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Beta Alliance of Valiant Arms[PlayFPS<AsiaSoft]Malaysia, NEW Weapons 4th April! Zombie Fiesta

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Valerius
post Oct 18 2011, 03:07 AM

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Weapon's Penetration Rate

Penetration is simply the rate of damage loss as a bullet passes through any solid object. Guns with high penetration lose little damage as their bullets pass through obstacles, while guns with low penetration will rapidly lose damage while passing through obstacles.

Penetration is similar to the range stat. Range determines how much damage is lost as a bullet travels a certain distance. The more range a gun has, the less damage the bullet will lose. Penetration follows the basic principals.

Obstacles that activate the penetration stat could be any of the following:
-Wooden walls
-Window panes
-Glass
-Doors
-Concrete walls
-Concrete barriers

And most importantly:
-People
-Armor

When bullets collide with obstacles, four factors affect how much damage is lost and if the bullet can actually make it through.
1. Initial damage upon impact. Guns with low penetration but high damage will still most likely go through obstacles purely from the fact that they had a lot of damage to start with. Most low-penetration sniper rifles follow this rule and can pass through weak obstacles and corners of walls.

2. Penetration. Guns like the SA58 Para can wallbang concrete and wooden obstacles. These guns have high penetration so they suffer little damage loss as they pass through obstacles.

3. Type of obstacles. Obstacles made of glass, wood, or tin will be easy for most guns to pass through. However, a slab of concrete will only be penetrated by guns with both high penetration and high initial damage.

4. Amount of obstacles penetrated. A bullet from a Veresk may be able to go through corners of concrete walls because the corners are only 6 to 12 inches. However, it cannot go through a whole concrete slab (roughly 2 feet in length) because the bullet loses damage at a linear rate as it passes through more and more solids. Likewise, a thin sheet of tin will be very easy for most low-penetration RM guns to wallbang.


When bullets collide with people, the following aspects are taken into consideration:
1. How much damage did the bullet start with? This one is obvious and does not need to be explained.

2. Where did the bullet hit? If the bullet hit anywhere except for the chest or helmet, the damage is multiplied by the body part multiplier and applied.

3. If the bullet hit the chest, the type of chest armor and the amount of penetration is taken into account.
High penetration guns will lose a lot of damage as they pass through large-caliber armor until the large caliber armor is destroyed, but will pass through anti-charge armor like a hot knife through butter.
Low penetration guns will be unable to pass through large-caliber armor until it is destroyed, and they will lose a considerable percentage of damage as they pass through anti-charge armor.
Therefore, high-penetration guns are effective against large-caliber armor and anti-charge armor, while low penetration guns are moderately effective against large-caliber armor and weak against anti-charge armor.

4. If the bullet hit the helmet, the initial damage and the penetration is taken into account. Higher penetration and higher damage will make it more likely for a bullet to knock the helmet off, while lower damage or lower penetration will make it less likely for the bullet to knock the helmet off.

Guns with Penetration

G3A3*
XCR*
PGM*
PP2000*** (Only with penetration mod)
MP7***
AKs-74u***
Veresk***
Sidewinder**
M14***
SA58***
AWM***
Knight SR25**
TPG1***

Just a measure of how much penetration some guns have.

Credits: trainer771 from UAVA.

This post has been edited by Valerius: Oct 18 2011, 12:41 PM
Valerius
post Oct 18 2011, 12:48 PM

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Disclaimer: Keep in mind that everyone should probably base the ratings with a standard deviation of 0.3. Meaning that based on a pro player's skills add a 0.3 to the ratings and for someone who is an amateur a -0.3. Because in the end, even if the gun is "good" it's all boils down on how good is the player with the gun. Moreover, remember that these ratings are not based entirely on "I love this gun!!!" but rather on how the guns compare to other guns in it's class. A good example, someone may be an expert at using the Galil sniper but when you compare the stats/play styles of the Galil on average users, you may feel that other semi-automatic snipers out classed it. So just because a gun is rated "lower" than others doesn't mean the gun is "bad" or anything, it just means it doesn't compare well with other guns in it's class.

Excellent Guns - Flexible guns that excel in their class and are considered good enough for professional play.

SubMachine Guns

MP7 - 9.31 (1510 Ratings)
AKS74U - 9.31 (1368 Ratings)
SR-2M Veresk - 9.2 (1080 Ratings)
Bizon PP-19 - 9.17 (1091 Ratings)
Kriss Super V - 9.12 (1488 Ratings)
K1A1 - 9.03 (1150 Ratings)

Shotguns

Saiga12 - 9.09 (1561 Ratings)
Benelli M1014 - 9 (1224 Ratings)

Assault Rifle

AK47 - 9.34 (1973 Ratings)
M14 EBR - 9.23 (2417 Ratings)
HK416 - 9.17 (1844 Ratings)
G3A3 - 9.17 (1450 Ratings)
Sako Rk.95 - 9.16 (2110 Ratings)
SA58 Para - 9.14 (1877 Ratings)
M16A2 - 9.12 (1226 Ratings)
M4A1 - 9.04 (1651 Ratings)
FN-FNC - 9.04 (1153 Ratings)
SG550 - 9.02 (1228 Ratings)
AK-107BIS 9.01 (311 Ratings)
REMMINGTON R4 - 9 (381 Ratings)

Sniper Rifles

TPG-1 - 9.41 (1985 Ratings)
M24 - 9.34 (1211 Ratings)
AWM - 9.26 (1733 Ratings)
FR-F2 - 9.26 (1527 Ratings)
DSR-1 9.2 (756 Ratings)
PGM .338 - 9.1 (779 Ratings)
Dragunov SVD - 9.06 (980 Ratings)
SV-98 - 9.05 (1292 Ratings)
Knight SR25 - 9.02 (1328 Ratings)

Handgun

Beretta M92FS - 9.68 (1193 Ratings)
Glock21C - 9.41 (627 Ratings)
TMP - 9.09 (720 Ratings)

Lethal Grenades

M67 - 9.57 (1423 Ratings)
MK3A2 - 9.52 (1206 Ratings)

Smoke Grenades

M18 Blue - 9.68 (417 Ratings)
M18 Red - 9.63 (712 Ratings)
M18 Purple - 9.62 (433 Ratings)
M18 Yellow - 9.53 (558 Ratings)

Good - Guns that are very good, but lack the flexibility of their superior cousins and for the most part are not suited for professional play, with exceptions.

Shotguns

FN TPS - 8.89 (1107 Ratings)
Remmington 870 - 8.84 (1170 Ratings)

SubMachine Guns

Uzi - 8.97 (892 Ratings)
MP5A3 - 8.89 (776 Ratings)
CALICO M950 - 8.84 (188 Ratings)
KBP PP2000 - 8.77 (767 Ratings)
MP5 SD5 - 8.70 (665 Ratings)
SG552 Commando - 8.67 (844 Ratings)
P90 - 8.64 (842 Ratings)
M4 Spectre - 8.62 (1146 Ratings)

Assault Rifles

AN-94 - 8.88 (1564 Ratings)
L85A2 - 8.86 (1294 Ratings)
AK-74M - 8.83 (1168 Ratings)
G36 - 8.82 (1066 Ratings)
TAR-21 - 8.64 (958 Ratings)

Sniper Rifles

VSS Vintorez - 8.98 (1529 Ratings)
WA2000 - 8.83 (1078 Ratings)
HK417 - 8.75 (534 Ratings)

Handgun

Mk.23 Socom - 8.92 (1058 Ratings)
Stechkin APS - 8.84 (784 Ratings)

Grenade

AN-M8 HC - 9.16 (725 Ratings)
M116A1 - 9.1 (822 Ratings)

Average - Guns that are exemplary of the class using it, but are rigidly inflexible or are guns that try to "class out". Definitely not professional play, only for fun.

SubMachine Guns

UMP45 - 8.56 (664 Ratings)
A2 Commando - 8.54 (125 Ratings)
MP5K-PDW - 8.52 (872 Ratings)

Assault Rifles

C7A2 - 8.58 (1012 Ratings)
RX4-Storm - 8.56 (1083 Ratings)
CR-21 - 8.55 (378 Ratings)
AUG-A1 - 8.54 (915 Ratings)
OTS-14 Groza - 8.45 (1042 Ratings)
FAMAS F1 - 8.27 (1291 Ratings)

Sniper Rifles

TPG-1 Epko - 8.46 (335 Ratings)
IMI99SR - 8.3 (1139 Ratings)
Blaser R93 - 8.28 (373 Ratings)
MSG90A1 - 8.24 (1096 Ratings)

Handguns

CZ75 - 8.51 (573 Ratings)
INGRAM MAC10 - 8.43 (127 Ratings)

Poor - Guns you simply do not use. They do not excel and are outclassed by others in their own category. To be used only to humiliate or for the "Lulz".

Shotgun

SPAS-12 - 8.75 (598 Ratings)
SPAS-15 - 6.76 (2447 Ratings)

Assault Rifles

AK47 PREDATOR - 7.86 (244 Ratings)
SG556 - 7.76 (1264 Ratings)
FN F2000 - 7.74 (1158 Ratings)
Robinson XCR - 7.05 (1116 Ratings)
K2 Rail - 6.44 (3783 Ratings)

Sniper Rifles

Galil Sniper - 7.08 (2037 Ratings)

Handguns

P226 - 8.24 (718 Ratings)
Skorpion Vz61 - 7.76 (544 Ratings)

Credits: chiakinakamura from UAVA and other KAVA players for their inputs
Forester
post Oct 18 2011, 01:31 PM

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Good job Valerius, guys keep in mind some guns that some already have it are rated lowly because KAVA players tend to vote down OP guns to discourage people from using it as they prefer game balance. The rating for "Excellent guns" are quite accurate, guns in other category can be fun, average, or just plain bad. Make your choice wisely when buying guns, always keep your euros as there are more guns that hasn't been released.

This post has been edited by Forester: Oct 18 2011, 01:34 PM
Huntsman
post Oct 18 2011, 02:18 PM

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@Velerius
i know there are other guns in that match. im just saying that the M4A1 is the main rifleman guns used and para was not allowed at the time. Skadoodle told me that. yes, para was released in 2010 but it was released after the IeSF. and there is no way to deny that M4A1 has superior accuracy and stability which is why they use it when they are not allowed to use para.

there is a few corrections to your frf2 guide. quickscope doesnt increase the scope speed in any noticeable way. it is faster, but only slightly. sharpshooter scope on the other hand, has a hidden stat. it speeds up the scope speed to almost awm speed. on dsr the quickscope improves the scope speed very noticeably, but not on the frf2. on the frf2, ss is the better choice if you want faster scope speed.

This post has been edited by Huntsman: Oct 18 2011, 02:25 PM
airGEAR999
post Oct 18 2011, 04:08 PM

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Great job guys biggrin.gif
Valerius
post Oct 18 2011, 09:43 PM

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QUOTE(Forester @ Oct 18 2011, 01:31 PM)
Good job Valerius, guys keep in mind some guns that some already have it are rated lowly because KAVA players tend to vote down OP guns to discourage people from using it as they prefer game balance. The rating for "Excellent guns" are quite accurate, guns in other category can be fun, average, or just plain bad. Make your choice wisely when buying guns, always keep your euros as there are more guns that hasn't been released.
*
Thanks and I'm going to write some basic reviews of RM and PM guns plus Demolition guide in few days. Kinda busy these few days with my studies. Anyway those lowly rated guns are not OP but you should put it as 'unpopular' for majority of AVA players. Frankly AVA weapons are like Apple's products, based on 'marketing' and positive comments, thus the weapons will become the main selection on everybody mind. For example Para and M14EBR are kinda equal in most aspects, but why majority of players chose Para is simply because a lot of players are using them including those top clans, through positive recommendations in forums and not to forget those beautiful video of frags in Youtube which gave the weapon a 'WOW' factor, thus increases the weapon's popularity. But I couldn't deny that some lowly rated weapons are as good as the highly rated ones, but too bad they didn't get enough attention from players.
Valerius
post Oct 18 2011, 10:01 PM

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QUOTE(Huntsman @ Oct 18 2011, 02:18 PM)
@Velerius
i know there are other guns in that match. im just saying that the M4A1 is the main rifleman guns used and para was not allowed at the time. Skadoodle told me that. yes, para was released in 2010 but it was released after the IeSF. and there is no way to deny that M4A1 has superior accuracy and stability which is why they use it when they are not allowed to use para.

there is a few corrections to your frf2 guide. quickscope doesnt increase the scope speed in any noticeable way. it is faster, but only slightly. sharpshooter scope on the other hand, has a hidden stat. it speeds up the scope speed to almost awm speed. on dsr the quickscope improves the scope speed very noticeably, but not on the frf2. on the frf2, ss is the better choice if you want faster scope speed.
*
Oh, I thought you meant M4A1 is the compulsory weapon for RM in IeSF because there are one or two players that were using Sako. Yeah, and since UAVA released M4MK3, it would be the next choice for players if Para is banned again.

I have done some experiments with my clan mates in UAVA and I felt like Mythbuster AVA style blush.gif Actually FR-F2 Quickscope does increase the scoping speed, not slightly as you mentioned but maybe slightly slightly, it's kinda difficult to find the exact word to describe it tongue.gif That's why quite a majority of players use FR-F2 in CQC other than DSR-1. Btw since this is a guide based on texts, it's best for the players to judge by themselves in game. I just provide the best possible and simple guide for starters. As for your hidden stats, I'm not sure where did you get your info but I did experiment earlier with my clan mates using stop watch, lol. The Sharpshooter scope increases only slightly the scoping speed by 0.2-0.4ms compared to the default one. It wouldn't be noticeable through naked eyes therefore I put it as almost the same as the default. Of course it falls short of AWM scoping speed. Yeah, as for the DSR-1, I have made some corrections in my guide, added the word 'noticeably'. Thanks for your input.

This post has been edited by Valerius: Oct 18 2011, 11:04 PM
Huntsman
post Oct 19 2011, 06:44 AM

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the quickscope was faster, but not by much. ss is faster than quickscope. you'll notice that once you do alot of qs on the gun. i too used to believe that quickscope is faster but i saw a post on forums that day that said otherwise. so i've decided to try it out and ss is really faster. nvm, i'll dig out that post when im free. hope it wasnt wiped out yet!

say.. how do you measure up to the accuracy of 0.1 milliseconds? try recording the animation and count frame by frame xD...

oh! can i do the guide on para and awm? these 2 r my main guns in UAVA...
5p3ak
post Oct 19 2011, 07:33 AM

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Wah dah new thread~
Valerius
post Oct 19 2011, 09:26 AM

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QUOTE(Huntsman @ Oct 19 2011, 06:44 AM)
the quickscope was faster, but not by much. ss is faster than quickscope. you'll notice that once you do alot of qs on the gun. i too used to believe that quickscope is faster but i saw a post on forums that day that said otherwise. so i've decided to try it out and ss is really faster. nvm, i'll dig out that post when im free. hope it wasnt wiped out yet!

say.. how do you measure up to the accuracy of 0.1 milliseconds? try recording the animation and count frame by frame xD...

oh! can i do the guide on para and awm? these 2 r my main guns in UAVA...
*
Oh, but in my case I believe for FR-F2 Quick Scope is faster than SS. If I have free time today or tml, I will experiment with my clan mates, with videos of course if possible.

Actually I measured the 0.2-0.4ms using stop watch, me and my 3 other clan mates each recorded the scoping speed on our own using stop watch, means from no scope to scoping takes how long to complete. We did it separately and averaged it out to minimise any errors. This experiment was for FR-F2 SS and the default one. *Busted*

Yeah sure, you could do the guides on Para and AWM. Btw there's aren't many AWM users in UAVA, what's your IGN in UAVA? Maybe I have seen you somewhere in the game or even pubs with you before, since I only knew a handful of awesome AWM players.


andrewtho
post Oct 19 2011, 01:12 PM

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Seems like they are updating the login servers, you can see Malaysia and Singapore already alongside Thailand. My patch is moving very very slow. zz
chillis_x
post Oct 19 2011, 01:23 PM

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cool,i cant wait to play in cbt now smile.gif
airGEAR999
post Oct 19 2011, 05:37 PM

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How long is it the mantainance o.O
TSDarthVader71
post Oct 19 2011, 07:55 PM

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QUOTE(airGEAR999 @ Oct 19 2011, 05:37 PM)
How long is it the mantainance o.O
*
Thailand is 1 hour slower than malaysia in timezone. Anyway the update is over.

My pc recently had some driver issues, im reformating it to windows XP from win7 ult. complete revert and will boost it before CBT Malaysia starts. Just updated the main page with patch update + review links. Haven't been ingame for 3 days ahaha.

Edit: I'm thinking of a clan name now, if you have any suggestions, pm me, i have the logo already heh. and do you want our clan to be competitive or just social/fun clan.. i dont mind the latter , in fact is a good idea but if you want competitive then its not so much for everyone, only some players but we can still do training for clan wars stuffz... it should be fun and that you try your best, that should be the spirit of the game, putting too much on just winning becomes stressful and you dont enjoy it..

benefits of clan are would be better tips+inside news, invite to friendly games and meeting fellow malaysians from here for gameplay
requirements are simply that you communicate well + in english and you have a good nature on having fun aha.



This post has been edited by DarthVader71: Oct 19 2011, 09:21 PM
airGEAR999
post Oct 20 2011, 12:43 AM

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QUOTE(DarthVader71 @ Oct 19 2011, 07:55 PM)
Thailand is 1 hour slower than malaysia in timezone. Anyway the update is over.

My pc recently had some driver issues, im reformating it to windows XP from win7 ult. complete revert and will boost it before CBT Malaysia starts. Just updated the main page with patch update + review links. Haven't been ingame for 3 days ahaha.

Edit: I'm thinking of a clan name now, if you have any suggestions, pm me, i have the logo already heh. and do you want our clan to be competitive or just social/fun clan.. i dont mind the latter , in fact is a good idea but if you want competitive then its not so much for everyone, only some players but we can still do training for clan wars stuffz... it should be fun and that you try your best, that should be the spirit of the game, putting too much on just winning becomes stressful and you dont enjoy it..

benefits of clan are would be better tips+inside news, invite to friendly games and meeting fellow malaysians from here for gameplay
requirements are simply that you communicate well + in english and you have a good nature on having fun aha.
*
Thanks darth biggrin.gif
Valerius
post Oct 20 2011, 01:22 AM

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QUOTE(DarthVader71 @ Oct 19 2011, 07:55 PM)
Thailand is 1 hour slower than malaysia in timezone. Anyway the update is over.

My pc recently had some driver issues, im reformating it to windows XP from win7 ult. complete revert and will boost it before CBT Malaysia starts. Just updated the main page with patch update + review links. Haven't been ingame for 3 days ahaha.

Edit: I'm thinking of a clan name now, if you have any suggestions, pm me, i have the logo already heh. and do you want our clan to be competitive or just social/fun clan.. i dont mind the latter , in fact is a good idea but if you want competitive then its not so much for everyone, only some players but we can still do training for clan wars stuffz... it should be fun and that you try your best, that should be the spirit of the game, putting too much on just winning becomes stressful and you dont enjoy it..

benefits of clan are would be better tips+inside news, invite to friendly games and meeting fellow malaysians from here for gameplay
requirements are simply that you communicate well + in english and you have a good nature on having fun aha.
*
I also haven't been in game for few days, just an hour ytd for some experiments with guns. Been busy studying for finals. Wow, that was fast that you got a clan logo already, everybody seems hyped up eh=P Will PM you if I thought of any cool unique clan name. I wouldn't mind both, either for scrims or fun pubs, but for now since there are a lot of new players, training to improve and playing for fun are the main priorities right tongue.gif Btw if you were to set up a clan, don't forget the voice comm system, I prefer using TeamSpeak over Mumble and Ventrilo.

This post has been edited by Valerius: Oct 20 2011, 01:30 AM
andrewtho
post Oct 20 2011, 01:26 AM

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Anyone knows why my patch is crawling or not even moving? ._.

Should create a squad called LYN smile.gif
Valerius
post Oct 20 2011, 01:31 AM

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QUOTE(andrewtho @ Oct 20 2011, 01:26 AM)
Anyone  knows why my patch is crawling or not even moving? ._.

Should create a squad called LYN smile.gif
*
Hmm, did you follow according to the steps in first post in dling the client?
DL the client, register in PlayFPS website, then log in using Internet Explorer (Must install ActiveX), then the client will launch for auto patch.
And what ISP are you using?

This post has been edited by Valerius: Oct 20 2011, 01:42 AM
andrewtho
post Oct 20 2011, 01:46 AM

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QUOTE(Valerius @ Oct 20 2011, 01:31 AM)
Hmm, did you follow according to the steps in first post in dling the client?
DL the client, register in PlayFPS website, then log in using Internet Explorer (Must install ActiveX), then the client will launch for auto patch.
And what ISP are you using?
*
Yes i mean during client patching. I'm using unifi currently. The red and green bar just barely move blush.gif
CrazyMonkey
post Oct 20 2011, 08:09 AM

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im still downloading the client.. zzz T_T

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