QUOTE(katnl @ May 13 2012, 06:08 PM)
I guess what I'm saying is there's just a ton of things in GT5 that feels like they were meant for...a more cohesive whole. As in, a proper career mode. Previous GT's had quite a clear A to Z point, whereas GT5 feels like a bunch of races mixed together, with features for god knows what thrown in. There's not much feeling of progression in GT5, just endless grinding whereas for other GT's, you can feel a sense of achievement after graduating from Sunday Cup to Clubman for instance. Hope you know what I mean.
If Kaz wanted a career mode in GT5, he didn't manage to complete it. If he wanted a straight on race game, he got it but why throw in all the pieces that don't belong.
GT5=hofgepodge.
errr... there's progression in GT5 just like in GT1, GT2, GT3 etc etc... don't tell me when you first play GT5, you go straight for the Extreme races series?

If you read game reviews on the net, they say the single player mode of GT5 is getting stale, because it is the same as the previous GTs.
In previous GTs, you also have to grind your way to.. wait for it ... achieve 100% completion (which I cant on my GT2 US version because a stupid bug LOL).Isnt 100% completion was the gold of ol' GTs players before trophies/achivements?
all the 'new' pieces was actually old features that Yamauchi wanted to implement, such as the B-spec, which, supposed to debut on GT3 (thats why the release of GT3 is called GT3 A-spec).
EDIT : I think developers cant win, if they maintain status quos, people will say "OMG why no new features... this is getting boring". When they add/change the gameplay, people will say "OMG why u change the gameplay ". LOL
This post has been edited by evoHahn: May 13 2012, 06:33 PM