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 Legend of Grimrock, old school dungeon crawler

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TSCurrylaksa
post Apr 21 2012, 12:46 PM, updated 14y ago

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Legend of Grimrock is a role-playing video game from a Finnish indie developer Almost Human. It's an old-school dungeon crawling game inspired by Dungeon Master, Eye of the Beholder or Lands of Lore. This game is rife with tough puzzles and unforgiving combat. Movement is by blocks, similar to the aforementioned classic games.

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QUOTE
Reviews

Captures everything that's fun about old-school RPGs."
4.5/5 – GameSpy

"The balance between exciting combat, thought-provoking puzzle work, and open-ended exploration is stellar."
8.5/10 – IGN

"I lost count as to how many times I threw my fist in the air and shouted, "YES!" after successfully completing a puzzle."
9.5/10 – Destructoid

"Undoubtedly the best Indie Game I have played so far and at a very very reasonable Price."
9/10 – Game Debate

"It’s bloody brilliant."
– Rock, Paper, Shotgun

Aggregate ~82%
- Metacritic
Legends of Grimrock Main Website

Can be purchased from GoG or Steam Store

This post has been edited by memphiz_zero88: Oct 24 2014, 06:09 AM
Deimos Tel`Arin
post Apr 21 2012, 03:58 PM

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graphics looks awesome.

gameplay reminds me of the fun times i had with eye of the beholder 3, lands of lore: thrones of chaos.

will buy on sale or in indie packs trolololol
TSCurrylaksa
post Apr 21 2012, 08:49 PM

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Yeah, buy on sale better.

This game is fooking hard, baru reached level 3 kena r@ped by spiders and not enough cure poison potions.
Mr.Beanster
post Apr 21 2012, 08:52 PM

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Will wait for sale biggrin.gif
alex82
post Apr 22 2012, 10:32 AM

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New updates from steam

Here is the complete changelog:
- vsync is enabled by default
- borderless windows are no longer topmost
- pressing ESC closes character sheet
- fixed unlimited frost arrow exploit
- improved display resolution auto-detection at first launch
- fixed a couple of typos and broken english
- removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly)
- quick save/load
- volume sliders
- to avoid confusion autosave & quicksave slots can’t be renamed anymore
- adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays
- invert horizontal mouse option
- camera bobbing option (only available by editing the config file manually)
- configurable tooltip delay (only available by editing the config file manually)
- frame rate limiter (set to 120fps but can be changed by editing the config file)
- custom character portraits
- bug fix: very long map marker notes without spaces in them causes the automap to crash
- bug fix: editing a map marker that is on the same exact spot as a marker on the other map page edits them both at the same time
- bug fix: map labels are sometimes drawn partially underneath map symbols
- bug fix: topmost menu item doesn’t work reliably in high resolutions such as 2560×1440
- bug fix: wall text translations are not dismissed when right-clicking
- bug fix: inanimate objects can be backstabbed
- bug fix: projectiles go through doors in some very rare cases
- bug fix: saving the game crashes if all save game slots are full and the autosave slot is deleted or unused
- bug fix: Fighter’s Challenge doesn’t open if there’s an item in front of the door (only applies to new games, existing save games still have this bug)
- bug fix: saving the game just after the end fight creates a corrupted save that can lead to crashes and the end sequence not getting triggered correctly
- bug fix: auto pickup doesn’t pick up the correct amount of ammo in some rare circumstances
- bug fix: standing on stairs and turning with the mouse, followed by a turn using q/e keys is buggy
- bug fix: when a monster is damaged, experience point text sometimes (very rarely) flash in a square where a monster has been killed
- bug fix: trying to load a save game that has just been deleted manually from the file system (e.g. in Windows explorer) crashes the game
Cheesenium
post Apr 22 2012, 02:56 PM

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I am actually interested in this game, just that im worried that i get put off by it's old school tile controls and its incredibly punishing difficulty.

Maybe i'll just get it in sales.
Archaven
post Apr 22 2012, 06:30 PM

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Reminds me of old school Eye of Beholder. Wished i could have more time..
dezz
post Apr 22 2012, 07:12 PM

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tried it, seems fun. was looking at my cousin playing.. then saja2 wanna try. 1st slime i dunno wat to do/how to battle, ends up throwing a bunch of torches to it. XD

fablefox
post Apr 22 2012, 11:33 PM

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remind me of the dark heart of uukrul...

too bad i lost the solution letter (physical) from the original programmer or something... doh.gif
TSCurrylaksa
post Apr 24 2012, 02:02 PM

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QUOTE(fablefox @ Apr 22 2012, 11:33 PM)
remind me of the dark heart of uukrul...

too bad i lost the solution letter (physical) from the original programmer or something...  doh.gif
*
wow i never heard of that game before blink.gif
flabbyandroid
post Sep 6 2013, 09:52 PM

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hahahahaw awesome game though biggrin.gif
memphiz_zero88
post Sep 18 2014, 06:45 AM

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Legends of Grimrock 2 is now available for preorder
http://www.grimrock.net/buy/#log2

steam storepage is not up yet



This post has been edited by memphiz_zero88: Sep 18 2014, 06:46 AM
memphiz_zero88
post Oct 23 2014, 10:50 PM

My stars has gone. T_T
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