this thread is a joke. anyone who plays pvt would know that with well-positioned tanks protoss just melt down like cheese in microwave.
Alright, immortals can be useful against tank with the strong shield and all. but are tanks always alone? Ha! barely. They are swarmed with marines (it's a common thing to see around 3 tanks with 20-+ marines) which can kill immortal like a freakin' ant. alright, let's say you shield them with sentries, blink stalkers and non-upgraded zealots with 3 immortals, the terrans would have around 5-6 tanks by then. that's when the immortal shields start to fail. stalks blink in? no problem. stim+marau can chew up the stalkers like papershredder. oh, but if you blink in stalkers the tank will kill their own units! don't kid me. people have hands to control such a simple task. what about if the protoss go for air? what, phoenixes lift? marines can shoot them down like a sitting duck. voidrays? marines or vikings (they ought to have them if you ever changed to colossus) will kill them. chargelots? sure, they work well, but against terrans whos army is entirely based on long ranged units (except for predators, but that's in campaign.) zealots take more fire than damaging them. warp gate is stupid? don't be an idiot. it is known that it takes ages for a single zealot to warp in using a standard gateway. chrono boosts have their own limits, so don't even count them in. my point is, when pvt, terrans have the unfair advantage unless they turtle.
Unidimensional In PvT Matchup, Not a balance whine thread!
Oct 4 2011, 02:39 PM
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