QUOTE(wilsonjay @ Apr 24 2012, 06:19 PM)
I feel u bro. deswai when Im playing DH, I change the normal attack key bindng to '1' and swap the skill to mouse. RPG Diablo III v4, Q2 2012, Best PC Game of the Century
RPG Diablo III v4, Q2 2012, Best PC Game of the Century
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Apr 24 2012, 06:37 PM
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#21
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Apr 25 2012, 03:31 PM
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#22
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QUOTE(AntheMz @ Apr 25 2012, 03:26 PM) MY retail price RM218 can, no problem. content is same. just that your copy will arrived 1-2 days later after the launching date . But some shop, they manage to get the SG set on the 15th oso.SG retail price RM17x (forgot how much is the actual price) I stay in MY, what if i buy SG set? |
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Apr 25 2012, 03:35 PM
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#23
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364 posts Joined: Aug 2009 |
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Apr 26 2012, 01:19 AM
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#24
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Apr 26 2012, 11:30 AM
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#25
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364 posts Joined: Aug 2009 |
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Apr 29 2012, 03:11 AM
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#26
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QUOTE(sorrowstar @ Apr 29 2012, 03:07 AM) it was hinted alot of time the repair cost starting from hell will double or tripled to the point of forcing people to be smart about dying anymore.. it was RUMORED on some forum that entering hell or inferno repair bills are reaching 200-300k(not sure how many % of durability missing, mostly 100% damaged), said by someone playing the insider beta(full content) but then RUMORED is it =) blacksmithing dont have 'repair' abilities? |
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Apr 29 2012, 02:34 PM
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#27
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364 posts Joined: Aug 2009 |
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Apr 30 2012, 05:23 PM
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#28
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QUOTE(LemoNT @ Apr 30 2012, 04:58 PM) cap ayam blue items also will have stats ma If my coop partner have more MF, then i will choose GF item to balance. Make sense isnt it?Guess his question is if you see same armor, eg: 3 boots all with 8 armor: 1) +5 *primary attribute for dmg* or +atk speed/dps 2) +5% GF 3) +5% MF. Which would you go for if you happen to find all 3? |
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Apr 30 2012, 05:31 PM
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#29
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364 posts Joined: Aug 2009 |
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Apr 30 2012, 05:48 PM
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#30
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QUOTE(LemoNT @ Apr 30 2012, 05:42 PM) Seriously wonder how Blizzard gonna handle the MF sharing issue. If i player A, yea y not i play together with player B. We can still trade unwanted item or help each other by swaping item. unless if u playing via public where most of them just MYOB.If it's divided equally between party members, the person with highest MF is at a disadvantage when he could be playing solo and have higher % MF. One might argue that other party member have more DPS and can kill faster. Even so, if the high % MF already has sufficient DPS to solo a single player game at a reasonable rate, what would make him to join in a multiplayer game then? Imagine a 2 player game: Player A - 100 DPS & 1000% MF. Player B - 150 DPS & 400% MF. If split equal = 700% MF each. if both also can solo their own games (B obviously faster than A) but not a huge margin (5min maybe? for a champion packs/boss or farm run) Would you, as player A, wanna join in a 2 player game? EDIT: Just for example purpose I'm saying boss/champion pack run. I know bout the Nephalem Valor buff QUOTE(markypcs @ Apr 30 2012, 05:42 PM) So most people will concentrate on MF/GF then. Both are important. Like me, I concentrate on MF and my fren focus on GF.What would you do with the gold? Some said they will spend it on artisan and stash, some say wanna sell it to make $$. How about you guys? Idk which is better, hard to tell also, we don't know whether the gold market will be active or not come release. But what are your plans for the gold you accumulate? i earn more Mf so that i can salvage them. While my fren will ask me to craft for him and give me some good amount of money for me to train my artisan. I realized in this game, it is good if we can find 'steady' coop mate who willingly help each other and tolerate. This post has been edited by moodswingfella: Apr 30 2012, 05:49 PM |
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Apr 30 2012, 05:55 PM
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#31
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Apr 30 2012, 06:06 PM
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#32
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QUOTE(leongkokloon @ Apr 30 2012, 05:58 PM) It is more fun and peace of mind if we have 2-3 steady co op partnership. Which means we can plan and organize the trading stuff with our friends. Well, but IMO, this way is more suitable for casual gamer like me, where I wont put my self in a state of desperate or stress for extremely hoping to find MF & GF at the same time. |
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Apr 30 2012, 06:50 PM
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#33
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QUOTE(jenniferjen @ Apr 30 2012, 06:44 PM) Guys i have a question here, i saw that all skill will come with parameter mainly following the weapon damage (for damage skill). Is there anyway to increase the skill damage beside depending on the weapon? from rings can.Say for example wizard skill Magic missile deal 110% from weapon damage, can we get more than 110%? From item perhaps? |
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Apr 30 2012, 08:34 PM
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#34
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QUOTE(Y.K. @ Apr 30 2012, 06:59 PM) erm, some item do have mod of +damage, eg: wizard's orb. dats a good idea, I might trying dat too. but if you are talking about changing the "110%" that fixed by the skill, only runes on skills can modify that percentage. Others no. Added on April 30, 2012, 7:06 pm hey moodswing your idea inspired me something: i m going to create a my heroes with different kind of strengths, like: DH - fast and furious mode, give all the +dmg, +Movespeed, +attackspeed. to become a pure dungeon runner, the aim is to reach boss asap. Wiz - stack with high MF, play this when i m feeling like want to collect some mats or stuffs. WD - stack with high GF, play when i m feeling broke n need some cash. Barb - stack with all kind of high survival n real combat mod, to challenge inferno mode. so when i co-op with frens, if they need dps then i'll bring my DH to smoother the runs. if they say they'll need MF then i'll bring my wiz who deal moderate dmg but give ppl buff in MF, if people are trying to beat inferno then i'll get my barb. isn't this sounds perfect? lol yes i know the gears already cost a ton, but it just an idea my 2cents QUOTE(Ips3Ds @ Apr 30 2012, 07:06 PM) got, in some rare item. chances to craft armour item oso can produce +dmg from armour, but need to gamble by crafting again & again |
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Apr 30 2012, 09:44 PM
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#35
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Apr 30 2012, 11:09 PM
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#36
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May 2 2012, 10:40 AM
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#37
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QUOTE(xeonsam @ May 2 2012, 10:16 AM) ok thanks. lol there a war in d3 forum for charging 15% transaction fee. http://us.battle.net/d3/en/forum/topic/4796070907?page=4#61 •Transaction Fee (Gold Auction House): 15% of final sale price •Transaction Fee (Real-Money Auction House): $1.00 USD per item / $1.00 AUD per item •Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred Hmm, look at the bold words, a 15% of final sale price? GAH oso have 15% transaction fee? I mean, they are just going to deduct the gold in our in-game-stash rite? not our Credit card or debit card linked to paypal aite? im sorry as I cant read all the pages from the forum, in office now. |
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May 2 2012, 11:16 AM
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#38
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QUOTE(zenjet @ May 2 2012, 10:50 AM) I have tried Beta Gold AH ~ I'm selling 100 and received oni 85 when my item is sold. ok. I dont mind if they deduct the 15% from our gold. But why ar? Not sure about RMAH though ~ If real money I understand la as it can make profit. But trading via in-game-gold oso wanna charge transaction fee ar? It just a 'gold in a game' what..y they wanna songlap one? Where will the 15% gold goes to? This post has been edited by moodswingfella: May 2 2012, 11:20 AM |
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May 2 2012, 11:33 AM
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#39
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May 2 2012, 11:46 AM
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#40
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