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 MLG Pro-Circuit 2011 Raleigh, Selamat Hari Raya fellow QQers xD

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evofantasy
post Aug 28 2011, 03:17 PM

Avadion of the Enders
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QUOTE(quest_5692 @ Aug 28 2011, 10:01 AM)
egpuma played quite bad against kiwikaki but still manage to win 2-1, with 1-1-1 in xelnaga cavern 100% win rate wink.gif

kiwikaki tried to hold wif stargate, robo, gateway tho he did quite well to delay, in the major engagement, he cant clear all the left over marines....
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as gisado puts it, u cant hold it with 1 base as u wont have enuff eco to beat the terran eco advantage from mules...
this is why u see early nexus build jz to be on equal eco with the terran...
once u have enuff eco, protoss can sac the expo during the push (like mc did) as u would have enuff to hold it off...

the main problem (as MC tweeted as well) is that marines are the T1 snowball units and u need AoE to deal with them...
protoss AOE is only in T3 for colo/ HTs and those are pretty hard to get requiring big investment...
early game bio is handled by FF where u can negate such snowball effect but when u throw in tanks and banshees, FF is severely weakened...

another problem is the robo requirement for detection else cloak banshee jz tear u apart...
that is quite a big resource investment limiting the tech choices of toss without overcommitment...
without any other form of detection (terrans can scan, zerg need lair for seers), protoss would need to invest on robo and possible 1-2 obs...
imagine if u dun need robo and that investment could be use for templar tech (charge) etc...
when u go robo, u get immortals for tanks...
but once the tank dies (first push usually have 2/3 tanks only), the immortals become redundant vs marines (which is the main dps for 1-1-1)...

besides that, the smaller map (especially xnc) make the scv train much more effective as well as giving the toss less time to force engagements outside...

evofantasy
post Aug 29 2011, 01:02 AM

Avadion of the Enders
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lol terran late game OPness...
ghost + mech + marine with PF splitting the map?
it was such EZmode that bomber is spamming scans, dropping mules on armies and throwing nuke everywhere...


Added on August 29, 2011, 1:07 amps: bomber's macro was over the roof, good micro (viking splits vs infestors), ghost dropping on terrains to snipe OLs etc... bomber definitely top 3 best terran/ player in the world...










^ best idra rage EVER

This post has been edited by evofantasy: Aug 29 2011, 01:19 AM
evofantasy
post Aug 29 2011, 04:02 PM

Avadion of the Enders
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From: Penang/ Kuala Lumpur
QUOTE(jeffvip @ Aug 29 2011, 08:38 AM)
Totally the truth. As far as I remembered, super late game does not favor Terran AT ALL unless mass BC & Raven appear out of nowhere. Bomber just stay with mid game unit and his control + timing certainly make it look so easy.
____
Another shortcut to Code S for DRG after MMA, I think this exchange program for Code S is gonna stop soon in the future
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from ur first line, i am sure u didnt watch the game...
game1 had no timing atk from bomber at all (except the initial marine hellion creep clearing)...
bomber was turtling and DRG was ahead when he killed bomber's tanks denying the possible 2-2 timing atk from bomber...
DRG even got the ghost academy from bomber...
throughout the game, bomber was raining mules on DRG's muta flock and still DRG couldnt kill him even when there's BL, corrupter, infestors (ie the zerg deathball)...
and most of the battles, DRG pulled out ahead inch by inch until the mech-ghost (sac scv for bigger army) was completed and from there DRG jz got rolled even with great fungals...
the PF map split on shakuras made the ground almsot impossible for DRG to push through it and slowly DRG jz starve to death...

it is only in game 2 where bomber did the marine tank timing...
tat was helped by the insane lag spikes throughout the game thanks to irene...


Added on August 29, 2011, 4:03 pm
QUOTE(quest_5692 @ Aug 29 2011, 03:57 PM)
DRG vs bomber on shakuras is utter bullshit and painful for zerg to watch....
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still agree that late game terran (mech ghost) is beatable?
even the zerg's BL-corruptor-infestors deathball which EU zergs been dominating with doesnt beat it...
not to mention DRG landed some great fungals and bomber missed key emps on the infestors...

This post has been edited by evofantasy: Aug 29 2011, 04:03 PM
evofantasy
post Aug 29 2011, 05:18 PM

Avadion of the Enders
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QUOTE(jeffvip @ Aug 29 2011, 04:13 PM)
I like your confident... too sad, I watch that game, live.

As Artosis stated, Bomber is planning for a 2 2 timing attack. His tank is completely clear up in the middle. Knowing timing is not on his side, he went for Ghost Academy as a preparation for infestor and BL to go for super late game. U stated "bomber was raining mules on DRG's muta flock and still DRG couldnt kill him even when there's BL, corrupter, infestors". U got that wrong. Bomber kills DRG death ball before doing all those teasing, is not the other way round. His ghost is the difference btwn winning or losing that big battle.
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and he lost that ghost academy to mutas shortly after finishing so what timing?
the ghost academy was started long before there were infestors made which is why u can see the muta flock got so big...

that muta sac (together with the ling blings) was to clear supply for BLs/ infestors (there were barely any infestors before tat)/ corruptors if u didnt notice and tat's when the mules was drop...
in other words, bomber confidently drop mules as DRG was remaxing the BL-infestors deathball knowing that DRG cant do anything since he got his mech up...
those ghosts mostly die to the fungals of DRG as ling/broods chew them while missing emps until the biggest battle with the 2PFs...
even bomber's drop was dealing 0 damage for a long time until DRG was starved...

oh wait, u dun play zerg tat's why u dun get most of DRG's moves (unlike quest who do play zerg as well)...
evofantasy
post Aug 29 2011, 06:52 PM

Avadion of the Enders
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From: Penang/ Kuala Lumpur
QUOTE(quest_5692 @ Aug 29 2011, 06:48 PM)
it was painful to watch how much zerg need to do and still render helpless while bomber just need probably half DRG's apm to do what he was doing...PF split map, positioning, max out...


Added on August 29, 2011, 6:48 pmwell, i will still call or crackling drop/nydus from DRG, thats what he need in that game...sac cracklings...


Added on August 29, 2011, 6:49 pmwas mad about the pf and position terran can get without much effort only btw...
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shakuras, ntg much u can do due to the 1 attack path...
basically the game ended when the PF is built as DRG cant never break it...
i would say before tat, DRG was ahead by a significant amount...

nydus wouldnt work tat well since the BL would be too slow...
DRG did try to switch to ultras but it was a little too late...

 

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