My main "issues", if you can call it that, is that the brushstrokes are a little static, and the skin looks very "plastic".
Personal preferences, I prefer paintings that have a little "looseness" to it, more painterly than photorealistic, but that's just me.
There's no such thing as doing things "right"; end result is ultimately the important part. How you get there is mostly a matter of your own preferences and what is the most "efficient" for you.
Me, I prefer painting hair in such a way that you go from "big blocks" of color using a basic round brush, and gradually moving to detailing the smaller strands of hair using a combination of speckled brushes and really small round hard-edged airbrush. This "Big and loose ---> small and tight" method is how I tackle EVERYTHING in my drawing because that's how I'm most efficient.
About the only thing I can advise you, considering your particular working method, is to add a little random texture to both the skin and hair, to make it less plastic.
Added on October 13, 2011, 12:58 amRelated:
Here's what I usually get with my method (Excuse the noise, the painting is meant to look like a painting and therefore has a lot of texture). It's part of a beard instead of hair, but the general working method I use is the same, except that I use a chunkier brush for beards to get that "scruffy" look:

This post has been edited by DragonReine: Oct 13 2011, 12:58 AM
Oct 13 2011, 12:50 AM
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