QUOTE(y3ivan @ Aug 12 2011, 12:37 PM)
Console makers act as publisher - is because of marketing purposes. Exclusive games will push gamers to get into the console investment.
2nd point, Gamers are more attracted to game than the console. Even if the console is cheaper, fancy tools, but have poor quality of games, isnt going to attract gamers. IE; Sega Dreamcast Vs Sony PS2.
Looks like you've missed my point. The console makers acts as software publisher of the games themselves for their own console,
no matter the games are multiplatform or not. Which means all games for PS3 are printed by Sony themselves, and all Xbox 360 games are printed by MS themselves. I'm not just saying bout those exclusive titles. This is not due to the marketing whatsoever, in fact marketing by those console companies for the games are pretty limited, which is by bigger proportion funded by the original publisher of those games. That's why you can see "Activision spent bla bla bla for marketing" or "EA spent bla bla bla for their ad campaign", not the console makers themselves. This is common practice of the console market since decade ago (mostly prominent since PS1). The real reason is that both lose their money for every console being sold (Nintendo in contrast is making some for each being sold, understandably for the low cost of B.O.M. for their console). It's in fact is already uncovered by B.O.M. regulars iSuppli that xbox360 lose money too for each of console being sold in their early years, similar on how PS3 lose too.
It's called
loss leader. Coincidentally the link also tells you on the lead loss of both Xbox360 and PS3.
.
QUOTE(y3ivan @ Aug 12 2011, 12:37 PM)
Another thing, game investment even on consoles is a high risk investment. Even at $60 a unit, it is still making a lost (only famous games like COD is a safe investment). Again if your saying game is the money making industry, while console are the attraction, you are wrong. Its the other way around. Apparently, this is 1 of the reason, publishers avoided the PCs
Yup, I'd say that gaming is a money making industry (it won't be charity obviously!), just see how some publishers are milking their game franchises (but that doesn't necessarily mean a bad thing). But I haven't said anything that means consoles are the centre stage of the industry with games are just the sidelines.
In fact, I'm implying that console makers are putting all their bet on the games, as that's the sole reason why they are willing to subsidise heavily on the console's price in the first place. So that's pretty much translates to that games are the one driving the market, with console makers providing user experience (UX) and development platform. BTW the main reason why publishers are having consoles as their first choice is longevity and uniformity, as consoles are being made with roadmap of years ahead as for its relevancy while being pretty much standard across the same generation of device fro years to come. And to achieve this longevity, console makers are using high-priced internals to lead them having an edge, which leads them to subsidise their consoles anyway.
What I'd really mean is that once the industry goes DD-only, it will just echo the situation of the AppStore. Let's not delve on the inferiority nor supremacy of the hardwares please. What I'm focusing is on the market of games sales, as that's the only current popular device with DD-only game distribution, which makes it a rather more accurate comparison to draw into. Once the games are DD-only, expectations of the customers are that it should be significantly cheaper, as that's the ideology they've been feeded in the recent years. The situation's even turns more worse as more and more "wise" consumers are drawing comparison with price of games on PSP and DS. To add the insult, even on the AppStore itself, games of higher-price with more playing time and more polished aren't the ones that really takes off. And with big players (even EA themselves) are on acquisition mode of these snackable games companies (which make games on that particular store), there is no other direction left to go.
That's why I already said "customers (with money) are always right, but customers aren't the brightest people on the planet". What I'd really mean is that while their money is the one which have the market-defining power, they aren't necessarily making the right choice all the time. But still, their money is the fuel for the gaming industry, so the market is ready to dumb down their offerings if the customers wish to do so.
.
QUOTE(y3ivan @ Aug 12 2011, 12:37 PM)
NOTES:
PC/CONSOLE DD library cant really be compare to itunes Apps. Itunes Apps by itself has about 3mil apps and what worst 90% of it are junks (30 types of notepads, alarms, and hundreds of camera apps - all with minor tweaks). I doubt games publishers could do that. If they could produce 100 'A' titles a year, i could call it a miracle.
Looks like you've not reading my writing throughly too. I'm just pointing at the Games Section on the AppStore, not the whole. And so far, that's the only closest comparison everybody can draw from for your thoughts on DD-only distribution (without any intervention on physical media download), so let's not just stray to the other arguements of "junks of notepads, camera apps, bla bla bla" please.
And still on the context of the online distribution, you can really see what's happening when you visit that particular online store. That's what matters, so please don't stray much off topic my friend. The real issue on that is visibility and perception. So there will be so much gems gone unnoticed, or even if it's being noticed it will just being ignored anyway. Part of the reason are already mentioned by some. This kind of online-only market thrives on impulse buy, one-trick-pony kind of games (as somebody already mentioned earlier), so this kind of crap-making is really lucrative for publishers (as you've also agreed that it's the curent situation on the post above). So this will hurt everybody's else on the games development space.
And let me quote this, on where the direction of market will go once it is just DD-only,
QUOTE(thisisit @ Aug 10 2011, 11:16 AM)
Expectations are that they should drive down the cost pretty much as they sell it digitally, while in reality it's really impossible to happen while retaining the quality itself. Just look on how bulk of the games on Apple devices comprises of casual snack games, versus a more story-oriented games on PSP. And publishers really love this snack thing, as they can have more sales solely based on impulse buys (99 cents one-trick-pony games looks pretty inviting compared to other portable console games). Heck, even some tried to change this perception by introducing $10 (USD) story-rich games on the same appstore, only to find limited success once they are steeply discounted months later. So now you have a market with majority already made up their mind that downlodable game should be uber-cheap. And even the thread starter are inclining towards the idea of how it will be dirt cheap when it's on DD, so now you can see the big picture.
If physical media died, then have fun playing a super polished quad HD quality of rehashed old arcade-styled games. Those will be the years when cinematic approach on gaming will cease to exist. As if having more and more installments of the same old Call of Duty and any other first person shooter ain't worse enough, now try imagine a super duper social next gen graphics version of Angry Birds, with new installments coming each year! Or even try imagine Pac Man 2019, now comes with its new arch-nemesis Evil Shadow Pac Man From Hell! At least Fruit Ninja already headed its way to the Xbox.
.
And there is a problem with the quote you're including with your earlier post,
QUOTE(quote @ Aug 3 2011, 04:05 PM)
The full-priced retail game might not disappear until after the next generation of consoles, but it will eventually. Major franchises like Call of Duty will continue to move huge quantities through ever-expanding brand recognition, but new or lesser known intellectual property is doomed to either flounder or catastrophically fail if they're sitting on a store shelf bearing a prohibitively high price tag.
The answer is to lower the price, as many have been doing in the PC realm with games on digital storefronts and social networks. Make the game free, let people play the real game, not a demo, and then use the strength of the gameplay to advertise the product. Low cost gaming is exploding all over. It's part of why the App Store took off, capitalizing on the all-consuming power of the impulse purchase.
Now what if everything's on DD and all got their price slashed rock-bottom? The problem originally mentioned by the "writer" will not end eventually.
In fact, the market will be crowded with low-quality games of dumbed-down albeit highly recognisable franchise. And to counter that, more independent game makers and small production house will rather go on with the "shotgun" route. Which is by making more generic games without much changes between them, in hoping that consumers will snatch them randomly. And that's not even inclusive of games comprises of copied gameplay of another franchises (e.g. games by Gameloft, etc).
And that's the problem currently plaguing the AppStore, the very one the "writer" is praising on. If this is also the route being taken for the other platform, all we'll get is another dejavu.
.
QUOTE(LaskarCinta @ Aug 11 2011, 10:50 PM)
And now try to reduce that price to 10 bucks a pop for each game. Just assume that the company is getting 30% of the cut (assuming on majority of online application stores practice, which is also still arguable but whatever). Now each customer should now buy at least 42 games for the console company to break even, without even counting in the R&D cost.
And now look at this. After 3 years of being in the market, the attachment rate for Xbox360 is just 8 games purchased per console, based on this NPD numbers. And that's too the reason why major developers are whining in particular of PS3 attachment rate, pre PS3-slim era, due to the effect of chicken-or-the-egg dilemma on that time.
QUOTE(y3ivan @ Aug 12 2011, 12:37 PM)
...I doubt games publishers could do that. If they could produce 100 'A' titles a year, i could call it a miracle.
Looks like you've just already answered that question yourself.
That's why it will be a quite impossible feat for the games to be uber cheap, in the current state of heavily-subsidised consoles.
.
This post has been edited by LaskarCinta: Aug 13 2011, 09:00 PM