
TShahli9
post May 10 2012, 09:12 PM

Getting Started
**
Junior Member
284 posts

Joined: Mar 2009


Engine.ini Quality Tweaks:
QUOTE
In order for tweaks to the .ini to work, you can copy desired lines from:

\steamapps\common\StreetFighterV\StreetFighterV\Intermediate\Config\CoalescedSourceConfigs\Engine.ini

to:

\Users<username>\AppData\Local\StreetFighterV\Saved\Config\WindowsNoEditor\Engine.ini.

The second Engine.ini is the one which affects your game. Make it "Read Only" after your additions.
Here are some recommended tweaks:


CODE

[SystemSettings]
r.VSync=0


Vsync adds noticeable input lag, so this tweak disables it. A must for 120hz monitors, but still useful for 60hz.


CODE

[Audio]
MaxChannels=128


Depends on your sound card, but many can go above the default of 32.


CODE

[/Script/Engine.Engine]
bUseBackgroundLevelStreaming=False


This disables texture pop-in which seems to happen on some stages. Uses more vRAM.


CODE

[/Script/Engine.Engine]
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=60))


The game may microstutter, even at a "solid" 60fps. For some reason, lowering the minimum smoothed framerate from 60 (to 5 in this case) eliminates this for me. Worth trying if you have the same issue.
If you find anything else worth editing, note them here. I tried to get the game to run at 120fps, but the speed is tied to fps like in all other fighting games. Pretty confusing, since in SFIV you could have the option of "fixed" framerate which allowed the graphics to run at a different (lower) speed than the game.

Change language to English
Run the game once, then to Engine.ini, add:

CODE

[Internationalization]
Culture=en

Ports to Forward
QUOTE
TCP: 80, 443, 20002, 30840, 30850, 30870
UDP: 30840~30859, 30870~30879
This post has been edited by hahli9: Feb 28 2016, 01:18 AM
TShahli9
post May 10 2012, 09:16 PM

Getting Started
**
Junior Member
284 posts

Joined: Mar 2009


Reserved Just in Case!

This post has been edited by hahli9: Feb 19 2016, 03:43 AM
TShahli9
post May 10 2012, 09:18 PM

Getting Started
**
Junior Member
284 posts

Joined: Mar 2009


Reserved Just In Case
TShahli9
post May 10 2012, 09:50 PM

Getting Started
**
Junior Member
284 posts

Joined: Mar 2009


QUOTE(sandbox @ May 10 2012, 09:49 PM)
Congrats on V6~!~!~!

Finally!!! hehe
*
Yeah I just didn't want to take responsibility of the thread. But I thought since my summer vacation is coming up soon so eh whatever sweat.gif
TShahli9
post May 11 2012, 06:33 AM

Getting Started
**
Junior Member
284 posts

Joined: Mar 2009


QUOTE(MaxSteR88 @ May 11 2012, 05:47 AM)
Woot... nice on the page hahli...ill be having semester break starting tmr and will be back to SF Saturday night perhaps.
Hope to play with you all again biggrin.gif

thumbup.gif
*
I'll only be back on 4th of June though. And by that time I think all SFxTK already. Plus, gotta learn how to use my stick.
TShahli9
post May 12 2012, 04:51 AM

Getting Started
**
Junior Member
284 posts

Joined: Mar 2009




A couple of matches. With a bonus clip at the end.
TShahli9
post Jun 4 2012, 05:56 PM

Getting Started
**
Junior Member
284 posts

Joined: Mar 2009


Okay, back in Malaysia! COME AT ME, BRO.
TShahli9
post Jun 4 2012, 08:31 PM

Getting Started
**
Junior Member
284 posts

Joined: Mar 2009


QUOTE(SemiSweet @ Jun 4 2012, 06:16 PM)
Set time Plz sad.gif
*
Tomorrow I will play after lunch for a bit (1-3 or so) and dinner (7 onwards).
Gonna sleep today. Jetlag~

This post has been edited by hahli9: Jun 4 2012, 08:32 PM
TShahli9
post Jun 5 2012, 02:04 PM

Getting Started
**
Junior Member
284 posts

Joined: Mar 2009


QUOTE(maxwongsauwei @ Jun 5 2012, 12:28 PM)
i will play every Tuesday night as is D3 Maintenance time whole night, hence u will see a lot of old leg surface Tuesday night. if 1 2 find leg, be sure is Tuesday~~~~~~~
*
hokai, setel!
TShahli9
post Jun 8 2012, 01:23 PM

Getting Started
**
Junior Member
284 posts

Joined: Mar 2009


QUOTE(TheProphecy @ Jun 8 2012, 11:53 AM)
Yea GG. I still got a lot to work on my SF skills tongue.gif
*
You need to work on your anti air! smile.gif
TShahli9
post Jun 8 2012, 08:09 PM

Getting Started
**
Junior Member
284 posts

Joined: Mar 2009


QUOTE(bashir3 @ Jun 8 2012, 04:18 PM)
Hi Guys,

I went looking for Super Street Fighter 4 AE in the retail stores around Klang Valley but all had no stock. Is buying the Steam version the same as the retail one ? I saw in Steam they just mentioned as Street Fighter 4 and not Super Street Fighter 4 AE thus was a bit worried.
*
SSFIVAE not available on Steam in our region.
Last time I had to gift my friend the game when I was in the UK. doh.gif
TShahli9
post Jun 9 2012, 08:53 PM

Getting Started
**
Junior Member
284 posts

Joined: Mar 2009


QUOTE(bashir3 @ Jun 9 2012, 08:32 PM)
So far haven't had any luck finding any shop who have it in stock. Tried even the lowyat sellers who have it on their sale page but when called them they said the same. Anyone have any ideas? Prefer to get a retail version rather than to download.
*
Don't think you have much of a choice at this point.
TShahli9
post Jun 10 2012, 08:20 AM

Getting Started
**
Junior Member
284 posts

Joined: Mar 2009


QUOTE(bashir3 @ Jun 9 2012, 11:05 PM)
My best option at the moment is to buy it from Amazon. They are currently selling it for USD20.00 which looks like a good deal.
*
Go for it then lol


Added on June 10, 2012, 1:10 pmWow, played with Domo just now... good read man, knew I was going to backdash, wait for it then ULTIMATE ATOMIC BUSTERRRRR asdasd

This post has been edited by hahli9: Jun 10 2012, 01:10 PM
TShahli9
post Jun 11 2012, 06:24 AM

Getting Started
**
Junior Member
284 posts

Joined: Mar 2009


QUOTE(supfinal @ Jun 11 2012, 04:28 AM)
Lets play SF3 on SUPERCADE!!!
Just finish Install all teh roms..
use to play this on GGPO but they dont support sf3 anymore...

test out the latency... sofar all capcom games and side scrolling game like metal slug and final fight no lags
but KOF lags so much... but the opponent from brazil.

the one on youtube I fight with player from maxico no lags but movement feel kinda heavy.
so if anyone wanna join you can install the client here:

http://damdai.com/supercade/


*
I play on mame + kaillera with my friend all the time.
It'd be quite nice to play 3s with some other peeps. tongue.gif
TShahli9
post Jun 11 2012, 08:38 PM

Getting Started
**
Junior Member
284 posts

Joined: Mar 2009


I don't think there's a friend system .___.
TShahli9
post Jun 12 2012, 09:21 AM

Getting Started
**
Junior Member
284 posts

Joined: Mar 2009


Anyone watching South East Asia Major 2012?
It is amazing~

http://www.twitch.tv/crosscounterasia
TShahli9
post Jun 12 2012, 01:59 PM

Getting Started
**
Junior Member
284 posts

Joined: Mar 2009


QUOTE(Lucifer96 @ Jun 12 2012, 12:44 PM)
LoL Xian jumping when Daigo's with an U1 up is really wtf.
I would say he won because Daigo have very little high level Gen play on his belt. I wouldn't take anything from Xian's victory though, I know myself winning with Gen is bittersweet. ><
*
Xian knows how to jump. You can't srk someone who's directly on top of you and Daigo hasn't been anti-airing very much either.
TShahli9
post Jun 12 2012, 02:13 PM

Getting Started
**
Junior Member
284 posts

Joined: Mar 2009





Not as good quality.
But I think the tournament should be finished streaming by now so you can probably watch the vod off their twitch channel.

Updated with official video.

This post has been edited by hahli9: Jun 12 2012, 04:31 PM

14 Pages  1 2 3 > » Top
Topic ClosedOptions
 

Change to:
| Lo-Fi Version
0.0409sec    0.24    7 queries    GZIP Disabled
Time is now: 7th December 2025 - 07:58 PM