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Games KILLZONE™ Discussion Thread | V25 (PS3), R.I.P KILLZONE 2 - KILLZONE 3

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TSNinja
post Mar 16 2012, 02:51 PM, updated 8y ago

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KILLZONE 2™

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KILLZONE 3™
    Killzone 3 is an upcoming 2011 first-person shooter for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series and the first game in the series to be presented in 3D and will be the first to include motion controls using the PlayStation Move. It is scheduled for release February 22, 2011 in North America.


Plot
    The game picks up immediately after the ending of Killzone 2 and follows the previous games' main protagonist, Sev, a Special Forces operative fighting for the Interplanetary Strategic Alliance against the Helghast Empire. The game continues shortly after Sev successfully defeated Radec and Rico having killed Visari, the Helghast dictator who leaves them to a fleet of Helghast ships approaching them destroying ISA vessels.

    The death of their dictator has left the Helghast Empire in a state of internal struggle. Now, Sev and his comrade Rico are trapped in the cross-fire between the various political factions without any reinforcements and are left to fight alone in order to escape as the ISA struggles to regroup its forces and stop a Helghast invasion of Earth. The game will also give players a deeper look into Helghan culture such as their language and showcase whatever humanity they have left within them.

    Killzone 3's story will also be more light-hearted compared to its predecessor, which Guerrilla felt suffered from an overly serious and dark story which was one of the major complaints of the original, though they mentioned that it would not be too light-hearted as it is still a war. In addition, Guerrilla Games has hired an external writer to focus on only writing the storyline so as to give a fresh perspective to the story as well as hiring a lot more Hollywood actors to elevate the level of storytelling within the dialogue of the game.

    Guerrilla Games has also mentioned that the game's story will be an integral part of the game with dialogue and character development being greatly improved from its predecessor. In addition, Guerrilla Games has also said that they are curtailing the swearing in Killzone 3, which many felt was unnecessary in the dialogue of Killzone 2. They mentioned that the dialogue in the game should be focused on advancing the story rather than "gratuitous" swearing.

    The Killzone 3 "Justice Trailer" reveals new characters: the resourceful female ISA member Jammer, as well as the hopeful heirs to Visari's throne, Jorhan Stahl (voiced by Malcolm MacDowell) and Admiral Orlock (voiced by Ray Winstone).
Gameplay
    The gameplay will strongly resemble that of Killzone 2 albeit with several tweaks and changes. Similar to the first Killzone, the game will take place in various harsh environments such as Arctic landscapes, a lethal alien jungle, nuclear wastelands as well as space battles rather than only the city-scape environments which were present in Killzone 2. Another notable new feature is the ability to use jet packs in the game, which were also used in Killzone: Liberation, however, these new jet packs will be used in a different manner than that of those in Killzone: Liberation.

    The game will also feature a revamped close combat melee system which include new brutal melee attacks as well as the ability to string together multiple attacks in a combo. Killzone 3 is rumored to feature fully destructible environments which is an improvement from its predecessor, which featured only partially destructible environments in limited areas, however, this rumor has not been strongly supported by statements from Guerrilla Games. A new weapon called the WASP has also been revealed, which acts as a multi-firing rocket launcher. In the July 2010 edition of Game Informer, it was revealed that the WASP rocket launcher will have a primary fire and a secondary fire, which leaves to speculation that secondary fire for various weapons will return as seen in the original Killzone. The multiplayer beta has disproved this, though it's possible for secondary fire to be present in the single player or co-op campaign.

    Downloadable content

    The first downloadable content announced for Killzone 3 is the "Retro Map Pack" which consists of two of the most popular maps from Killzone 2. The maps are the "Salamun Market" and "Blood Gracht" maps, which have been updated for Killzone 3. This pack will be available to purchase from the PlayStation Network. The map pack is also available as a pre-order bonus from various retailers and can be obtained from 7-Eleven's promotion of Killzone 3 for 10 Slurpee rewards points. It is also included in the Helghast Edition.
Development
    The game was officially unveiled to the public by Sony Computer Entertainment on May 24, 2010 through the PlayStation.Blog. The game was first leaked to the public on May 21, 2010 through an early release copy of the June issue of gaming magazine GamePro alongside a leaked screenshot. Rumors about a sequel to the Killzone series have been around since just shortly after the release of Killzone 2. It was not until March 20, 2010 that Sony officially confirmed that they were working on Killzone 3. President of Sony Computer Entertainment America, Jack Tretton, confirmed its development in an interview with GameTrailers, but at that point of time could not yet say when the game would be officially announced.

    Guerrilla's managing director, Herman Hulst, has stated Killzone 3 will use close to 100% of the PS3's power. The rumors of the intervention of Naughty Dog in the development were denied by Guerrilla: "Guerrilla is working on Killzone 3's graphics engine all on its own, confirming Naughty Dog has no hand in its development". The first teaser trailer for the game was released on June 3, 2010 and features the new brutal melee combat system. The cinematic trailer shows Sev battling a Helghast ending with him taking the Helghast's helmet and putting it on himself.

    On June 11, 2010 on Killzone.com and the US PlayStation Blog, Guerrilla Games released a pre-E3 gameplay video. Guerrilla said the gameplay video is made of gameplay footage pulled straight from the game's fourth mission called "Frozen Shores." It featured the new brutal melee system, the jet packs, the new weapon (the WASP missile launcher), and it featured Sev, as well as Rico, with Sev's hair a bit longer than in Killzone 2. At E3 2010, it was confirmed that Killzone 3 will support the PlayStation Move and will be released in February 2011. A pre-alpha code gameplay video was also shown at E3 in 3D; a special screen was lowered and the audience had 3D glasses available to them. The E3 gameplay video featured the jet packs as well as the player riding on a craft using a turret. A recent multi-player trailer, as well as the multiplayer beta, reveals that the jet packs and the mech-suits (from the Killzone 2 campaign) will be available to use in multi-player.

    Guerrilla Games game director, Mathijs de Jonge, has been chatting about the merits of swearing in games, and with Killzone 3 he feels the studio have got just the right amount. "In Killzone 2 we ended up with too much of it, Killzone 3 swearing 'a lot more impactful'." he told Edge.Tommy de Roos, principal programmer at Guerrilla Games, who headed development for Move with Killzone 3, has said that he thinks "Most FPS games will be played with motion control in a few years."

    Beta

    The Killzone 3 multiplayer closed beta began on October 12, 2010 for select participants of the Killzone community.

    The Killzone 3 multiplayer open beta began on October 25, 2010 (with a download patch for version 2.02; updated again to 2.04). A limited 5,000 PlayStation Plus subscribers from SCEA and 10,000 PlayStation Plus subscribers from SCEE could gain access to the beta by downloading the Killzone 3 XMB theme (released on October 13 and 19, 2010 for SCEE and SCEA respectively). Selected participants were notified by email with a redeem code to access the beta. This beta was to test gameplay only and did not support PlayStation Move or 3D capabilities.

    The official twitter page for Killzone selected 300 twitter subscribers (150 from SCEE and SCEA territories respectively) to participate in the open beta between October 19 and October 22, 2010.

    On November 7, 2010, the beta was expanded inviting 5,000 more PlayStation Plus subscribers from SCEE and SCEA territories. Instead of email distribution, these redeem codes were sent out via PlayStation Network messages.

    This beta ended prior to the end of 2010.

    On January 21, 2011, it was announced that the Killzone 3 Multiplayer Open Beta will be available for download on the PlayStation Network on February 2 in North America and February 3 in Europe through February 14, 2011. On February 1, however, it was announced that the North American open beta was delayed until February 3 and "to make it up", Sony ran a sweepstakes to giveaway 60 Killzone 3 Limited Helghast Editions (not sold in stores) to US players who participated in the open beta from February 4 through February 6. The Beta offers early access to the MP05 'Frozen Dam' multiplayer level, including all three online multiplayer modes - Guerrilla Warfare, Warzone and Operations - as well as the offline multiplayer mode, Botzone.

    On February 7, 2011, update patch 1.01 was released for the multiplayer open beta. On February 9, 2011, it was reported that over 8 million kills have been made, 10% of that being Brutal Melee kills. with 350,000 games already played.

    Due to the high response of the first Killzone 3 Limited Helghast Edition sweepstakes giveaway, Sony will run another sweepstakes, giving away 60 more Limited Helghast Editions from February 11 through February 13, 2011 in the US (five Canadian participants will also be chosen during this time in addition to the 60 for the US).

    Demo

    The Killzone 3 single player demo will be available in North America on February 8 and in Europe on February 9 for PlayStation Plus members and on February 15 and February 16 for everyone else. It'll be available as two separate downloads from the PlayStation Store: one in 2D and one in 3D. The 2D version features splitscreen co-op, which isn't supported in the 3D demo. Both versions of the demo are PlayStation Move-enabled and both versions of the demo will take place on the "Icy Incursion" level.
3D Support
    Killzone 3 will include a mode that will support Sony's plunge into 3D gaming. The Killzone 3 3D mode will be optional, and will require a 3D ready TV with 3D glasses. At E3 2010, it was revealed that Killzone 3 was built with 3D support from the ground up. In praise of the game's 3D capabilities GameTrailers awarded the title Best 3D Graphics of E3 2010. The E3 2010 trailer resolution is half the horizontal resolution of the 2D game, with the whole image (including HUD) scaled up using the PS3 hardware scaler and render the vision of a single eye.

    Impression of 3D from Eurogamer.net:
    QUOTE
    The weighty, long-barrelled minigun has a real presence in-screen, highlighting the fact that the majority of Killzone's 3D trickery is done via the impression of depth rather than projection. Shuffling behind cover emphasises the effect superbly, each vanishing line and focal reference point making the illusion ever more real.

    The game's particle effects really come into their own under the influence of the active shutter glasses too. Snow seems to swirl very distinctly in front of the screen, its fluttering hypnotism starkly punctuated by the bullets which zip and zing towards you. We're told there's a lot of work to be done on the perfection of the 3D yet, and in certain effects that's obvious, but generally the whole effect is a mesmerising one, drawing you into the screen and surrounding you with it, generally just in time to recoil from a projectile or ten. It also adds a competitive advantage, allowing players to judge the jetpack jumps with much greater accuracy. How that will skew the playing field between 3D enabled multiplayer users and their dimension-poorer counterparts remains to be seen.

    Source: http://www.eurogamer.net/articles/killzone-3-hands-on?page=3
MOVE Support (Guide)
    PlayStation Move has now seen its controls implemented into a few FPS games such as MAG and Modern Combat: Domination with good overall results. The Killzone 3 Beta is available now through the PlayStation Store with spot-on Move integration, and here's a quick guide to setup and calibrate your MOVE controller for KZ3.

    Calibration

    Calibration in Killzone 3 is quick and easy. Simply hold the Move controller toward the camera and press the Move button. Once this is achieved a target will appear in the corner of the screen that needs to be shot, quickly followed by a second target on the opposite side of the screen. For optimal calibration with Move make sure the camera is directly in line with the Move controller and that the Move controller is in playing position when calibrating. When firing at the two targets on-screen, make sure that the Move controller is moved naturally to the target, and again in playing position for perfect calibration.

    Customising Controls

    Finding the right control customisation to fit one's preferred play style may seem like a daunting task at first, but with a little knowledge and tweaking, finding the perfect settings is actually quite easy. Taking the game into Botzone (offline AI opponents) grants the ability to pause the game for tweaking controls on the fly, and is a great place to warm-up to the controls before going head-to-head with tough human opponents.

    Deadzone Width

    This is the invisible horizontal zone in the centre of the screen that the on-screen cursor can move around in without turning the screen. 0% is the smallest deadzone available and allows the camera to start turning horizontally, with basically any movement outside the centre of the screen. With 100% deadzone, to move the camera horizontally, the cursor must move much farther to the sides of the screen to turn the camera. With the high need for the camera to be turned horizontally in FPS games, a lower percentage here allows for quick camera turns, and will probably be preferred by most.

    Deadzone Height

    This is the opposite as Deadzone Width, as it’s the vertical deadzone that moves the camera up and down. As the camera isn’t moved vertically as much as it is horizontally, a mid-level Deadzone Height is appropriate here.

    Crosshair Sensitivity

    This setting adjust how quickly the on-screen cursor moves on-screen. A lower setting here allows for easy aiming and larger movements to move the onscreen cursor, and will be most likely preferred by most. A high setting allows little room for mistakes, and we recommend starting out with the lowest setting until comfortable with the controls.

    Turn Speed

    This setting adjust how fast the camera moves once the cursor is moved outside the deadzone. Once again here, the camera will need to be moved quickly to play at a high level, and a higher turn speed is recommended.

    Lock Assist

    Three types of Lock Assist are available here.
    • Camera: This focuses the camera on the enemy when the lock-assist button (aim down the sights) is pressed.
    • Crosshair: The camera and cursor will snap to the enemy when the lock-assist button is pressed. (Not available in multiplayer)
    • None: This option allows all the assist to be turned off and also give the access to the Zoom settings, and this is option will probably be preferred by most as it brings a natural feel FPS feel when aiming down the sights.
    Zoom

    When the Lock Assist is turned off, the Zoom setting becomes available, and has three available settings.
    • Hold: The camera will aim down the sights of the gun when the button is held.
    • Toggle: The camera will aim down the sights when the button is pressed, but must be pressed again to switch back the viewpoint.
    • Adaptive: The viewpoint will adapt to the necessary view needed in any given situation when the button is pressed, and acts basically the same way as the Hold setting.
    Crouch

    Two settings are available, Hold and Toggle, and work the same as in Zoom settings.

    Preferred Settings
    • Deadzone Width: 20%
    • Deadzone Height: 40%
    • Crosshair Sensitivity: 10%
    • Turn Speed: 60%
    • Lock Assist: None
    • Zoom: Hold
    • Crouch: Toggle
    Strategy

    Playing to Move's strengths is vital to trumping the DualShock in Killzone 3. Camera movement isn’t as natural as it is with the DualShock, but Move allows for fast and precise aiming across the screen. Moving slower in corridors and crowded areas allows for better camera control, and gives Move the advantage when the enemy comes on-screen as the camera is already in place and Move's speed and precision makes quick work of the enemies.
Reception
    Killzone 3 has received generally favorable reviews. Review aggregator Metacritic averages the game's score to 86 out of 100 based on 23 reviews. The first English review of the game was published by PlayStation Official Magazine (UK), which gave the game a 9/10. The review stated "on a visual level, as a 3D breakthrough, this feels like a watershed moment in a revolution affecting all of gaming". The review also stated on gameplay terms, "Black Ops is the only [first-person shooter] on PlayStation 3 that can match this". The voice acting, however, was criticised as not being perfect, thus lacking "emotive punch" and the reason for not receiving a perfect 10/10.

    IGN gave the game an 8.5, praising the atmosphere, graphics and multiplayer. However, the reviewer criticized the story, stating "the weak story never develops into anything great." Destructoid gave the game a perfect 10/10, with reviewer Jim Sterling stating: "I don't think the PlayStation 3 has ever had quite such a rounded, satisfactory package as this, with this level of polish, refinement and pure, simple, unpretentious action." PlayStation Lifestyle awarded it a 10/10 as well, calling the game "the ultimate ending to a new form of sci-fi epic.".


This post has been edited by Ninja: Dec 21 2017, 07:43 AM
TSNinja
post Mar 16 2012, 02:52 PM

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TSNinja
post Mar 16 2012, 02:52 PM

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TSNinja
post Mar 16 2012, 02:53 PM

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Multiplayer Info
    Multiplayer mode: Guerrilla Warfare
    It’s time to look at the multiplayer game modes. The most straightforward of these is Guerrilla Warfare, a new standalone multiplayer mode similar to classic Team Deathmatch.

    The objective of Guerrilla Warfare is very simple: You and your team must kill a predetermined number of enemy players within the allotted time. The team that reaches the limit first, or has the most kills when the timer runs out, wins. In the Killzone 3 Public Beta Trial, the Guerrilla Warfare mode can only be played on map MP-05.

    Because there are no location-based objectives to fulfill in this mode, Guerrilla Warfare offers an excellent opportunity to explore different parts of the map and determine which areas hold tactical value. It also allows you to amass some unlock points before you move on to other multiplayer game modes.

    Video on Guerrilla Warfare mode:




    Multiplayer mode: Warzone
    If you’ve played Killzone 2, you may already be familiar with Warzone. It’s a round-based multiplayer campaign that consists of five randomly ordered mini-missions, each lasting a set amount of time before moving on to the next round. The faction with the most missions wins after five rounds wins the game.

    The mission types are:

    QUOTE
    Assassination
          A randomly chosen player is designated the Assassination Target. His faction must then protect him for a specific amount of time to win, while the other faction must try to kill him at all costs. If the target is killed, the opposing faction wins.
    Body Count
          Body Count is the Warzone’s version of Skirmish/Team Deathmatch. Each faction has to kill a set amount of enemy players before the time limit passes. The faction that reaches the limit first, or has the most kills when the time limit expires, wins the mission.
    Capture & Hold
          During Capture & Hold several areas in the level are designated as “capture zones”. Remaining inside these zones for a few seconds without enemy interference will assign them to your faction. For each area controlled by your faction, points are awarded intermittently – so the more areas you capture, the faster your points go up. The faction that reaches the point target first, or has the most points when the time limit expires, wins the mission.
    Search & Destroy
          The attacking faction has to plant multiple explosives at key objectives in the level. Once they’re planted, the explosives must be defended until detonation. If the objective is successfully destroyed by the explosion, the attackers win the mission. The opposing faction has to stop the attackers by either preventing them from planting explosives, or by defusing explosives that have already been planted.
    Search & Retrieve
          A propaganda speaker appears in a randomly chosen area of the level, and has to be retrieved and delivered to a specific location. Each faction has to try and achieve a number of successful deliveries in order to win. If the time limit is reached before the delivery target is achieved, the faction with the most deliveries wins.


    Video on Warzone mode:




    Multiplayer mode: Operations
    Operations is a new multiplayer campaign which aims to deliver a more cinematic, story-based gameplay experience, similar to that of the single-player mode. It consists of a sequence of linear mini-missions, in which the attacking ISA faction must try to complete an objective and the Helghast faction must try to stop them.

    The ISA faction has to complete the mini-mission before it can move on to the next one; if it fails to successfully complete all missions before the timer runs out, the Helghast faction wins. The missions are separated by short cut scenes, featuring in-game player characters of the most prolific players.

    Operations’ mini-missions fall into three game types:

    QUOTE
    Capture & Hold
          As with Warzone, during Capture & Hold several areas in the level are designated as “capture zones”. Remaining inside these zones for a few seconds without enemy interference will assign them to your faction. For each area controlled by your faction, points are awarded intermittently – so the more areas you capture, the faster your points go up. The faction that reaches the point target first, or has the most points when timer runs out, wins the mission.
    Search & Destroy
          The ISA faction has to plant multiple explosives at key objectives in the level. Once they’re planted, the explosives must be defended until detonation. If the objective is successfully destroyed by the explosion, the ISA faction wins the mission. The Helghast faction has to stop the attackers by either preventing them from planting explosives or by defusing explosives that have already been planted before the timer runs out.
    Scavenge & Retrieve
          Scavenge & Retrieve is a two-stage mission which borrows elements from Warzone’s Capture & Hold and Search & Retrieve game types. During the initial stages of this mission, the attacking ISA faction must capture and hold key areas while the Helghast faction tries to stop them. If the ISA faction succeeds, the second stage of the mission is triggered – here, the ISA faction must successfully retrieve a newly spawned object before the timer runs out.


    Video on Operation mode:




    XP Rewards
    Killzone 3 measures your online prowess in eXperience Points, or XP. These points can be earned by accomplishing a variety of feats during the game, including killing enemy players, assisting in friendly players’ kills, and completing mission objectives.

    The XP reward for each of these actions is based on the skill required to carry them out. Below is the full list of XP rewards and bonuses.

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    In Killzone 3 multiplayer matches, players don’t just earn experience points during a round – they can also receive post-round XP bonuses known as Accolades. These Accolades are awarded for special feats at the end of each round.

    Below is the current list of Accolades. Please note that Accolades have a priority: if you’ve made 12 kills in the course of a round, you will get the 10 Kills Accolade, but not the 5 Kills Accolades.

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    Ribbons
    Racking up an XP count in combat is highly satisfying, but sometimes you’ll accomplish a feat so impressive that it requires a more tangible reward. Enter Killzone 3’s multiplayer ribbons, which can instantly augment your combat abilities.

    Ribbons are automatically awarded during the game, and their effect lasts until the end of the round in which they were awarded – or, in case of the Strategist Ribbon, for sixty seconds. They do not carry over between rounds or games, though. Each Ribbon can only be earned once per player per round, and there are six different Ribbons to be earned in total:
    • Bullet Damage

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      Increases bullet damage by 25%. Get five assists in a single round to earn this ribbon.
    • Double Kill XP

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      Complete an objective in Operations or Warzone to receive double XP for each kill. This ribbon lasts 60 seconds.
    • Increased Accuracy

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      Increases weapon accuracy for all weapons by 25%. Reduces the spread for bullet weapons. Get three melee kills to earn this ribbon.
    • Faster Aim

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      Enables players to aim down the sights of primary weapons 50% quicker. Get X kills while zoomed in to earn this ribbon.
    • Faster Reload

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      Enables players to reload faster. Get ten kills without using zoom to earn this ribbon.
    While it's entirely possible to leave the acquisition of ribbons to chance, you can also try to actively meet the requirements of your favorite ribbon as soon as a round begins. Depending on the game type, ribbon type, and the amount of effort you have to put into obtaining the ribbon, this tactic may provide a significant tactical benefit to you and your team.

TSNinja
post Mar 16 2012, 02:54 PM

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Killzone 3 PSN ID List
    (Forum ID - PSN ID)

  • Ninja - NinjaUS
  • shahreza2000 - shahreza2000
  • K-End - Kei-Ender
  • Forbidden252 - Forbidden252
  • sleeping_sier - sleeping_sier
  • mnsnazri - xeroczzz
  • damak - damakMY
  • sieg_wahrheit - d4yw4lk3r43
  • kyaz87 - KyaZ87
  • KenzakiWing - KenzakiWing
  • dark_heart07 - dark_heart07
  • roronoa_zorro - zenous
  • munzamir - DrLaboo
  • alg - aloon9
  • sammesul81 - sul81
  • PhoenixByte - phoenixbyte
  • maniax006 - maniax006
  • sanchez69 - cytherea69
  • Rezuan78 - Rezuan
  • Jasonkwk86 - BabyMY
  • bxrning - bxrning
  • KakiGamer69 - KakiGamer69
  • ageh84 - Emoorage
  • SQL INJECTION - BelalangKunyit78
  • rhoyo - R3d_R4kun
  • ShinRyu - eXoZim
  • azizulego - azizulego
  • ameenskywalker - amontre
  • aizax007 - aizax
  • MC_Amig0 - jonrembo
  • xortz - MY-enforced
  • david_lck - david_lck
  • deadwish - Eifariz
  • jali_sean - jali_sean
  • jsc_tidus - jsc_tidus
  • dideah - MobDub
  • ravira3 - Faime
  • BlueHeng - theRiverX
  • profwacko - evil_profwacko
  • exkaizen - barokaizen
  • wanbob93 - G-Force_Zero
  • oracine - oracine
  • subaru22b - scctan
  • refugeez81 - refugeez_my
  • remy_ymer - remy_ymer
  • john_makaay - john_makaay
  • outsiderzx - outsiderzx
  • nabielz - nonet64
  • squall_12 - squall_12
  • qudeenz360 - qudeenz360-MY
  • donabe28 - don-abe_28
  • vincyuee - vincyuee
  • caerkun - I3PiLLaRs
  • zahirr - zahirr_


    *Please PM to be added to the player list
Malaysian Killzone 3 Clans

This post has been edited by Ninja: Jul 12 2012, 04:22 PM
shahreza2000
post Mar 16 2012, 03:00 PM

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wah new home rclxms.gif
razo_lp
post Mar 16 2012, 03:07 PM

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rclxm9.gif rclxm9.gif
mnsnazri
post Mar 16 2012, 03:10 PM

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camron
post Mar 16 2012, 03:23 PM

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congrats to have new home.... V25!!
ahmadkhairil
post Mar 16 2012, 04:00 PM

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New home, new home jgak, kalau mlm ni xmemeriahkan new home kena sebat
P/$ xjoin kot mlm ni

This post has been edited by ahmadkhairil: Mar 16 2012, 04:01 PM
hakimlaw
post Mar 16 2012, 04:18 PM

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new home = double xp... hoho
mechaball
post Mar 16 2012, 04:21 PM

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Tonight is Battlefield Friday tongue.gif

hakimlaw
post Mar 16 2012, 04:26 PM

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already read few last comment at V24...

AXIT clan.. they are good but when we pbmy full force can make them rage quit.. tongue.gif
Joey Christensen
post Mar 16 2012, 04:36 PM

Purgamentum init, exit purgamentum
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Double XP FTW!
hakimlaw
post Mar 16 2012, 04:36 PM

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QUOTE(mechaball @ Mar 16 2012, 04:21 PM)
Tonight is Battlefield Friday tongue.gif
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mechaball
post Mar 16 2012, 05:07 PM

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QUOTE(hakimlaw @ Mar 16 2012, 04:36 PM)
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But after 12 is Double XP Weekend rclxms.gif
hakimlaw
post Mar 16 2012, 05:12 PM

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QUOTE(mechaball @ Mar 16 2012, 05:07 PM)
But after 12 is Double XP Weekend rclxms.gif
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Joey Christensen
post Mar 16 2012, 05:20 PM

Purgamentum init, exit purgamentum
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You guys will be in KZ3 after 12midnight? Remember to invite me over, please!
puer22
post Mar 16 2012, 06:13 PM

New Member
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Junior Member
32 posts

Joined: Mar 2009


Yippee!! New home! Let's go to helgan tonite!


Added on March 16, 2012, 6:14 pm
QUOTE(mechaball @ Mar 16 2012, 04:21 PM)
Tonight is Battlefield Friday tongue.gif
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Haha! Yup2!

This post has been edited by puer22: Mar 16 2012, 06:14 PM
dark_heart07
post Mar 16 2012, 06:54 PM

Getting Started
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Junior Member
77 posts

Joined: Oct 2009
From: Penal Military Units of Osean Air Defence Force

yeah!rumah baru tapi aku lama x main.... laugh.gif

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