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 ::: ART ATTACK V3 :::, all about handmade ART :D

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DragonReine
post Jun 20 2012, 01:26 PM

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Burlesque woman:

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DragonReine
post Jun 25 2012, 08:19 PM

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Bleh.

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REALLY could be better. Too dark overall.

This post has been edited by DragonReine: Jun 25 2012, 08:21 PM
DragonReine
post Jul 5 2012, 10:17 PM

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QUOTE(s7ran9er @ Jul 4 2012, 09:38 AM)
noise texture?  rclxms.gif
*
If you're asking whether or not I used a noise texture, then yes, I do use a splattered noise texture overlaid on top of the painting. It minimises the brushstrokes.

-----------

More portrait work:

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DragonReine
post Jul 6 2012, 06:31 AM

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@ Adam

Commission smile.gif Most of my work now are commissions, LOL, no time for personal pieces sweat.gif
DragonReine
post Jul 7 2012, 09:42 AM

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@ Inachi

What Adam said biggrin.gif It's a WIP.

@ Adam

Yeah, most of the pieces I've posted on this thread so far are commissions. I think the only exception so far is the Aveline portrait, which was ages ago sweat.gif
DragonReine
post Jul 7 2012, 10:50 PM

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On starting grayscale:

Yes, in a way it IS faster to start with grayscale. However, to turn grayscale images into convincing colour requires a good understanding of the effects of various layer modes in your drawing programme of choice, and oftentimes if you are not careful with colours you might end up with an image that is too dark or too saturated.

Additionally, colours often change the focus/shape of a picture, especially if you put saturated+neutral and/or cool+warm combinations together. Again, you need to plan the colours correctly, or you'll risk changing the focal point by accident.

However, values ARE important, since they are what makes a two-dimensional image look three-dimensional; various artists often recommend using a Desaturate adjustment layer, or a Color mode layer filled with white, as a sort of temporary screen over the image to check a digital painting's value range as you paint.

Of course, this is mostly moot in digital painting where anything goes, especially in the more complex programs like the full editions of Photoshop or Painter, where you can adjust your colours and values on the go. It comes down to preference and habit, really smile.gif Marta Dahlig and Da LuVisi, for example, paint straight away in colour, while Dave Rapoza starts in grayscale before building colour on top of of the grayscale image.
DragonReine
post Jul 8 2012, 06:53 PM

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Refinement:

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Right side of the face is a bit rounder than it should sweat.gif It makes him look more "organic", though, hmmm... to adjust or not to adjust, that is the question...
DragonReine
post Jul 8 2012, 08:07 PM

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@ Adam

Mmm... he's born into privilege, though, so gangfights are unlikely. Later he'll encounter several supernatural events, but I'm not supposed to show that yet biggrin.gif I'll have to see what my client has to say about the face smile.gif
DragonReine
post Jul 8 2012, 11:41 PM

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@ Adam

He's a character from a graphic novel. I'd been commissioned by the writer to visualise the character in a realistic style.

My commissions range from AUD$25 to AUD$80 per portrait depending on complexity. This portrait is $25.

This post has been edited by DragonReine: Jul 8 2012, 11:41 PM
DragonReine
post Jul 9 2012, 06:21 AM

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Agi's right. I only do this as a hobby. I have a full time job smile.gif The art is for funsies, and just so happens to make a little extra pocket money biggrin.gif
DragonReine
post Jul 9 2012, 07:57 PM

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QUOTE(johnjonny @ Jul 9 2012, 02:53 PM)
always fail on painting .... give up already ..  cry.gif

another lazy line art to colour  yawn.gif

» Click to show Spoiler - click again to hide... «
Shame! They're quite lovely bits of lineart smile.gif

If I may suggest something for this one... Lessen the hatching/shading around the belly area. I know that you're trying to imply form and shape, but aesthetically this doesn't look very pleasing on a female body sweat.gif

(Yes, I wake up early. I prefer taking getting some exercise and early breakfast before heading to work, LOL)
DragonReine
post Jul 12 2012, 09:06 PM

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LOL cute. Cartoonising takes a bit of practice, as in all things, but more than anything you need to know when to stylise things and when to avoid stylisation smile.gif

---------------

WIP, WIP, WIP....

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DragonReine
post Jul 12 2012, 10:49 PM

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Haven't started on the skin and clothing texture yet, yo biggrin.gif

Also, he has no eyelashes, which unnerves me a little. shakehead.gif THIS MUST BE CORRECTED.

This post has been edited by DragonReine: Jul 12 2012, 10:50 PM
DragonReine
post Jul 13 2012, 06:18 PM

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@ Adam

I do have my own thread, but I'd rather post complete works there instead of WIPs. Also, I seem to have lost it, will need to search for the link rclxub.gif

As for getting known in dA... Unfortunately, dA is the sort of place where you get more attention from fanart than original work, unless your original work is REALLY good and eyecatching. >.<
DragonReine
post Jul 13 2012, 09:00 PM

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Yeah, join up groups and submit stuff to group galleries. There are two Malaysian deviantART groups that I know of, and there are other groups that promote Asian artists. There's also GetWatchers, which is a pretty nifty site that helps you get views and thus more watchers smile.gif http://www.getwatchers.com/home.html
DragonReine
post Jul 14 2012, 11:42 PM

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lololol BORED at company dinner, this is what I doodled on the programme card biggrin.gif

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DragonReine
post Jul 15 2012, 08:48 PM

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@ Inachi

LOL LOL biggrin.gif I sent a PM wink.gif
DragonReine
post Jul 24 2012, 06:42 AM

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Feels like I've been working for this one for forever sweat.gif

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DragonReine
post Jul 24 2012, 05:33 PM

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QUOTE(inachi @ Jul 24 2012, 01:54 PM)
nice..somehow i dunno the reason but i feel that most of ur drawings are all with calm expression no matter how is the gesture..

and the leg part..looks a bit weird..i mean the lower leg.
*
Portraiture (which most of my work consists of) often forces me to keep expressions subtle. A quirk of the eyebrow, maybe a hint of a smile or frown, but expressions usually alter a person's features so drastically that it is actually counterproductive for me to put too much expression into the subject's face, given that the whole point of a portrait is to capture the visage or features of a person, and not always the personality (there's a reason why most IC/passport photos look neutral). There are exceptions where the expression IS a trademark of the character (the Joker from Batman, or Kefka from Final Fantasy 6), and in those cases, you need to incorporate the expression into the portrait, like what I'd done for Jackson Garrett here:

» Click to show Spoiler - click again to hide... «


But for most cases, the norm is to keep portraits subtle in expression. There's a reason we have a "Mona Lisa smile" and not a "Mona Lisa grin" ;-)

ILLUSTRATIONS, however, require a different approach. Because illustrations are often meant to convey a story of some sort, mood and expression are important. Bouguereau's illustration of Dante and Virgil in Hell, or his "The First Mourning" painting, for example, are illustrations meant to convey a certain story and mood, so the face and body language of the characters have to be expressive.

Gaizen Umi (the girl whose wip I posted earlier) is a concept design, and again I need to keep the focus on the aesthetics. She IS, however, a stoic, cool-headed sort, so the calm expression is actually in character sweat.gif

Her boots currently have form and shape placeholders only, because the boot design isn't finalised yet. They will be overpainted once the final design is set.
DragonReine
post Jul 24 2012, 06:02 PM

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QUOTE(Agito666 @ Jul 24 2012, 05:35 PM)
» Click to show Spoiler - click again to hide... «
If you're asking me to draw a portrait of myself, you'll have to wait til my current queue of work is done wink.gif

This post has been edited by DragonReine: Jul 24 2012, 06:05 PM

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