Legend of Grimrock is a role-playing video game from a Finnish indie developer Almost Human. It's an old-school dungeon crawling game inspired by Dungeon Master, Eye of the Beholder or Lands of Lore. This game is rife with tough puzzles and unforgiving combat. Movement is by blocks, similar to the aforementioned classic games.
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Reviews
Captures everything that's fun about old-school RPGs." 4.5/5 – GameSpy
"The balance between exciting combat, thought-provoking puzzle work, and open-ended exploration is stellar." 8.5/10 – IGN
"I lost count as to how many times I threw my fist in the air and shouted, "YES!" after successfully completing a puzzle." 9.5/10 – Destructoid
"Undoubtedly the best Indie Game I have played so far and at a very very reasonable Price." 9/10 – Game Debate
Here is the complete changelog: - vsync is enabled by default - borderless windows are no longer topmost - pressing ESC closes character sheet - fixed unlimited frost arrow exploit - improved display resolution auto-detection at first launch - fixed a couple of typos and broken english - removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly) - quick save/load - volume sliders - to avoid confusion autosave & quicksave slots can’t be renamed anymore - adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays - invert horizontal mouse option - camera bobbing option (only available by editing the config file manually) - configurable tooltip delay (only available by editing the config file manually) - frame rate limiter (set to 120fps but can be changed by editing the config file) - custom character portraits - bug fix: very long map marker notes without spaces in them causes the automap to crash - bug fix: editing a map marker that is on the same exact spot as a marker on the other map page edits them both at the same time - bug fix: map labels are sometimes drawn partially underneath map symbols - bug fix: topmost menu item doesn’t work reliably in high resolutions such as 2560×1440 - bug fix: wall text translations are not dismissed when right-clicking - bug fix: inanimate objects can be backstabbed - bug fix: projectiles go through doors in some very rare cases - bug fix: saving the game crashes if all save game slots are full and the autosave slot is deleted or unused - bug fix: Fighter’s Challenge doesn’t open if there’s an item in front of the door (only applies to new games, existing save games still have this bug) - bug fix: saving the game just after the end fight creates a corrupted save that can lead to crashes and the end sequence not getting triggered correctly - bug fix: auto pickup doesn’t pick up the correct amount of ammo in some rare circumstances - bug fix: standing on stairs and turning with the mouse, followed by a turn using q/e keys is buggy - bug fix: when a monster is damaged, experience point text sometimes (very rarely) flash in a square where a monster has been killed - bug fix: trying to load a save game that has just been deleted manually from the file system (e.g. in Windows explorer) crashes the game
I am actually interested in this game, just that im worried that i get put off by it's old school tile controls and its incredibly punishing difficulty.
tried it, seems fun. was looking at my cousin playing.. then saja2 wanna try. 1st slime i dunno wat to do/how to battle, ends up throwing a bunch of torches to it. XD