QUOTE(Cheesenium @ Apr 14 2012, 07:21 PM)
I am assuming you have not played RRU. RRU is also just a port with console issues on the PC version such as 30 fps lock and a strange bug with it's multiplayer system. It wasnt even a good port like Skyrim or Alan Wake to begin with.
As mentioned by indie developers, such as Minmax Games, Steamworks is extremely easy to implement where it only took a week for Minmax to add Steamworks to their almost completed game. From Software has no reason not to choose Steamworks over dreaded GFWL, other than its a bad decision. Even Relic claimed that the porting from GFWL to Steamworks is fairly easy to do and also resulted better sales of the Retribution expansion.
No one's blaming From Software or Namco Bandai for the poor decision. PC gamers wants to see this decision changed before its too late.
There is nothing to do with the similarity of code with xbox LIVE. Alan Wake was a 360 exclusive game but the PC version does not have GFWL at all. Remedy took about 6 months to port the game over, and add PC specific features with some aid from an external studio. In the end, they manage to earn back all their investments for the PC port in a few days.
Why cant From Software do the same as Remedy? Rather than using GFWL, even if PC gamers hates it so much. Then, release Dark Souls with GFWL and could not earn back the money they spent to port the game over. After that, blaming that all PC gamers are pirates while the truth is, their DRM and multiplayer system is unfit for purpose.
Nobody wants to see that happening, which is why almost everyone wants this bad decision with GFWL be changed.
Bulletstorm did even worse on PC than consoles, due to the region lock that GFWL impose on and it's poor reputation that it has been giving since it's launch. Blaming GFWL is not scapegoating in this case, as it is just a terrible DRM and online system by any means that discourage people from buying the game.
I do not see whats wrong with the non transferable model as it is done to increase security of a game. Me and my brother have a Steam account each, and i have no problem getting single player games for 2 separate account as games do not cost that much during Steam sales.
No one is being a Gabe trooper, but PC gamers wants to see Dark Souls to be successful on PC. Putting GFWL is just trying to piss off legitimate owners while restrict the sales to a handful of countries. People are done with GFWL with countless horrible experience with Fallout 3, Dirt series, Dawn of War series and so on. They do not want to see Dark Souls being ruined by GFWL.
Majority of users who used GFWL for a while will know how intrusive or annoying is the system. There is no need for any customers feedback since GFWL is never being improved on. I do not think that the idea of not buying Dark Souls because it has GFWL is a foolish decision. In fact, the idea of ignoring the poor reputation that has been associated with GFWL for years while still buy the game is even more foolish.
The question is, have you even used GFWL? Or you are just looking from the point of view of the well implemented Xbox LIVE? Both GFWL and Xbox LIVE are completely different thing to begin with, except they share the same backend.
Not played RRU, it's not really my genre. But then again, I'm not really sure why you're bringing it up as an argument for steamworks implementation if you admit that it's not a good port.
Also, I'm not sure why you're bringing up Alan Wake which has zero online multiplayer content. Space Pirates and Zombies is also single player so in the case of remedy and minmax games, all they have to do is make sure the steam achievements pop. Relic made the transition to steam pretty well, but then they've already had their experience with online play on Company of Heroes, they run their own servers and so on so they know what they have to do to get matchmaking and lag free gameplay right.
From Software have no such pc experience, and no experience of working with steam. I sincerely hope that its them handling the port and not some random 3rd party studio. Dark Souls will be peer to peer hosting, a bit like what street fighter does, which is GFWL. It will be anonymous. Getting it to run on steamworks is more than just getting achievements to pop. Maybe you can only see GFWL from the DRM aspect (if this was the only aspect, I would be 100% in agreement with you). For me I see it as a solution to getting the net code and matchmaking right.
Basically, fans wanted it on pc, they're getting it. They're also getting it in August. Changing from GFWL will result in a delay. Simple as that.
Main reason for my rant was "steam or no sale" in the petition. I'm still old fashioned in the sense that as a gamer who's been gaming for 30years+, I like the idea of being able to lend things that i own out, ie books, DVDs, CDs and yes this includes games, so yeah in that sense i don't like what Steam has done to the industry. The original petition was worded really nicely, the current one? not so.
I'm also one of those who've not had any problems on GFWL, I've played online on games like dirt 2, DOW2 and Chaos Rising, Batman AA, SFIV and I can also understand the problems users have with it. However this really is irrelevant to my argument, since I'm just saying that if the reviews come out saying that despite the fact that it's on GFWL it's really good and a user still refuses to get it based on blind hatred or prejudice, there's nothing more i can say
This post has been edited by Kidicarus: Apr 14 2012, 08:40 PM