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RPG The Elder Scrolls V Skyrim V2, Version 1.2 Patch is out.

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SUShexer_xavier
post Nov 28 2011, 02:56 PM

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QUOTE(N1ck @ Nov 28 2011, 02:53 PM)
Hey Skyrim players, approximately how many hours do you think I will get out of this game, lets say if I explore most of the world.
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i've clocked 15 hours of playing and 2 days of scrolling in skyrimnexus
SUShexer_xavier
post Nov 28 2011, 07:07 PM

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QUOTE(Spiritviper @ Nov 28 2011, 07:04 PM)
Smithing + Enchanting game breaking ftw  rclxms.gif
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can only be achieved by grinding. so, i don't think it's breaking the game, people chose to break the game that way.
SUShexer_xavier
post Nov 28 2011, 09:19 PM

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QUOTE(gaeria84 @ Nov 28 2011, 08:15 PM)
That's the way it's meant to be played. Nothing gamebreaking about it. You can apply + 1h weapon/bow damage enchants on neck, hands, feet, ring... if you can enchant a 50% increase, that's 50% x 4 = 200% damage increase and not to mention you can smith your weapons and armor to be twice or even three times as good (without stacking exploit).
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people's way of getting to 100 enchant & smithing is gamebreaking smile.gif

user posted image

This post has been edited by hexer_xavier: Nov 28 2011, 09:26 PM
SUShexer_xavier
post Nov 29 2011, 09:22 AM

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meh, they should have just release the creation kit and let the modders fix all the problem. i'm confident it would only takes 2 weeks for them to address major bug.
SUShexer_xavier
post Nov 29 2011, 01:24 PM

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QUOTE(ragk @ Nov 29 2011, 12:07 PM)
nid 100lvl enchanting to get 75%+ mana reduction on spell?
i dun play online game coz i hate grinding  shakehead.gif
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lol. don't bother grinding. it kills the mood.

better ask for mod to reduce mana usage to 0 if wanted an easy game.
SUShexer_xavier
post Nov 30 2011, 10:59 AM

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QUOTE(Spiritviper @ Nov 30 2011, 10:54 AM)
Even better defense is not having the enemy know you are there even when they die.

Sneak attack exploit ftw  tongue.gif
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why sneak kill is an exploit?
SUShexer_xavier
post Nov 30 2011, 02:46 PM

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QUOTE(memphiz_zero88 @ Nov 30 2011, 02:36 PM)
i just use the dirty trick to sell my item....tongue.gif
too lazy for waiting.
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why don't you just use console to add gold?
SUShexer_xavier
post Nov 30 2011, 08:03 PM

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QUOTE(Stuffi @ Nov 30 2011, 07:54 PM)
I see. nod.gif  I do that directly to myself instead of putting it on a merchant brows.gif
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yeah, why bother putting it into the merchant if you're using the console doh.gif
SUShexer_xavier
post Dec 1 2011, 09:08 AM

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QUOTE(JoBigShow @ Dec 1 2011, 07:40 AM)
This game was suppose to be hard, it's not a pure RPG game anymore, more of an Adventure~FPS~third person~fighting~etc. 
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pure RPG can't be hard? i remember last time i got raped by the nightkins in fallout.
SUShexer_xavier
post Dec 1 2011, 10:58 AM

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lol. they managed to screw things up thru patch. i wonder why this doesn't happen with obsidian's fnv

CK is the only savior the way i see it.
SUShexer_xavier
post Dec 1 2011, 11:50 AM

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any of you guys just chilling around visiting each capital before going to high hrothgar? will i break the story line?


To Bears,

you're mean!

Sincerely,
Lvl 15 Dual Wielding Ranger

This post has been edited by hexer_xavier: Dec 1 2011, 11:50 AM
SUShexer_xavier
post Dec 1 2011, 03:17 PM

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QUOTE(memphiz_zero88 @ Dec 1 2011, 02:31 PM)
WTF????
then, all those grinding are wasted for nothing........... vmad.gif  vmad.gif  vmad.gif
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in SP, grinding is a waste of time.
SUShexer_xavier
post Dec 1 2011, 09:27 PM

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QUOTE(Currylaksa @ Dec 1 2011, 09:00 PM)
I think you guys got misinformation?

Gamebryo was mentioned by Todd Howard as a middleware, not an engine.
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QUOTE
The Gamebryo Engine can be upgraded and modified with different middleware, among them is Speedtree by Interactive Data Visualization (tree design), Nvidia's Physx and APEX (physics), Natural Motions Euphoria as well as Illuminated Labs' Beast (illumination). Besides TES IV: Oblivion, Fallout 3 (dt.) and Divinity 2: Ego Draconis the Gamebryo Engine is also used in TES III: Morrowind, the Dark Age of Camelot titles, Empire Earth 1 and 2 as well as Sid Meier's Civilization IV. Interestingly the most popular Gamebryo titles are roleplaying games - the engine seems to be made for RPGs.


http://www.pcgameshardware.com/aid,693653/...ity-2/Practice/

whatever it is, we can safely say that it's a heavilly modified "whatever-engine" used in oblivion. same old story (i.e. shitty animation, shitty optimization)

This post has been edited by hexer_xavier: Dec 1 2011, 09:29 PM
SUShexer_xavier
post Dec 2 2011, 07:39 AM

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QUOTE(kianweic @ Dec 2 2011, 07:35 AM)
What challenges are you referring to?
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challenge of not having life and grind all the hours there is in the weekend?
SUShexer_xavier
post Dec 2 2011, 09:18 AM

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QUOTE(khelben @ Dec 2 2011, 08:44 AM)
What's the connection between Creation engine and Gamebryo? Because all I know is that Beth developed Creation for Skyrim.
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they 'create' creation engine based on gamebyro.

a complimentary way of saying, they bought and modified gamebyro.
SUShexer_xavier
post Dec 2 2011, 09:47 AM

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i'm stopping my playthrough now.

Skyrim Creation Kit Out in January, Goodbye Backwards Dragons

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QUOTE
Finally, modders will have the full toolset available to create whatever they wish in Skyrim.

When Oblivion was released in 2006, Bethesda put nearly all of their software tools used to create the game on the disc. That was not the case for Skyrim's release on November 11th, and Bethesda didn't say when such tools would be made available to the public, if ever. Thankfully, today the company announced that the toolset - dubbed the Creation Kit - will be available for download sometime in January. Further, the Kit will hook into Valve's Steam Workshop which will allow modders to share and rate other people's mods much easier than collating them from various mod websites. Oh, and those pesky backwards flying dragons will be fixed as soon as is humanly possible.

"Beginning in January, PC players will be able to download the same development tools we used at Bethesda Game Studios to create Skyrim," reads the post on the Bethesda Blog. "In tandem with the Creation Kit's release, we will roll out a new Wiki and videos to help you get started."

The Steam Workshop integration sounds cool because you'll be able to pick mods from any device connected to the web, and those mods will download when you boot up Skyrim on Steam. "Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed."

The post also outlined the plan for future bug fixes and kinda-sort explains/apologizes for the bugs in Patch 1.2. "We'll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon," the post read. "We've also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this."

PC players take heart, Bethesda will be rolling updates out to you much faster than your console brethren. "We'll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that's a process we control. Console updates will follow, as they must be certified and processed by those manufacturers."

While Skyrim certainly isn't bug-free, I haven't experienced any of the soul-crushing glitches that so many others have. Hopefully, any issues people experience will be patched out as quickly as possible.

If not, the modders will be able to fix them when the Creation Kit lands in January.


This post has been edited by hexer_xavier: Dec 2 2011, 09:47 AM
SUShexer_xavier
post Dec 2 2011, 09:51 AM

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QUOTE(emino @ Dec 2 2011, 09:49 AM)
I think its easier to continue playing, then reboot a new char later.
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i'm a single playthru gamer smile.gif
SUShexer_xavier
post Dec 2 2011, 10:00 AM

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QUOTE(yuhhaur @ Dec 2 2011, 09:52 AM)
You shouldn't for Skyrim
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care to explain why? did it have multiple ending like FNV, fallout 1 & 2?
SUShexer_xavier
post Dec 4 2011, 08:40 AM

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QUOTE(TAGreptiles @ Dec 4 2011, 01:33 AM)
What settings are you guys running the game under and what are your setups?

I see that they have a special edition of the GTX560ti. Skyrim Edition.
http://www.geforce.com/News/articles/pny-t...i-now-available

Mine's a leadtek but should be almost same no? I'm using the same card but i'm getting FPS as low as 2x-3X. Averages at 40-50 using the detect settings option.

How do i increase my framerates? I lowered AA and filtering to run on Ultra Settings at 1600x900 with AA lowered to 2X and filtering to 4x.

Still getting an all low of 38fps. icon_question.gif
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disable AA and use fxaa instead.

i'm getting 40fps average on everything ultra except AA. 5770 only.
SUShexer_xavier
post Dec 4 2011, 09:45 AM

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QUOTE(Yuki Ijuin @ Dec 4 2011, 08:49 AM)
I'm using 2x AA and 4x FXAA iinm. Hope it helps. tongue.gif
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4x fxaa? where did you get that?

fxaa are either on or off.

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