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 ::: ART ATTACK V3 :::, all about handmade ART :D

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kpchoo29
post Oct 6 2011, 10:44 PM

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QUOTE(DaddyO @ Oct 6 2011, 06:22 PM)
No offense taken. Nice reference......but not like i want to make a pen artist profession out of it  sweat.gif .
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"no offence taken..but but but...sweat.gif"

yea this kind of attitude will surely make you forever an amateur...so no worry, no chance u will become a pro.
kpchoo29
post Apr 29 2012, 07:49 PM

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Hi ppl, I need you guys comment on my WIP piece. My question is do you guys feel that blue dude is looking at his beam hand, or turning toward his enemy?

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kpchoo29
post Apr 30 2012, 04:12 PM

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Thx for the comments, you guys just save this dude from beheaded. Anyway here is the update, still got a lot need to be fixed tho. Harsh critiques are welcome.

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kpchoo29
post Apr 30 2012, 08:38 PM

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QUOTE(Adamiquesce @ Apr 30 2012, 04:37 PM)
that is really good

reallly good.
love the detail.
cant say much because this is not the end result.

I hope u can put more definition on the armor.

some shine maybe.
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Yup I need put a lot of work on the armor, but its a real headache for me.

QUOTE(OH- @ Apr 30 2012, 05:31 PM)
I like it thumbup.gif
My opinion, you could add some detail in the environment at the back. Seems to me they are fighting in a sandy place most probably a desert. Maybe add some pyramids?
Or camels....? hmm.gif
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It seems I faild to convey a solid message to audience, yes they are in desert. I try not to put stuff on the BG, but maybe I'll do some experiement, camel is a cute idea tho lol.

QUOTE(DragonReine @ Apr 30 2012, 07:32 PM)
@ kpchoo29

Very nice! Love the dynamic feel of the illustration.

If I may critique... The shadows on the foreground character is a LITTLE too harsh for a character that's fighting in an environment like a desert, where the sand particles are actually very light-reflective, especially since it looks like the metal of the foreground mecha is light-coloured/white (?). You may also want to warm the highlights, make them more yellow-toned instead of the neutral-to-cool temperature they have right now. It'll make the heat of the desert environment more convincing smile.gif
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lol actually I haven't decide what color/material to use for the mech on foreground. You mean the sand near bottom left should have lighten up?
kpchoo29
post Apr 30 2012, 09:36 PM

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QUOTE(inachi @ Apr 30 2012, 09:24 PM)
add more elements..mayb some flying dust in perspective? to create more depth of field..now it looks kinda flat..also if it has blue glow on his hand, his metallic body shouldnt look fully grey..and add more kick light to make the whole metallic surface more reflective and sharp.
just my 2cents =))
You mean like put a layer of flying sand on the foreground and few more layers on the far background?

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