QUOTE(hard2k @ Apr 2 2012, 02:42 PM)
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DOTA2 V4, Open Beta soon?
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Apr 2 2012, 02:47 PM
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#1
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QUOTE(hard2k @ Apr 2 2012, 02:42 PM) » Click to show Spoiler - click again to hide... « |
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Apr 2 2012, 02:49 PM
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#2
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Apr 2 2012, 03:51 PM
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#3
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QUOTE(v1n0d @ Apr 2 2012, 03:34 PM) If you log in to the game at odd hours (3-5am), you can sometimes end up in the Europe chat rooms. Happens to me quite often. Yeah, my main point is, it looks like, sounds like & pretty sure is an April Fool's joke.Anyways, it's probably for alt hero models. Limiting the hero pool is the suicide weapon that will kill off HoN, I doubt Valve would want to shoot themselves in the foot by following the same strategy. |
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Apr 10 2012, 03:49 PM
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#4
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Apr 10 2012, 04:53 PM
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#5
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QUOTE(6shots @ Apr 10 2012, 04:51 PM) im dun mean to blame/flame more. I hope you did report this in the Dota 2 dev forum. but i've met a bug that my golds are not enough than it was suppose to be.. i.e i'd gold to buy recipe,but momentarily my money gone.. i was like get it while i took an illusion rune,order my hero to back to base,left my illusion as it is,after reach base,can't buy recipe.realise my money gone, then later on,my hero is backed at the rune spot,and i got my money back |
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Apr 10 2012, 07:11 PM
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#6
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Apr 12 2012, 09:53 AM
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#7
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Patching...
GAMEPLAY - Enabled Random Draft mode! - Enabled Lone Druid in Captain's Mode. - Ancient Apparition: Fixed Ice Blast impact damage not hurting illusions. - Ancient Apparition: Fixed Chilling Touch affecting Spirit Bear and Warlock's Golem. - Axe: Fixed Culling Blade ending after death effects like Diabolic Edict and Epicenter. - Bane: Fixed Nightmare putting Juggernaut to sleep while Omnislashing. - Bane: Fixed Fiend's Grip doing one tick less damage than it should have. - Batrider: Fixed Firefly destroying trees in a bigger aoe than intended. - Batrider: Fixed Flamebreak hitting magic immune units (6.74b change). - Bloodseeker: Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc. - Faceless Void: Fixed Chronosphere not freezing invulnerable towers. - Juggernaut: Fixed Omnislash considering ancients as valid targets. - Juggernaut: Fixed Omnislash ending prematurely if a target becomes invulnerable. - Lifestealer: Fixed being able to hide inside an enemy Spirit Bear/Golem with Infest (wasn't doing damage to it though) - Lifestealer: Fixed Infest not removing buffs before jumping in. - Lifestealer: Fixed Feast bonus damage type allowing it to critical strike. - Lion: Fixed Mana Drain missing its last 1/4 tick. - Lone Druid: Fixed Entangle not affecting magic immune units. - Lone Druid: Fixed Entangle not interrupting channeling spells. - Mirana: Fixed Moonlight Shadow not affecting allied units sometimes (Disrupted, Phase Shifted, etc). - Morphling: Fixed Replicate being castable on Spirit Bear and Warlock Golem. - Outworld Destroyer: Fixed Sanity's Eclipse mana drain logic. - Puck: Fixed Ethereal Jaunt not dodging projectiles properly. - Pudge: Reduced the delay before being able to issue orders after Meat Hook. - Razor: Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead). - Razor: Fixed Plasma Field not giving aoe vision following Razor. - Slardar: Fixed Slithereen Crush affecting couriers. - Silencer: Fixed Global Silences affecting couriers abilities. - Spectre: Fixed permanently losing the ability to block creeps after the first Spectral Dagger use. - Spirit Breaker: Fixed being unable to target magic immune units with Netherstrike. - Sven: Fixed Great Cleave working on denies. - Tinker: Fixed March of the Machines spawn per second from 30 to 24. - Tinker: Fixed March of the Machines movement speed from 500 to 400. - Tinker: Fixed Heat Seeking Missle hitting Spirit Bear and Warlock's Golem. - Tinker: Fixed March of the Machines killing couriers. - Tiny: Fixed Aghanim tree doing too much damage to buildings. - Tiny: Fixed Aghanim tree cleaving when attacking buildings. - Vengeful Spirit: Fixed Vengeful Spirit's Wave of Terror affecting couriers. - Viper: Fixed Viper Strike being an instant effect instead of a dodgeable projectile. - Weaver: Fixed Weaver's Swarm getting one shotted by attack spells like Impetus and Arcane Orb. - Weaver: Fixed bug where Swarm bugs would cause some heroes to spin when attacking them, or not be able to attack them at all. - Windrunner: Fixed being able to Shackleshot onto Ancients/Roshan. - Fixed units/wards being unable to attack animation cancel if they are unable to move. - Fixed abilities going into cooldown if the target dies while paying manacost (ie. from Nether Ward). - Fixed Alchemist's Unstable Concoction and Bounty Hunter's Track being castable on Spirit Bear/Golem. - Fixed cleave damage not waking up Nightmared units. - Fixed Mjollnir and Maelstrom having orb selection priorty when attacking buildings. - Fixed Armlet lifedraining on Illusions. - Fixed DisableHelp not working for Chen's Persuasion. - Fixed Roshan not disabling Blink Dagger. - Fixed Tranquil Boots going into a short cooldown whenever you took damage. - Reordered Mekansm recipe list to have Headdress first. - Fixed Pudge's Meat Hook and Mirana's Arrow not hitting Spirit Bear. - Fixed Vampiric Aura showing buff on things it does not affect. - Fixed neutral units being able to cast their spells while disabled/silenced when they aren't player controlled. - Fixed Double Damage rune not granting a fake buff to nearby illusions. - Fixed neutral Centaur attack speed aura increasing speed by percentages instead of constant amounts - Fixed being unable to purge an offensive Decrepify - Fixed Ethereal Blade interaction with Spirit Bear. - Fixed a bug where if Nature's Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout. UI - Illusions now fake display the same crit overhead values as the real hero. - A global message is now displayed when you random a hero. - There is now a 2 second cooldown on unpausing a paused game, to prevent two people trying to pause the game at the same time and accidently unpausing. - Fixed being unable to Glyph while disabled. - Fixed printing the wrong kill message when an illusion kills a tower - Fixed spectator FOW keys broken. - Fixed the courier failing to pick up an item from the stash resulting in the item teleporting to the hero's feet. - Items that are dropped on the ground as a result of a full inventory will now always be usable in item combines, even if they cannot be dropped right next to a hero. - While watching a replay, you can now click on the pips (Hero/Tower Kills) on the XP and Gold panels to jump to 5 seconds before that moment happens. - Fixed team-only chat in games created via private lobbies. VISUALS - Updated Nevermore's animations. - Updated Shadow Demon's Shadow Poison projectile effect. - Updated Faceless Void's Backtrack effect. BOTS - Bots will no longer attempt to use a Tango when being attacked or when defending an ally. - Adjusted some numbers to hopefully make it less likely for bots to try to TP out of a gank attempt when they were obviously going to die before it finished. - Fixed bug where Zeus would killsteal when his target thought they were safe, even if they weren't. - Cleaned up sellability of a bunch of bot items, should prevent cases where bots buy recipes for components they've previously sold. - Added additional items in the builds for Sniper and Juggernaut, they should no longer run out of items to buy in long matches. - Fixed bug where bots wouldn't realize that Antimage was a hard carry for lane selection purposes. - Fixed bug where any players in spectate/broadcast slots would prevent bots from picking a hero. - Bots will now wait to activate until all hero picking is completed. - Fixed bug where the matchmaker wouldn't try to match bot difficulties when finding a Coop game. - Fixed bug where bots might still pick up Aegis/Rapier immediately upon them dropping rather than waiting a couple seconds for humans to have a shot at them. - Added generic attack desire bonus to any enemy hero that is currently stunned. |
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Apr 13 2012, 08:28 AM
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#8
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QUOTE(bobohead1988 @ Apr 13 2012, 03:35 AM) » Click to show Spoiler - click again to hide... « » Click to show Spoiler - click again to hide... « » Click to show Spoiler - click again to hide... « » Click to show Spoiler - click again to hide... « Pick one QUOTE(nightshade_nova @ Apr 12 2012, 05:47 AM) |
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Apr 17 2012, 03:48 PM
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#9
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QUOTE(iEnzo @ Apr 17 2012, 09:21 AM) Last nite I had an epic game. My entire team had no DPS. They blamed Tiny even though he out geared every 1 one of them. My friend & I only can do so much. He was tiny with blink & me Void with Crystalys + Mask of Madness. You must have mixed up some of your games since you listed 6 heroes for your team (Tiny, Void, Bloodseeker, Warlock, Puck & Kunkka). Bloodseeker who doesn't use silence. Yes I shouted at him so much he was annoyed. We had a Warlock what should he do? We had Puck who didn't spec for silence. If not mistaken we had Kunkka too but he was alright tried at least not to feed. Bloodseeker + Puck loved to die. We would kill someone they would die rinse and repeat. I mean seriously stupid stuff like going into their jungle and staying there or laning deep into their grounds. This is pub matchmaking. FU matchmaking. How is it always I'm facing 200+ games players and my team is always 0-12-56-80-2-12 games played. Seriously you stupid dumb piece of crap that likes to torture me. Ok now that's off my chest time to go torture myself tonite with the more bizarre player styles out there. One thing though I love this game. Yes I rage & have been in low matchmaking 3 times and another due to disconnects and the team thought I purposely was disconnecting Diablo 3 when you come my life will end |
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Apr 19 2012, 11:39 AM
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#10
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QUOTE(am3rr @ Apr 19 2012, 11:12 AM) panda so ugly. the ugliest hero i've seen. panda has lost its trade mark, now its not a panda anymore, its a brewmaster GAMEPLAYcan anyone post the changelog? thanks - Enabled Brewmaster! - Bane: Fixed Nightmare dispelling on self damage (e.g. Rot). - Clockwerk: Fixed Hookshot target sometimes being able to move away while you are traveling. - Clockwerk: Fixed aoe around Hookshot not reliably affecting the area. - Earthshaker: Fixed cases where invulnerable units could get stuck inside Fissure. - Juggernaut: Fixed Omnislash jumping to couriers. - Lina: Fixed Dragon Slave's cast range being too short. - Lone Druid: Added a visual effect at the Spirit Bear's old location when it's recast. - Lone Druid: Fixed a bug when Spirit Bear would disassemble an item, causing it to have no owner. - Nightstalker: Added duration buff for Darkness. - Pudge: Fixed Dismember damage happening one second too late. - Spirit Breaker: Fixed case where he could get stuck when using Nether Strike. - Viper: Fixed Corrosive Skin affecting Serpent Wards. - Fixed being able to deny yourself (while under poison) if you attack through the hero icon at the top. - Fixed Linken Sphere proccing for secondary hits of Chain Lightning and Lightning Storm. - Fixed Magic Immunity removing Poison Attack debuff. - Fixed hero deaths not disjointing incoming projectiles (in the case of fast respawns/buyback). - Fixed bug that was causing attack projectiles to be slightly out of sync with the server. - Fixed units not always respecting the ability backswing time (without animation canceling), causing animations to sometimes end faster than normal. UI - Fixed creepstats not being visible to spectators. VISUALS - Updated Nevermore's Requiem of Souls. - Added an effect for Nevermore's Necromastery. DOTA 2 BOTS - Bots will now use couriers. - While there are any disconnected humans on the opposing team, bots will now select the most appropriate corresponding hero or heroes on their team to go back to the fountain to try to keep teams somewhat balanced. - Bots will no longer forget about heroes they're trying to kill when they go invulnerable. - Changed how bots think about attacking wards/minions, they should behave more reasonably now. - When bots defend a tower, they should now be more aggressive about transitioning into attacking, rather than milling around behind the tower. - Mid bots are now less likely to roam at early levels. - Fixed bug that was causing Zeus to killsteal (too much) with his Ult. - Earthshaker bot will no longer use Echo Slam to kill a lone hero unless that hero is a hard carry. - Earthshaker bot will no longer use Echo Slam on a target that it thinks is about to die anyways. - Windrunner bot will now buy Mekansm rather than Blademail. - Fixed bug that could cause poorly-aimed fissures and powershots. - Windrunner bot will now use Powershot when pushing/defending a lane, and sometimes to harass/last-hit while laning. - Fixed bug where Kunkka bot would freeze when trying to kill a non-hero target. - Fixed bug where Dire bots would respond to pings from spectators. |
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Apr 19 2012, 01:03 PM
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#11
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Apr 20 2012, 04:31 PM
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#12
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I would advise you guys to avoid using Pudge for the moment. There's been a bug where using Dismember, along with Aghanim Scepter will cause your HP (Pudge) to drop to 1 & ended up suiciding yourself.
EDIT: Video below. This post has been edited by talexeh: Apr 20 2012, 04:38 PM |
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Apr 20 2012, 05:12 PM
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#13
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Apr 26 2012, 08:19 AM
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#14
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QUOTE(Sewerspeakers @ Apr 26 2012, 04:47 AM) Lion got redesigned, now he looks less purple and a more dire. He looks similar to the old Lion though. Is the portrait proportional to how well-fed a hero is? 'Coz that new Lion is definitely a lot fatter than the ol' purple non-rapist face Lion. Example here: » Click to show Spoiler - click again to hide... « |
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Apr 26 2012, 04:29 PM
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#15
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Apr 27 2012, 09:27 PM
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#16
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May 2 2012, 01:44 PM
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#17
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QUOTE(Agito666 @ May 2 2012, 01:35 PM) too much shortform. dont even know single shiat you talk Blade Mail.AC i guess is Assault Cuirass BM i know is Beast master. I've to agree with you though, too many abbreviations will not help when it comes to understanding the scenarios / item builds / games you're trying to tell us. |
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May 3 2012, 03:26 PM
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#18
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May 9 2012, 08:52 PM
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#19
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May 12 2012, 12:14 PM
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#20
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Valve, Blizzard Reach DOTA Trademark Agreement
QUOTE Blizzard said today it has reached an agreement with Valve regarding the trademark issue with DOTA. According to the agreement, Valve will continue to use DOTA commercially, including DOTA 2, while Blizzard will preserve noncommercial use of DOTA for its community with regard to player-created maps for Warcraft III and StarCraft II. "Both Blizzard and Valve recognize that, at the end of the day, players just want to be able to play the games they're looking forward to, so we're happy to come to an agreement that helps both of us stay focused on that," said Rob Pardo, executive vice president of game design at Blizzard Entertainment. "As part of this agreement, we're going to be changing the name of Blizzard DOTA to Blizzard All-Stars, which ultimately better reflects the design of our game. We look forward to going into more detail on that at a later date." Valve president Gabe Newell added: "We're pleased that we could come to an agreement with Blizzard without drawing things out in a way that would benefit no one. We both want to focus on the things our fans care about, creating and shipping great games for our communities." According to the press release, the companies do not plan to discuss the terms of the agreement beyond today's announcement. Source: gameinformer |
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