QUOTE(Vickyle @ Oct 31 2011, 08:33 PM)
I think its over alreadyKGM posted the message on their Facebook 4 hours ago, and its only for 1 hours, so its over already.
Anyone notice any improvement?
[V6] Battlefield 3, Play It Now!
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Oct 31 2011, 09:07 PM
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#1
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4,251 posts Joined: Jan 2003 From: Malacca, Malaysia, Earth |
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Nov 2 2011, 02:53 AM
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#2
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4,251 posts Joined: Jan 2003 From: Malacca, Malaysia, Earth |
QUOTE(jaz90 @ Nov 2 2011, 02:17 AM) I seems to be facing it everyday, in either one of the servers hosted by fragnetics. Sometimes I get this effect where while I'm moving, I seems to jump back to few steps ago. Weird lag.in fact, just a moment ago I got disconnected, it says connection time out or something like that |
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Nov 2 2011, 09:53 PM
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#3
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4,251 posts Joined: Jan 2003 From: Malacca, Malaysia, Earth |
A noob question, do you guys use the server queue to get a slot faster, or is still better to randomly check other servers?
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Nov 3 2011, 04:29 PM
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#4
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QUOTE(redbull_y2k @ Nov 3 2011, 03:25 PM) Some performance and IQ review by HardOCP : http://hardocp.com/article/2011/11/02/batt...mance_iq_review Thats my primary PC hardware review site I go to. No BS there, they tell it like it is. Looks like i might try disabling MSAA altogether and enjoy the performance boost with still nice IQ using only Post-processed AA. Yep, FSAA offers great image quality without sacrificing too much performance. Its not perfect in all circumstances, but it does offer a great AA option for those without excessive GPU power. Besides doing edge AA, it also helps with transparency AA, something which MSAA cannot do as MSAA only perform AA on geometry edges. QUOTE(DrBlueBox @ Nov 3 2011, 03:33 PM) Guess you didn't read the review. |
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Nov 3 2011, 04:49 PM
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4,251 posts Joined: Jan 2003 From: Malacca, Malaysia, Earth |
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Nov 9 2011, 05:25 PM
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#6
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Guys, I have something I've been wondering about.
Does it make a difference where we hit a tank with our rocket? Is there any weaker part that can result in more damage when we hit there? Or it makes no difference where we hit. Thanks |
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