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 ::: ART ATTACK V3 :::, all about handmade ART :D

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DragonReine
post Feb 11 2012, 02:23 AM

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Finished the portrait triptych:

user posted image

Leading Ladies by *DragonReine
DragonReine
post Feb 12 2012, 10:50 AM

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QUOTE(Hanna_B @ Feb 12 2012, 12:12 AM)
it almost 10 years not sketching.. still keep all the pencil.. hehe..
1st try.. but still not finished.. will upload later when finished.. do no when  brows.gif
Pretty. Can't wait to see it when it's done biggrin.gif
DragonReine
post Feb 12 2012, 02:55 PM

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Oh, VERY nice, Hanna!
DragonReine
post Feb 13 2012, 06:42 AM

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QUOTE(Sai91 @ Feb 13 2012, 04:22 AM)
soo thats mean use default brush is easier..but need to know how to use it right? hmm.gif  sweat.gif
*
Actually what he means is that you need to study how to paint things by hand first before you should use custom brushes. The point of the custom brushes are to speed up the painting process. BUT if they don't have a good "base", no spiffy brush is going to make your painting look good e.g. if the face does not look like a face, even the most realistic skin texture in the world won't make it look right, and if you don't shade/colour a material properly, it won't look like soft cloth/linen/leather/eilk/metal/what-have-you.
DragonReine
post Feb 13 2012, 11:01 PM

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@ TJ

Not sure what you're asking about, exactly. Do you want to know the software/hardware needed, how to use digital programs etc?
DragonReine
post Feb 14 2012, 06:52 AM

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QUOTE(Adamiquesce @ Feb 14 2012, 02:57 AM)
yeah not sure what are asking about...
if u dont really have the skills on both medium,u gotta learn from the very basic...pencil and paper.
*
This.

Art skills/knowledge are still a must. Colour theory, composition, anatomy etc. The computer is just a tool, just as paints and brushes and pencils are tools.

The computer doesn't have a "make pretty art" filter/plugin. Yet tongue.gif and I'm quite sure that requires some pretty advanced artificial intelligence sweat.gif
DragonReine
post Feb 14 2012, 08:11 PM

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QUOTE(PF T.J. @ Feb 14 2012, 02:58 PM)
Using mouse to draw sounds scary T____T
Anyway, any idea how a noob should start? laugh.gif
I've read through some of the links shared here... I think that most of them are too advanced for my "level"  sad.gif
*
Well firstly you need to acquire the software (there are many varieties out there, ranging from expensive stuff like Photoshop to free-of-charge software like GIMP), and then learn how your particular choice of drawing software works, and after that you decide if you want to paint using the mouse or using the tablet. (continued below, related to Adam's post)

QUOTE(Adamiquesce @ Feb 14 2012, 03:11 PM)
using tablet is easier than using mouse.
*
The tablet is easier, sure, and faster, and makes it easier to give a "painterly" look. Not that tablets prevent you from creating realistic stuff, like what Da LuVisi does:

user posted image

(yes, that IS hand painted)

... but getting a tablet requires you to put in an extra several-hundred ringgit into what is admittedly a highly-specialised tool that you won't be using much outside of drawing (unlike having a mouse, which you would already need for a PC anyway).

The advantage of a mouse is that it already comes bundled with your PC tongue.gif and decent mice rarely cost more than a hundred ringgit. However, using the mouse tends to create works that look very CG, very obviously "made by the computer", and often requires very time-consuming methods (paths, vector layers, masking etc) to get good results. Mario Wibisono creates some VERY stunning work through mouse only in Photoshop, taking at least 60 hours to complete a painting. Some of you may have heard of Vocaloid; he's the guy who created the CG version of Vocaloid Sonika biggrin.gif

user posted image

He has a tutorial here: (http://raynkazuya.deviantart.com/art/MVP-T...pter-1-47016582) that details how to "paint" using the mouse in Photoshop.

Ultimately, it really depends on your preferences, although I'll advice you to invest in a tablet if you do intend to pursue digital painting semi-seriously, if only to prevent carpal tunnel syndrome from using the mouse. I personally spend at least 2-4 hours every weekday night in Photoshop, and about 5-6 hours for weekends (because I have no life tongue.gif ), and before I got my tablet I had serious wrist issues from using a mouse.


Added on February 14, 2012, 8:12 pm@ H4X

That is adorable biggrin.gif

This post has been edited by DragonReine: Feb 14 2012, 08:12 PM
DragonReine
post Feb 15 2012, 12:56 AM

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The painting is the same as traditional painting, TJ. It's just that digital painting is both always dry and never dry (i.e. you can change as you go, being flexible, and you don't have to wait hours/days/weeks for the "paint" to dry before you put down a new "layer"), and you can change your brush size/shape/texture on the fly.

This video here (http://youtu.be/Imd_tTl5WSg) is pretty similar to how I personally work, although my personal sketches tend to be more precise as seen here: http://dragonreine.deviantart.com/art/WIP-...sited-217469414

And here's a VERY informative blog that talks about the sort of peripherals/tablets that are out there on the market, their costs, and which is best for your personal skill level and/or budget: http://enliighten.com/blog/tools-of-the-tr...-peripherals-3/

(enliighten.com is a good site, btw, created by a very experienced digital artist, and he covers a lot of basics in that site, with useful video tutorials)

Also, I found the ImagineFX channel again (whee!) and there's a series of videos that shows how Mario Wibisono (the guy who paints with mouse) works on one of the covers (Part one here: http://www.youtube.com/watch?v=0_wOjcg1Te0), and this is the video that inspired my "Wolf's Rain" painting, by Melanie Delon: http://www.youtube.com/watch?v=-26j9iNeRL0

Note that my style (pencil sketch, semi-transparent layers of paint on top) is closer to the "traditional" way of working with paint than the other artists I'd featured here.

EDIT: Also, what vypur just said wink.gif Here's a Wacom price list: http://www.wacom.asia/my/products-price

The cheapest model you can use for digital painting would be the Bamboo Pen, which costs RM299. If you can go to Lowyat Plaza in KL, you can check out the smaller shops and haggle for a lower price on that model smile.gif

That said, if you're going to invest in a tablet, buy the best that you can afford. smile.gif

This post has been edited by DragonReine: Feb 15 2012, 01:01 AM
DragonReine
post Feb 22 2012, 07:43 PM

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@ T.J.

Check these tutorials: Anime soft-shading tutorial by *Mikeinel and Tutorial for soft cell shading by ~getty

Shows you practically every step in how to colour smile.gif Both use slightly different methods, see which one suits your taste. The first one is better if you use a mouse, though; second one needs a pressure-sensitive tablet to get the best effect.

This post has been edited by DragonReine: Feb 22 2012, 07:45 PM
DragonReine
post Feb 24 2012, 09:15 PM

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@ Dreadlock13

You may find these useful: Tutorial: Feet and Shoes by *Tyshea and Drawing Feet by `Cedarseed

The former shows how to imagine the foot as a solid, 3-dimensional block, so you can construct "solid" feet, as well as a helpful guide on how to draw feet with shoes on.

The latter is more technical, and goes into the little details, like how the toes are curved, proportions, why shoe-wearing people and barefooted people have differently shaped feet, the various feet shapes etc. It suggests drawing using the oval/sausage technique, however, which I personally find to be rather... unhelpful when drawing feet, since it tends to end up looking like sacks of flesh sad.gif

One has to remember that 1) the foot is mostly bone and tendon, and 2) it acts as the base for the body's weight, like the base of a pillar, so it has to be "solid" looking to look convincing.

Of course, it does not mean that feet can't be made to look delicate, but most of the time if your character is running/standing/hopping, you'll need convincingly solid feet smile.gif


Added on February 24, 2012, 9:19 pm@ Adam

Personally I don't mind sharing knowledge, since it helps me understand myself and how I work better, which also allows me to decide if a technique I'm using is considered "efficient" or not.

After all, if I can't break my process down into simple steps, then I'm doing something in an overly-complicated manner and/or being too fussy over the small details. wink.gif Which may or may not be a bad thing (hell, what may seem simple to me might seem complicated to others, and vice versa) but I do like to save time smile.gif so I go for efficiency.

This post has been edited by DragonReine: Feb 24 2012, 09:19 PM
DragonReine
post Feb 25 2012, 12:51 AM

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@ Adam

Ah. It's a misunderstanding, since you quoted Dreadlock's plea for help, and then after that ask about "requests" without specifying what sort of requests are those.

Personally, I used to accept requests, but now that I'm doing paid commissions, I usually decline FoC requests. Sets a bad precedent...

"What? You gave your art to this guy/gal for free? How come I don't get that treatment?" *whine whine rant whine boohoohooNOFAIR*

... that sort of thing.

I DO, however, accept "trades". Certain books, jewellery, or crucial exposure in a major publication, that sort of thing. Depends, really, if I deem the offering suitable tongue.gif
DragonReine
post Feb 25 2012, 06:49 AM

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@ Adam

Do you want the long, specific history of how I ended up doing this as a paying hobby (because it certainly wasn't my intention when I started drawing), or a short, quick guide on how to promote yourself? biggrin.gif
DragonReine
post Feb 25 2012, 02:21 PM

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@ Dread

Here's a pair of reference pics to compare tongue.gif

user posted image

user posted image

For the left pic:

1) The heel of the girl's right boot is not in the right perspective, and the outsole is not connected properly to the shoe (unless it's a fashion shoe, that kind of heel will fall off after some walking).

2) The centreline of girl's left boot is not properly centred.

3) The same centreline also should not bend so abruptly above the toebox, and the too-straight shape of the centreline over the arch of her foot makes her foot look flattened out.


For the right pic:

1) The girl's right foot looks like it's made of plasticine. The structure of the foot has disappeared completely.

2) The girl's left foot has a perspective and proportion issue. Compare with the reference smile.gif Also, considering how the leg is positioned, the fall of the skirt is totally wrong laugh.gif

This post has been edited by DragonReine: Feb 25 2012, 02:30 PM
DragonReine
post Feb 25 2012, 07:41 PM

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@ Dreadlock

The only thing that's "me" in that photo are the shoes, which belong to me. The girl would be my model of a sister smile.gif

------------

@ Adam

Hehehe biggrin.gif well, if that's the case, I'll just post this, which was a REALLY long post I'd made in response to someone who asked about how to get into freelancing.

My history:

» Click to show Spoiler - click again to hide... «


Which leads to where I am now. Still in my fulltime, stable job, but I'm still freelancing. smile.gif

... well, that's not a very coherent way of telling you "How to get freelancing jobs?", eh? rclxub.gif unsure.gif

Let's see if I can break it down for you. Most of it is common sense, some is related to marketing. This probably works better if you're a modeller or a painter, which is where my experience comes from, but it does help even if you're a photo-manipulator or a graphics artist.


» Click to show Spoiler - click again to hide... «

------

On promoting:

I think it's a combination of keeping your skills sharp and keeping yourself visible. If you're good, people will naturally start to watch you, but even the best talent in the world won't be properly appreciated if no one can see it, hmm?

This post has been edited by DragonReine: Feb 25 2012, 07:47 PM
DragonReine
post Feb 26 2012, 06:25 AM

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@ Adam

pf-L33 makes a good point. You CAN choose art as a career. But be prepared to work REALLY hard. It's a very, VERY competitive field, with too little jobs and too many candidates hungry for work. Most freelancers I know usually have a full-time job somewhere, or have some other "ricebowl" helping to support them while they look for work (usually the spouse). Takes a REALLY good and in-demand artist to be a full-time freelancer.

You need to think of the art-as-a-job thing as a business. Sure, it's "fun", but when you start profiting off it, it's a business, and you need to run it like a business smile.gif So all business-related skills (selling, networking, customer relations, etc) apply here.

As for the dA thing... yes, dA where I spend most of my online time at, it's my main platform in promoting my artwork, and also where I usually get my clients.

I will be frank; dA's HUGE, and its accessibility means that there are TONS of "not so good" work out there, so you have to work to keep yourself visible. That said, if you have skills, your work will speak for themselves when you show it to people.

My most loyal customers over the two years are usually repeat customers, people I'd worked with since I started accepting commissions. Currently I've been commissioned to create the covers for two series of romance novels (which will be published through Amazon's ebook feature), and the author of one of those series is also the same person who wrote "Elysium" (that is, the fic that I was creating B & W lineart illustrations for), while her best friend writes the other series. So... yup, networking doesn't hurt smile.gif
DragonReine
post Mar 5 2012, 11:27 PM

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Portrait WIP:

user posted image

Forgive the sketched-in specs, it's a placeholder until I can find some suitable reference.
DragonReine
post Mar 26 2012, 09:19 PM

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WIP for a novel cover.

user posted image
DragonReine
post Mar 28 2012, 11:03 PM

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Silly sketch:

user posted image
DragonReine
post Mar 29 2012, 06:26 AM

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@ Anthony

Manicure biggrin.gif Here's some dialogue for context:

==============

James: "Tell me how I got into this again?"

Shepard: "You invited me to a game of Skyllian Five poker."

James: "And why am I doing this?"

Shepard: "Because you lost. Spectacularly, if I may add. And you didn't have enough credits with you."

James: "You told me you were rusty!"

Shepard: "And you should never underestimate your opponent. Now hurry up, before the polish dries up."

===============

Besides the hilarity of imagining James Vega (big, jar-headed James) doing something as delicate as manicures, this drawing was inspired by a discussion with some friends over the weird texture of female Shepard's hands in ME3, which made her nails look like they were painted with pale pink/white polish.

And of course, being a somewhat less-than-sane group of friends, someone suggested that femShep had gotten a bad French manicure before the Reapers hit, someone else suggested that she got James to do it for her (under house arrest, and all that), and finally someone said that this scenario needs to be drawn. And being the crazy person that I am, I ran away with that idea.
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post Mar 29 2012, 11:27 PM

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@ vypur

Not really, no biggrin.gif It's not my usual style, but I was mocking ME3's slender female body models, so I made her thinner than what I usually work with.

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