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FPS [PC] Hawken - War is a Machine, A robo blasting **simulation**

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Cheesenium
post Feb 7 2012, 02:41 PM

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This has been on my wish list for a while. I really miss mech games despite Hawken isnt exactly a traditional mech game.
Cheesenium
post Oct 24 2012, 01:17 PM

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QUOTE(Kidicarus @ Oct 24 2012, 11:48 AM)
That's more honest than saying, hey give me some cash so that i just might a game that you like.  The more money you give me, the more meaningless trash you might get.  Micro-transactions are just more honest and are no different that my my days spent in cigarette smoke filled arcades shoving 20sen coins into money eating machines.
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Firstly, it depends on who is kickstarting a project, if it is someone who has a proven track record, like Obsidian, Uber, or Chris Roberts, i do not see whats wrong with putting money in some game that doesnt exist. If any of these kickstarter is remotely similar to my experience with Project CARS, you are not just doing a really advance preorder of a game. You are paying to fund the game as an investor and also a voice to influence the development of the game. What kind of game will it be? Is it a free to play or one of payment? Is it gonna be a hardcore game or it is built for idiots on 360s who cant take anything complex? The way Project CARS is, i am very happy with the state of the game.

And most of the time, these kickstarters are making things that people want, from old school RPGs, large scale RTS to space combat games that not many traditional publisher or investor would want to fund it. No doubt one of these projects will fail, but i rather invest a small amount of money, than paying these greedy publishers or free to play developers to make another boring brown and bloom shooter or another "free" to play game.

I rather pay for these games that havent even started production, than getting into another money ripping free to play games. These free to play games are designed in a way that you have to keep paying money or grind the crap out of it to get maximum enjoyment out of it. I have heavily invested in one free to play games, the notorious NFS World which made me reluctant to start another one because it will cost me more than a few full priced retail games, all just for one game. Thankfully, i manage to reduce the ratio of real money to virtual money in NFS World that made the game felt more value the money than the way it was.

HAWKEN does look really good, but will i pay for it? Unlikely.

This post has been edited by Cheesenium: Oct 24 2012, 01:22 PM
Cheesenium
post Oct 24 2012, 02:35 PM

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QUOTE(Kidicarus @ Oct 24 2012, 02:01 PM)
As much as I enjoy reading your diatribes, this game is free.  They are asking you to try and if you like, pay for like optional stuff.

to respond individually to your paragraphs:

There was user involvement through forums, alphas and betas.  However, I actually think that crowdsourcing ideas is actually worse than crowdsourcing finance.  You don't have to look far to see the power of focus testing and user involvement http://en.wikipedia.org/wiki/List_of_American_Idol_finalists

This game is in a genre that people "do not want"/fallen out of favour, mechwarrior type mechs etc.

2 benefits of kickstarter without having to "invest", and they didn't even have to be chris roberts, tim schaffer or al lowe to make a game! http://www.adhesivegames.com/team.html

You had a bad experience with NFS.  Boo Hoo.  Whether you like it or not, free to play is as valid a business model as crowdsourced financing and is here to stay.

It's free to try.  If you don't like it don't play.
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Optional stuff, to be honest, that never exist in most free to play games. For most, it is either you pay up for a bit to a lot of advantage over none paying players or do the grind for all those essential items. If they gave everything out for free and easily obtainable, how will they make money? Besides, good free to play games like Dota 2, Team Fortress 2 and League of Legends to a certain extend, are rare gems in the entire free to play market. On the other hand, most free to play games are just pay up to be better or be an underdog for free, which thats what essentially free to play games become.

First of all, in my experience with Project CARS, you do not get unrestricted access to voice every idea you want to be in the game because too many ideas will ruin the game at the end. Slightly Mad Studio will make polls on certain design aspects such as do people want more cars or better engine sounds in the game, not opening up the whole development for people to suggest any absurd suggestions. It take both sides to make this approach work.

Also, i do not just play NFS as a free to play, as i do play other free to play games, from Airmech, Tribes: Ascend, Blacklight Retribution, League of Legends and Team Fortress 2. Most of them have this problem: if you do not pay the developers enough, you will never get full access to the game which is a huge turn off to play these games. Not to forget about most of the time, paid exclusive items will be better to a certain magnitude than free items which can be seen in many free to play games, like NFS World's high end expensive cars that is outright better than most free cars, Tribes Ascend's new items is always more imbalanced than older items, Blacklight's incendiary ammo gives an edge over people who do not pay up and even Team Fortress 2 suffer from this when a new slightly overpowered weapon is released, people who paid for it will always have an edge over people who choose to wait for the item to drop.

If not, you have to play the game as if it is your second life to unlock any many content as possible, which i have no interest to be invested all my time in one game. There is no point to be a monogamer when there are a lot of interesting games out there to play. If there is a day where single players game are all dead, i guess i'll quit gaming because free to play business model is just obnoxious.

That is the nature of free to play games, which i am not a fan of it to begin with. Thanks to the idiotic Koreans for inventing this nonsense.

Free to play is a valid business model, but that doesnt mean it is the best model out there. Just like the facebook games bubble that have broke recently, free to play will probably go along this path when the market is oversaturated with these games.

Adhesive can promise all they want with their no pay to win policy, but we'll see how is it in practise. Mechwarrior Online, as far as i know, has failed completely at this aspect, while Planetside 2 seems to have divided the player base to different tiers with different level of benefits.
Cheesenium
post Oct 28 2012, 08:12 PM

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The game feels underwhelming to be honest, even though i love the gameplay with it's nice blend between mech games and modern shooters.

The business model is the problem where it is just too damn grindy. Pretty much every match gives you only around 50 Hawken points, while buying even an upgrade like an offensive turret cost like 1500 Hawken Points which will take hours and hours to buy even one upgrade.

Another pay to win nonsense.
Cheesenium
post Oct 28 2012, 11:05 PM

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QUOTE(radkliler @ Oct 28 2012, 10:52 PM)
I'm pretty damn sure that they have yet to actually activate the Hawken points thing since I've played a couple of games and I've yet to earn anything.

Also, at the end of a game, the results screen will state how much you earned during the game and my earned points is usually 1.5k and above so...

Jumping to conclusions much?
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1.5k is your experience for the mech you are using. There are 3 types of "points" in the game: Hawken Points, Meteor Points and your own mech's Experience. Mechs can be grinded, but it is just gonna take quite some time.

How about try to play more?
Cheesenium
post Feb 20 2013, 09:35 PM

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QUOTE(mercury99 @ Feb 19 2013, 07:01 PM)
This game is free to play. The MC is just for you not to grind, or skip grinding. So it's rather, pay to not grind. However, pilot skill is much more valuable than mech level. I'm able to pawn you with a level 1 mech.

Besides, they've ironed out most of the bugs. It definitely has more players these days. So give it a try!
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No thanks, I wont return to this game, as it is just another game that is designed to encourage you to pay up once you start playing. Thats what the creators of Hawken said in a F2P conference. I do not mind paying, as long as the prices for the items are reasonably priced, where the way Hawken priced the items is just absurd. Even some new unlocks or cosmetic stuff cost way too much for barely anything. This game is not designed to be value for money.

Gameplay wise isnt that amazing anyway.

So, no thanks, I'll go back to Tribes Ascend or Dota 2.
Cheesenium
post Feb 21 2013, 03:56 PM

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QUOTE(mercury99 @ Feb 21 2013, 09:00 AM)
South Asia servers are quite full at nights too.
you're just another game basher that thinks a level 1 mech would most def lose to a level 25 mech. i'm just going to say this once more. I'm able to pawn you with a level 1 mech no matter which mech you use because player skill is the cap, not items or internals in THIS GAME. i dare you to accept this challenge, if not, do not say things such as it's a P2W game.
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I dont bash games with no reasons behind but I am skeptical or even cynical with a lot of new games due to the way of the game industry works. No doubt Hawken is a pretty fun game, even though there are some issues with the gameplay.

I never said the game to be P2W, but the game is not designed to be value for money or cosmetic only. Considering how pricey is the in game items, I will never return to the game. There is no reason where a game's custom skin cost a bomb.
Cheesenium
post Feb 21 2013, 05:08 PM

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QUOTE(mercury99 @ Feb 21 2013, 04:20 PM)
the only thing that can't be bought with free credits is mech skins, visual-parts. i.e. pay-to-look-nice. so if that doesn't suit you then dont play. you're not forced to purchase the optional visual enhancements. just that when Hawken introduces this concept of pay-to-look-nice, people start complaining that it's not worth their money. yea it's not worth your money but it doesn't affect how we play the game right? same with COD, LoL, DotA, CS, TF2, everyone looks the same and no one complains.
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Sure you are not forced to buy cosmetic parts, but how about getting new mechs? You either grind hours and hours for it, where evidently, no one wants to grind 5 hours for a small upgrade or 20 hours for a new gun in Tribes.

The whole idea of putting a long waiting time before getting any reward is a huge turn off. Not to forget that ugly mech you get when you first start playing, where it feels like they deliberately give you a terrible looking mech so that you spend money to make it look better or just pay to skip the grind for more mechs to choose. This supports my theory that they designed the game so that you spend money on it.

Did Dota 2 have any paid only heroes? No, it doesnt, and the only paid stuff are tournament tickets, skins or voice packs. Thats how free to play should have been, not tempting people to spend money on actual upgrades or just let them grind on hours end for an upgrade.

Lastly, if you had enjoyed the game, good for you. Dont have to defend a game religiously.

 

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