QUOTE(quest_5692 @ Aug 28 2011, 10:01 AM)
egpuma played quite bad against kiwikaki but still manage to win 2-1, with 1-1-1 in xelnaga cavern 100% win rate 
kiwikaki tried to hold wif stargate, robo, gateway tho he did quite well to delay, in the major engagement, he cant clear all the left over marines....
as gisado puts it, u cant hold it with 1 base as u wont have enuff eco to beat the terran eco advantage from mules...kiwikaki tried to hold wif stargate, robo, gateway tho he did quite well to delay, in the major engagement, he cant clear all the left over marines....
this is why u see early nexus build jz to be on equal eco with the terran...
once u have enuff eco, protoss can sac the expo during the push (like mc did) as u would have enuff to hold it off...
the main problem (as MC tweeted as well) is that marines are the T1 snowball units and u need AoE to deal with them...
protoss AOE is only in T3 for colo/ HTs and those are pretty hard to get requiring big investment...
early game bio is handled by FF where u can negate such snowball effect but when u throw in tanks and banshees, FF is severely weakened...
another problem is the robo requirement for detection else cloak banshee jz tear u apart...
that is quite a big resource investment limiting the tech choices of toss without overcommitment...
without any other form of detection (terrans can scan, zerg need lair for seers), protoss would need to invest on robo and possible 1-2 obs...
imagine if u dun need robo and that investment could be use for templar tech (charge) etc...
when u go robo, u get immortals for tanks...
but once the tank dies (first push usually have 2/3 tanks only), the immortals become redundant vs marines (which is the main dps for 1-1-1)...
besides that, the smaller map (especially xnc) make the scv train much more effective as well as giving the toss less time to force engagements outside...
Aug 28 2011, 03:17 PM

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