woot new thread, forget all the squabbles over at the old treads, start some constructive discussion that actually pertain to the game mechanics, so what you guys think of the new Rune System
Overall, this theory of Blizzard’s isn’t particularly earth-shattering. Runes will still be placed in skills to alter their functionality in the same way we’re used to. They’ll still be item drops off of monsters, but the team didn’t think that Runes felt like items in the classic Diablo sense. There was no variation, no randomization. A given Rune-Skill combination always produced the same result, so long as the level of the Rune was constant. In addition to this, when moused over, the UI for Runes simply displayed the effect it had on each of your active skills. During the internal alpha testing, they found that this became a nightmare point of comparison and, after a while, just got to be frustrating for the players.
To rectify these issues, they came up with the idea of having Runes drop “unattuned.” This basically means that when a Rune drops, it’s just plain and grey and doesn’t have any specific effect on your skills. Once you socket the rune into your skill, however, it becomes attuned to that skill, providing it a bonus based on the Rune type that it randomly rolls. In addition, they are considering adding an additional random stat bonus – much like the charm system of the now-scrapped Talisman – to attuned Runes. Bashiok had this to say about the new system
I am not particularly happy about the random stats thingy, like when you get some rank 7 runes, after u socket it, turns out to have some crappy stats...which is no use to you or anybody else...kinda wasted the time spent of farming the rune..
This post has been edited by SoLiD: Aug 6 2011, 02:31 AM
That post was removed, only picked up by diablofans.com blue tracker..it could mean anything...gonna see if they gonna come up with some denial post or confirmation post before i start to rage lol
No way blizzard is gonna remove the online DRM thingy, the whole game is design around that idea from the start. Learn to accept the fact already...it is here to stay...
If you lurk the official D3 forums almost nobody talks about the online DRM coz they don't care...
lol I bought the Book of Cain from kinokuniya with 1Malaysia book voucher XD.. thanks ah jib gor...
good read..and the book is very nice, a lot of illustration even the edges of every pages are made to look like torn of some bigger parchment of paper and written on...
I also take about around 1 week to finish reading, slowly read and digest all the Diablo lore...
why wanna buy NA version? if you buy SEA version autoget NA region, I think even if you buy the NA version of the game you will be still locked to SEA RMAH coz the RMAH is follow the addres you have in your bnet account
If you play any MMO which have servers in US, 200ms is a very good latency
Back in the days when i play WoW i use to average 300-400ms on good days and when I have a good IP, bad days can jump to 800-1k ms which is when i usually afk in cities lol
for PvE gamplay 200ms is nothing you wont even notice it unless u really nit-picking
for FPS and PvP 200ms is bad...you can still play and have fun if you keep your expectation low =D
I got the beta, game is too easy. I down skeleton king with full hp.. I hope they'll adjust the difficult on live
not sure if trolling or...
you do realize you are only 1/3 way through the first out of 4 Act in the easiest mode...
on other note..camping CeBit website for live stream and maybe an announcement * finger crossed* there is another show coming up GDC 2012 from 7th-9th march IIRC