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 Flash timer, Pause animation then continue

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TSetsuko
post Dec 21 2005, 04:21 PM, updated 20y ago

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I know the script was here somewhere last time but it got pruned. Damnit!

Anyway, could someone please post it back up again.

Cheers.
TSetsuko
post Dec 21 2005, 04:33 PM

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nvm.. just found a neat one Ultrashock. smile.gif

CODE
var counter:Number = 10;
var intervalID:Number = setInterval(updateTimer, 1000); // 1000ms = 1 sec

function updateTimer() {
       if(counter<=0)  {
               trace("time up!");
               clearInterval(intervalID);
   play();
       } else {
               trace("coundown: "+counter--);
       }
       updateAfterEvent();
}


it even tells you the countdown in the Output window. great for checking.

cheers.
junkieG
post Dec 22 2005, 01:50 PM

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can i see ani demo? blush.gif
valho
post Dec 22 2005, 02:39 PM

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i think that was posted by me, here's the code again

put on the first frame

CODE
function startPlay () {
play();
}


put on the frame u want to pause

CODE
//pause the movie
clearInterval( quitID );
stop();
//play movie
var quitID;
quitID = setInterval(startPlay, 30000);
trace(quitID);

TSetsuko
post Dec 22 2005, 07:20 PM

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the code I have posted earlier was from Ultrashock..

screenie up.. smile.gif

This post has been edited by etsuko: Dec 22 2005, 07:26 PM


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