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 Death of the Disc-Based Game, Discuss

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TSy3ivan
post Aug 3 2011, 04:05 PM, updated 15y ago

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Say goodbye to disc format in the coming next-gen console and break way to Digital distribution Age.

QUOTE
Death of the Disc-Based Game

The idea of a steep, one-time purchase price for games can't last. Like the newspaper, the hardcover book, and the compact disk, the expensive disc-based method of video game distribution is on its way out, a process that's only accelerating as more developers and publishers test out alternative pricing models both on PC and console platforms.

The full-priced retail game might not disappear until after the next generation of consoles, but it will eventually. Major franchises like Call of Duty will continue to move huge quantities through ever-expanding brand recognition, but new or lesser known intellectual property is doomed to either flounder or catastrophically fail if they're sitting on a store shelf bearing a prohibitively high price tag.

The answer is to lower the price, as many have been doing in the PC realm with games on digital storefronts and social networks. Make the game free, let people play the real game, not a demo, and then use the strength of the gameplay to advertise the product. Low cost gaming is exploding all over. It's part of why the App Store took off, capitalizing on the all-consuming power of the impulse purchase.

Looking forward, beyond even the next generation of consoles, the future will involve services like OnLive. Though OnLive does not yet offer an ideal gaming experience, the notion of bypassing the need to upgrade hardware entirely makes too much sense to be ignored by console producers. It's the fastest, easiest, most direct method (at least for consumers) to access games. Instead of consoles, Microsoft, Sony and Nintendo would simply run OnLive-like services. They might sell unique input devices, but the entire concept of a physical disc and hardware setup will be archaic, irrelevant and ultimately difficult to profit from in this rapidly evolving industry where convenience is king.

The console that takes off in the next generation is the one that most successfully mimics what's happening in the PC market.

http://pc.ign.com/articles/118/1185726p1.html#disqus_thread
sense next console to be:
1. NO optical drive, internet dependent for Mass distribution
2. Games rental, like OnLive and XBL
3. Games are sold in segments, SP and MP are price accordingly (Starcraft2)
4. Games are to be cheaper and shorter like what happen to the current industry


This post has been edited by y3ivan: Aug 3 2011, 04:10 PM
h3ctor83
post Aug 3 2011, 04:34 PM

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i hate this. i like my games where i can see it. in the plastic covers, on my shelf!
ajis
post Aug 3 2011, 05:36 PM

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streamyx 512kps says hi
ravemaster
post Aug 3 2011, 06:54 PM

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+1 to the old dood above me
TSy3ivan
post Aug 3 2011, 06:59 PM

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also,

-1 to piracy.

PC here i come
sjneow
post Aug 3 2011, 07:00 PM

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+1 to ISP bandwidth capping
TSy3ivan
post Aug 3 2011, 07:01 PM

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also,
+1 for TM landline monopoly
duckhole
post Aug 3 2011, 07:03 PM

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QUOTE(ajis @ Aug 3 2011, 05:36 PM)
streamyx 512kps says hi
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u mean streamyx 50kbps downloads speed for a 4mb line says hi.
gundamalpha
post Aug 3 2011, 08:35 PM

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It could happen in the distant future, but for big titles it is remained to be seen, not so soon after the dismal PSP Go.
nizam80
post Aug 3 2011, 10:10 PM

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I'm not ready for a full digital download-only console. For now, I still prefer to touch, smell, and sleep with my games. wub.gif
haruon
post Aug 4 2011, 12:13 AM

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hahaha.. yup, i also still prefer to touch and feel my game.. I'm more of a sight enjoying person, potographic memory as they described, prefer to watch those cool drawings or renderings on the plastic covers of games n keep them as trophies.. Some games i buy for the sake of it's game cover amazing drawings and such.. ;D
aiyish
post Aug 4 2011, 12:27 AM

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+1 to collecting dust on cd's
msn83235502
post Aug 4 2011, 04:44 AM

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even PSP Go is discontinued before it takes a name... yes, it was a test product for media-less gaming device and sony do admit.it was a failure.read in on engadget somewhere long time ago..

TSy3ivan
post Aug 4 2011, 10:12 AM

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QUOTE(msn83235502 @ Aug 4 2011, 04:44 AM)
even PSP Go is discontinued before it takes a name... yes, it was a test product for media-less gaming device and sony do admit.it was a failure.read in on engadget somewhere long time ago..
*
it failed because of pricing and stupid design and no backward compatibility (especially if u owned PSP games)
SHOfrE3zE
post Aug 4 2011, 10:32 AM

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imho, consoles should remain using disc due to not being able to add multiple hdd easily compared to the computer.

computer games should be download only as what is done today by major companies like valve & blizzard.

btw, i still prefer to hold my games and store them on my shelves.
TSy3ivan
post Aug 4 2011, 11:13 AM

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QUOTE(SHOfrE3zE @ Aug 4 2011, 10:32 AM)
imho, consoles should remain using disc due to not being able to add multiple hdd easily compared to the computer.

computer games should be download only as what is done today by major companies like valve & blizzard.

btw, i still prefer to hold my games and store them on my shelves.
*
theres isnt much difference from a pc and a console in terms of media distribution. With ability of download on demand, it is not necessarily to have multiple or large HDD.

anyway, whats the future to local game retailer?

consumers still prefer to 'plug and play' style similiar to x360 and wii as compare to PC, and PS3.
SHOfrE3zE
post Aug 4 2011, 11:47 AM

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QUOTE(y3ivan @ Aug 4 2011, 11:13 AM)
theres isnt much difference from a pc and a console in terms of media distribution. With ability of download on demand, it is not necessarily to have multiple or large HDD.

anyway, whats the future to local game retailer?

consumers still prefer to 'plug and play' style similiar to x360 and wii as compare to PC, and PS3.
*
yes there is. some games are meant to be played over and over again and some games are just 1 run and off to the rack. some people love to store their games although they only play it once. it's called collection.


i'm an active buyer from steam for my pc games as well as buyer for ps3 & xbox360 games from the game shops.
imho, pc games requires more space due to u NEED to install the game, patching, updates, and even turns the game into a whole different meaning. ever wonder why Team Fortress 2 sucks at consoles buy why it's considered 1 of the best online PC game up to date?

for consoles, u can run the game directly from the disc itself but there's a limit on it (hint: Arcade Super Street Fighter 4 & Ultimate Marvel vs. Capcom 3 anyone?).

Therefore, game consoles will not need to require much media space compared to the pc gaming coz all they need to install is updates, patches & game saves.

btw, pc is not only for playing games that's why it requires more space compared to consoles.

This post has been edited by SHOfrE3zE: Aug 4 2011, 11:49 AM
TSy3ivan
post Aug 4 2011, 01:37 PM

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QUOTE(SHOfrE3zE @ Aug 4 2011, 11:47 AM)
yes there is. some games are meant to be played over and over again and some games are just 1 run and off to the rack. some people love to store their games although they only play it once. it's called collection.
i'm an active buyer from steam for my pc games as well as buyer for ps3 & xbox360 games from the game shops.
imho, pc games requires more space due to u NEED to install the game, patching, updates, and even turns the game into a whole different meaning. ever wonder why Team Fortress 2 sucks at consoles buy why it's considered 1 of the best online PC game up to date?

for consoles, u can run the game directly from the disc itself but there's a limit on it (hint: Arcade Super Street Fighter 4 & Ultimate Marvel vs. Capcom 3 anyone?).

Therefore, game consoles will not need to require much media space compared to the pc gaming coz all they need to install is updates, patches & game saves.

btw, pc is not only for playing games that's why it requires more space compared to consoles.
*
1. Not sure ur a fan of it, i seriously disagree with the statement
2. Never had any problem with those games on XBL

SO ur saying its OK for PC to go for digital distribution at Full retail Price (steam) while console should stay with disc based media distribution.
im_not_stupid
post Aug 4 2011, 03:08 PM

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something bad when your HDD died and all games gone...plus our "proud" and deadly Screamyx service...
SHOfrE3zE
post Aug 4 2011, 07:19 PM

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QUOTE(y3ivan @ Aug 4 2011, 01:37 PM)
1. Not sure ur a fan of it, i seriously disagree with the statement
2. Never had any problem with those games on XBL

SO ur saying its OK for PC to go for digital distribution at Full retail Price (steam) while console should stay with disc based media distribution.
*
1.dude, i'm playing TF2 most of the time & i owned all the sf4 & MvC series for the consoles and r u saying i'm not a fan? and this discussion is nothing to do with being a fan or not. face the fact, tf2 on console suck monkey balls and even valve admits that.
2. XBL games are consist of mini games and never a full-fledged game. try installing all your games to your xbox hdd. see if it fits.


and to that dude above who never used steam before: even if your hdd died, u can still download it again and again from steam. your game does not tie with your computer. it's tied with your account.

This post has been edited by SHOfrE3zE: Aug 4 2011, 07:23 PM
TSy3ivan
post Aug 4 2011, 08:06 PM

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1. i m disagree that TF2 is the best PC game, but not about tf2 for console sucks (heck i didnt even know tf2 came out for the console)
2. XBLA games do have full fledged games (the quality are alot better than what PSN has to offer). And yes, i install nearly 105 games on my 250gb hdd and nearly 80 titles are xbla titles that uses 1.2 gb and including 5 games on demand. I could redownload as i wish.

Anyway what is it about SSF4 that ur complaining about?

Nawar
post Aug 4 2011, 10:14 PM

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console gaming should be easy.. buy cd, cartridge or whatever n put in the console n play...

not wasting time downloading n installing..


greyshadow
post Aug 5 2011, 07:49 AM

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Digital download = death of 2nd hand game market
TSy3ivan
post Aug 5 2011, 09:49 AM

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QUOTE(greyshadow @ Aug 5 2011, 07:49 AM)
Digital download = death of 2nd hand game market
*
1 reason for death of games for PC

SHOfrE3zE
post Aug 5 2011, 10:37 AM

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QUOTE(y3ivan @ Aug 4 2011, 08:06 PM)
1. i m disagree that TF2 is the best PC game, but not about tf2 for console sucks (heck i didnt even know tf2 came out for the console)
2. XBLA games do have full fledged games (the quality are alot better than what PSN has to offer). And yes, i install nearly 105 games on my 250gb hdd and nearly 80 titles are xbla titles that uses 1.2 gb and including 5 games on demand. I could redownload as i wish.

Anyway what is it about SSF4 that ur complaining about?
*
1. If u read my previous post correctly, i did not say it's the best PC game ever. I did say that TF2 is one of the best ONLINE pc game currently. Well IGN do rate is as 1 of their top current best game ever: http://pc.ign.com/articles/101/1011624p15.html. I have to agree to them on this as it's hell more addictive than of Gears of War or Uncharted multiplayer due to the consistent updates & upgrades on gameplay. Yup, TF2 was released before on 360 under the Orange Box package.

2. Do u know that a full game can take up to 20gb of space? such game as Starcraft 2 & Crysis 2. Do u think u can install 100 such games on your 360 console?

The problem with SF4 series is that they have to release a whole new game for major updates such as the SSF4 & SSF4: Arcade when they can just update it on top of the original SF4. This is because not everyone installs their game into their console & capcom is being a greedy b4stard for forcing us to pay a full game price for the updates.

sudah paham ka?
Duckies
post Aug 5 2011, 12:22 PM

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Hmm i prefer they keep both digital distributions and disc-based games.This way,people who like to keep them as collection can continue to do it or u can choose to download n play.Either way,looking at screamy nutx..digital distribution for a full game like Crysis 2 can be hard sweat.gif
retsmot
post Aug 5 2011, 01:48 PM

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meh. i don't see physical discs being phased out anytime soon. or even next gen. there are still lots of people who prefer the physical disc, and of course, the occasional CE with extra goodies.

and of course, like many said, with the internet in our country, chances are if games are all digitally obtained, alot of gamers 'loading' time will surely increased.


TSy3ivan
post Aug 5 2011, 04:19 PM

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QUOTE(SHOfrE3zE @ Aug 5 2011, 10:37 AM)
1. If u read my previous post correctly, i did not say it's the best PC game ever. I did say that TF2 is one of the best ONLINE pc game currently. Well IGN do rate is as 1 of their top current best game ever: http://pc.ign.com/articles/101/1011624p15.html. I have to agree to them on this as it's hell more addictive than of Gears of War or Uncharted multiplayer due to the consistent updates & upgrades on gameplay. Yup, TF2 was released before on 360 under the Orange Box package.

2. Do u know that a full game can take up to 20gb of space? such game as Starcraft 2 & Crysis 2. Do u think u can install 100 such games on your 360 console?

The problem with SF4 series is that they have to release a whole new game for major updates such as the SSF4 & SSF4: Arcade when they can just update it on top of the original SF4. This is because not everyone installs their game into their console & capcom is being a greedy b4stard for forcing us to pay a full game price for the updates.

sudah paham ka?
*
1. i not going to argue with you with the best Online game for PC, its pretty much to personal interest (i stop playing after 15min). Its out of topic anyway

2. Crysis 2 for the 360 is only 6gb and i m pretty sure its about 8-9gb for PC. For a 250gb HDD you could install 12 games of 20gb size

3. i agree that capcom wanted to milk the game by forcing fans to purchase the games for dlc contains. However this has nothing to do with Digital distribution, its related to business tactics not distribution
SHOfrE3zE
post Aug 5 2011, 06:07 PM

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QUOTE(y3ivan @ Aug 5 2011, 04:19 PM)
1. i not going to argue with you with the best Online game for PC, its pretty much to personal interest (i stop playing after 15min). Its out of topic anyway

2. Crysis 2 for the 360 is only 6gb and i m pretty sure its about 8-9gb for PC. For a 250gb HDD you could install  12 games of 20gb size

3. i agree that capcom wanted to milk the game by forcing fans to purchase the games for dlc contains. However this has nothing to do with Digital distribution, its related to business tactics not distribution
*
1. of course, personal interest but i think the rest of the world is with me. lol

2. u don't know anything about the size of pc games once installed. since console hardware is limited due to unable to upgrade the hardware, therefore they removed options such as shaders & anti-alising from the game hence the smaller size compared to computer games. 12 games only? i need more than that, sonny.

3. haih..u're the one who asked me what's my problem with SF4.
sjneow
post Aug 6 2011, 10:50 AM

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moving forwards AAA games may get bigger and bigger, and in time AAA games that we are playing now will be considered downloadable "Indie" titles.

The disc won't go away. not unless they solve the problem of bandwidth and limited hard disk space.
guarayakha
post Aug 6 2011, 08:55 PM

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Not gonna happen.

Mainly due to the fact that not every gamer actually connects their console to the internet, or maybe they don't even have one. To make games DL-only will hurt the industry, especially if companies pull the "must always be online to play an offline game", like Capcom.

Maybe as a 2nd option, but discs are going to stay, especially Blu-ray, due to Sony's backing.
TSy3ivan
post Aug 8 2011, 12:08 PM

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QUOTE(guarayakha @ Aug 6 2011, 08:55 PM)
Not gonna happen.

Mainly due to the fact that not every gamer actually connects their console to the internet, or maybe they don't even have one. To make games DL-only will hurt the industry, especially if companies pull the "must always be online to play an offline game", like Capcom.

Maybe as a 2nd option, but discs are going to stay, especially Blu-ray, due to Sony's backing.
*
PC industry has already implement this. Saying DL only will hurted the industry, well in case of PC gaming, its still pretty much alive and surviving.
snipersnake
post Aug 8 2011, 01:57 PM

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not an issue for me. currently i slapped 500gb of goodness in my PS3.. later planning to upgrade to 650gb.

and i have unifi. upgrading this September to 20mpbs. I'd say, bring it!

besides I have downloaded several full games from PSN

Assasin's Creed - 7gb
Infamous 7 gb
Infamous 2 16gb
Argarest War 8gb
Mod Nation Racers 8gb
Burnout etc etc

This post has been edited by snipersnake: Aug 8 2011, 02:07 PM
PhoenixByte
post Aug 8 2011, 04:27 PM

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not a problem for me too. smile.gif

since every game on the PSN can still be downloaded if ur prev copy is gone. Of course, if u think u have to dload ALL AT ONCE...I would be really time consuming. But if u dload 1 games at at time n then play n then dload, then it wouldn't be such a big deal if ur HD is damage n u lost all ur games in it.

I'm all for the thought of paying only what we want. For instance, maybe like one of the article said, u pay only a small amount for a basic game, then pay to dload the upgrades or extra characters u'd like to use in the game or mp. It's not like we're going to use all the extra things in one game.

Heck maybe we could even sell upgrades, mods, extra weapons, customized characters etc if we'd like to in the future..then gaming can in fact be a part time or full time income for certain people. smile.gif
snipersnake
post Aug 8 2011, 07:10 PM

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Only beef I got with this is the price. Since digital distribution eliminates 3rd party cost, why have the game at SSRP...

And yes, having bottomless storage space at cheap dirt price helps too tongue.gif


thisisit
post Aug 9 2011, 01:16 AM

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I'd say that physical media, disc-based distribution is here to stay.

Some may consider that digital download will drive down the cost of the games to the end user significantly, as it seems to be as the case of Steam. Apparently that's not entirely true. What are really happening now is that prices of even the disc version of PC games are slashed pretty much, or some may even already being put in the bargain bin. And that's while its console counterpart are still selling like hotcakes, thus having steep price cut won't be a logical thing to do. (this "bargain bin" situation and concept will look somewhat alien to us as piracy of PC games are still rampant in our country, so to say).

What I'd like to point out is that consoles are where the money at for game publishers, not PC. Heck, there are even lots of games which are consoles exclusives while still raking in so much money (some games are PC-exclusive just because of ergonomic factor, such as input devices requirement). This all thanks to the standardisation and uniformity on consoles (unlike fragmentation on PCs), albeit being on the inferior side hardware-wise for current gen. Sales of games are waning on PCs, so to recoup their investment, consoles to the rescue. So comparison of digital distribution on PC and consoles in terms of price will be rather moot, as prices wont be much lower when they are made available in downloadable version on consoles (except for some ocassion). Having them practically being given away on Steam doesn't mean they will be the same on consoles.

As matter of fact, cost of pressing those discs are pretty low compared to the production/development cost itself (just like films). Producing immersive game worth hours of playing time costs lots of money. And they don't have much option in sales window (as opposed to films, where they got various "window period" with various flow of income from cinema, pay-per-view, disc, premium channel and eventually on free TV). So AAA games at price of around a hundred ringgit is pretty justifiable. The steep cost doesnt come from printing those discs, in fact for big companies, printing those discs are virtually free. Heck even jack sparrow can sell you film on professionally good looking DVD for mere 3 ringggit, while still retaining most of the pie as their own profits (not to mention cuts already allocated for the "pirate distributors").

This post has been edited by thisisit: Aug 9 2011, 04:52 AM
LaskarCinta
post Aug 9 2011, 01:45 AM

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Just want to say that if somebody wants to draw comparison of the situation with "death" of CDs vs digital songs, then think again.

Digital outsold physical copies of songs (in US at least) merely because of convenience factor. Buying digitally, a consumer can pick one song instead of an album, and that's the highly contributing factor to the success of digital music market. The same situation won't apply to games, as there's no way to do it the same way.

In fact, Valve already experimented with this formula in 2006 on Steam with SiN - Episodes, and just received limited success. With only 1 of the planned 9 episodes being made, they found that it's not a viable way to fund further mini-episodes. Thus, modular way of sales equivalent to digital music market is a no-go.

Still in the scope of convenience, I don't think downloading gigabytes per game is a convenient thing to be in current time, especially in our country. And unlike legitimate digital music, digital download of games on consoles are not shareable, or at least transferable, compared to their disc counterpart. And in any case of online gaming network outage (cough*PSN*cough), then good luck in buying your games online.




Added on August 9, 2011, 2:07 am
QUOTE(Nawar @ Aug 4 2011, 10:14 PM)
console gaming should be easy.. buy cd, cartridge or whatever n put in the console n play...

not wasting time downloading n installing..
*
Agreed. Pop in disc/cartridge and play, that's the charm of home gaming consoles since decades ago.

Add more complexities then there are already PCs. Those run Crysis better too.

.

This post has been edited by LaskarCinta: Aug 9 2011, 02:18 AM
PhoenixByte
post Aug 9 2011, 11:12 AM

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QUOTE(LaskarCinta @ Aug 9 2011, 01:45 AM)

Still in the scope of convenience, I don't think downloading gigabytes per game is a convenient thing to be in current time, especially in our country.
the writer of the article is not from our country too smile.gif
TSy3ivan
post Aug 9 2011, 04:07 PM

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QUOTE(LaskarCinta @ Aug 9 2011, 01:45 AM)
Just want to say that if somebody wants to draw comparison of the situation with "death" of CDs vs digital songs, then think again.

Digital outsold physical copies of songs (in US at least) merely because of convenience factor. Buying digitally, a consumer can pick one song instead of an album, and that's the highly contributing factor to the success of digital music market. The same situation won't apply to games, as there's no way to do it the same way.

In fact, Valve already experimented with this formula in 2006 on Steam with SiN - Episodes, and just received limited success. With only 1 of the planned 9 episodes being made, they found that it's not a viable way to fund further mini-episodes. Thus, modular way of sales equivalent to digital music market is a no-go.
The major advantage of DD is Retail price and convince. In case of Steam's sin episodes, it fail because of low value (expansive, low contents). Even steam Retail Price is price as much as the physical copies but why is it steam population 3mil?, its because of sales.

QUOTE(LaskarCinta @ Aug 9 2011, 01:45 AM)
Still in the scope of convenience, I don't think downloading gigabytes per game is a convenient thing to be in current time, especially in our country. And unlike legitimate digital music, digital download of games on consoles are not shareable, or at least transferable, compared to their disc counterpart. And in any case of online gaming network outage (cough*PSN*cough), then good luck in buying your games online.
PSN users are going to rage at your statement.
technically PSN games DRM are transferable. XBL in the other hand, games could be played on any console as long as theres internet and purchaser account


Added on August 9, 2011, 4:24 pm
QUOTE(thisisit @ Aug 9 2011, 01:16 AM)
As matter of fact, cost of pressing those discs are pretty low compared to the production/development cost itself (just like films). Producing immersive game worth hours of playing time costs lots of money. And they don't have much option in sales window (as opposed to films, where they got various "window period" with various flow of income from cinema, pay-per-view, disc, premium channel and eventually on free TV). So AAA games at price of around a hundred ringgit is pretty justifiable. The steep cost doesnt come from printing those discs, in fact for big companies, printing those discs are virtually free. Heck even jack sparrow can sell you film on professionally good looking DVD for mere 3 ringggit, while still retaining most of the pie as their own profits (not to mention cuts already allocated for the "pirate distributors").
*
printing media is rather low, but distribution and handling is not and plus with retailer and loyalty fees. Unless, publishers goes transparent about this, consumers are generally guessing the figures. But so far publishers are generally happy with cutting budget cuts from this. I could guess its could be more than $5 out of $50 (DD services require fees too)

The biggest save is from DRM on optical media which usually cost 15-20% of the total funding (Vary to publishers). Typically PC games which DRM is funded and operated by publishers. Centralized DRM servers, like steam, GFWL/XBL will cut the cost of DRM for the publishers.

This post has been edited by y3ivan: Aug 9 2011, 04:24 PM
LaskarCinta
post Aug 9 2011, 05:51 PM

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QUOTE(PhoenixByte @ Aug 9 2011, 11:12 AM)
the writer of the article is not from our country too  smile.gif
*
...and many big provider in US already enforcing bandwidth cap. It's like having a really fast car is pretty useless when you have the same amount of petrol. smile.gif

With the "article" saying bout how DD will reign against physical media in the next gen console I'd say it's blasphemy. With games growing bigger and bigger in terms of size, plus with rumors of imminent next gen console arriving, there are roadblocks for digital distribution of games in a crappy bandwidth situation.

And remember, internet connection are not solely for games. No one in their sane mind will want to waste all their bandwidth for just games.

.

Btw, those are just side points of my point. For convenience factor, it's more on how digital music thrives by giving the consumers convenience to freely select just the songs they want instead of an album. But on the gaming side, there's no way to replicate that "ala-carte" model.


Added on August 9, 2011, 6:18 pm
QUOTE(y3ivan @ Aug 9 2011, 04:24 PM)
technically PSN games DRM are transferable. XBL in the other hand, games could be played on any console as long as theres internet and purchaser account
*
Thought that you can't transfer the games to another PSN account. If that's not the case then my bad, sorry.

So now I'll write my will listing my PSN ID for my future grandkids inheritance smile.gif


Added on August 9, 2011, 6:53 pm
QUOTE(y3ivan @ Aug 9 2011, 04:07 PM)
The major advantage of DD is Retail price and convince. In case of Steam's sin episodes, it fail because of low value (expansive, low contents). Even steam Retail Price is price as much as the physical copies but why is it steam population 3mil?, its because of sales.
*
- As for the SiN - Episodes case, what I'm really implying here is that modular concept of games (where they are separated much like how separate songs from an album works) just doesn't really takes off, so it won't replicate much on how digital music distribution thrives like they thought it should be too. The game got positive reviews plus being marketed heavily (even remembered reading in a mag featuring multiple pages of scope years ago), while being dirt cheap too, but still it garnered small amount of sales. So modular concept is a no-go (except for DLC's which are companion of a full game, which is also not printing much money unless it's Call Of Duty's).

- About those numbers, someone else already mentioned above that the price is much the same for PC games a while after its release, no matter it's digital download or physical disc. Consoles are the way to go for publishers (except some games) so the point is rather moot if someone's gonna compare that with console market.

- And to add, the numbers are largely contributed by the fact that many popular disc-based games are including SteamWorks with them (of which is pretty unnecessary for the publishers to do so). This is a common practice nowadays as publishers are getting more and more lazy in PC space (remember, somebody already said that consoles are where the money at) so they can get free matchmaking system when they integrate their games with Steamworks.

This Steamworks situation is similar to how "trojan horse" approach of how Sony slip in Blu-Ray into living room with their PS3's, either the buyers intended to play Blu-Ray movies or not (in the heat of vs HD-DVD war). Likewise, people who are intending to only offline gameplay are forced to create Steam ID whether they like or not. So now you have a gigantic number of Steam accounts because of that.

This post has been edited by LaskarCinta: Aug 9 2011, 08:16 PM
PhoenixByte
post Aug 10 2011, 10:35 AM

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i don't think the disc base game will die, i just think there will be more alternative to how u purchase ur games.

the situation of selling only basic features for a game can work for disc based too. For example, u buy a basic edition street fighter game and on the disc u will get only 4 player to use, later if u're bored u can buy separate dlc to purchase just the characters u're interested in. Premium edition u got all on the fly.

i don't see a big problem there. can still be an alternative for ppl who'd want to save more but still get the game the way they want it.
thisisit
post Aug 10 2011, 11:16 AM

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If the digital download really takes off then there will be bad consequences.

Eventually the unawashed masses will expect the price to be really drived down due to this digital distribution, albeit the reduction of cost (if any) isn't that much significant to grant deep price slash. With gaming studios are already outsourcing parts of development of their games to the third world countries to date (bracing themselves into a market that becomes more competitive day by day), they are already pushed onto the edge of treshold of cost reduction, while still having their games to be on AAA-title standard. And that's the current affair while games are still priced at hundred of ringgit apiece.

And now to drive the cost below that treshold, what they will end up to be is producing snackable games and arcady stuffs with really short gameplay, similar on how majority of games are made for Apple portable devices currently. That's why companies like EA are on a roll, trigger-happily doing acquisitions of casual game makers such as PopCap and Chillingo. And with press release by EA too which says on their upcoming acquisition of Firemint, this whole situation are all but coincidence.

Again, I'd say that producing high quality games worth hours of gameplay will cost them lots of money. But what the majority won't understand is that they thought by going digital the price should be significatly lower, of which is totally baseless. Apart from cost of development and tools plus amount of time poured onto a work, there are licensing fees that should be taken note of. As an example, Unreal Engine licensing can fetch from hundreds of thousands USD per title at minimum, and that's not even inclusive of other middleware being used in the same work such as FMOD, Kynapse, Havok or PhysX, to name a few. Many are used in combination, of which will drive the licensing cost alone sky high. Apart from those licensing, there are music scores and sound track accompanying those games. And these are not very cheap, unless you're talking about MIDI-quality or 8-bit audio of old school games. Some games are even licensing popular commercial songs for their games, again, wont even be cheap at all.

So I'd say physical format is here to stay solely on the grounds that it's all about expectation and perception of the consumers. Expectations are that they should drive down the cost pretty much as they sell it digitally, while in reality it's really impossible to happen while retaining the quality itself. Just look on how bulk of the games on Apple devices comprises of casual snack games, versus a more story-oriented games on PSP. And publishers really love this snack thing, as they can have more sales solely based on impulse buys (99 cents one-trick-pony games looks pretty inviting compared to other portable console games). Heck, even some tried to change this perception by introducing $10 (USD) story-rich games on the same appstore, only to find limited success once they are steeply discounted months later. So now you have a market with majority already made up their mind that downlodable game should be uber-cheap. And even the thread starter are inclining towards the idea of how it will be dirt cheap when it's on DD, so now you can see the big picture.

If physical media died, then have fun playing a super polished quad HD quality of rehashed old arcade-styled games. Those will be the years when cinematic approach on gaming will cease to exist. As if having more and more installments of the same old Call of Duty and any other first person shooter ain't worse enough, now try imagine a super duper social next gen graphics version of Angry Birds, with new installments coming each year! Or even try imagine Pac Man 2019, now comes with its new arch-nemesis Evil Shadow Pac Man From Hell! At least Fruit Ninja already headed its way to the Xbox.


Added on August 10, 2011, 11:36 am
QUOTE(LaskarCinta @ Aug 9 2011, 01:45 AM)
Still in the scope of convenience, I don't think downloading gigabytes per game is a convenient thing to be in current time, especially in our country. And unlike legitimate digital music, digital download of games on consoles are not shareable, or at least transferable, compared to their disc counterpart. And in any case of online gaming network outage (cough*PSN*cough), then good luck in buying your games online.
*
spot on.

This post has been edited by thisisit: Aug 10 2011, 11:36 AM
Duckies
post Aug 10 2011, 03:28 PM

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This is...really really long to read...but u got a point there smile.gif
TSy3ivan
post Aug 11 2011, 12:46 PM

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First, you miss understood how DD works. 2nd, profit comes from volume of sales vs price per unit vs based cost of development. Cost of development is a based cost. So profit come from volume of sales & price per unit. Since DD doesnt allow ppl to trade or resell games, consumer are forced to purchase a new unit (possibly rent). hence possibly double the volume of unit sold, as a lot of publishers said that 2nd hand games spoil the market.

Since, new marketing tactics is renewed to sell games at a larger quantity, hence the price can be lowered sell at a larger quantity to break even, not by the traditional way of raising the price up to breakeven. Well the biggest question, how much will it be lowered? from $60 to $40?

3rd, game production cost goes up due to research and implementing new technology, typically graphics. Like Crysis, EA fork out atleast 60% revenue to the development of graphics engine. while the other 40% are for artworks, sound, and voiceacting. Same applies to Ubisoft for investing 50mil++ to their new physics engine, which is used in From Dust at $15 to cover for larger budget projects..

if your trying to say that budget games $10-15 games are poor quality and the sales are bad. Your dead wrong. XBLA had lots of good titles last year and it out perform a lot of retail titles althought it might not replaced the AAA titles but it knock the crap out of single A, AA titles. It hard to say, as last few years AAA titles was in disarray.



LaskarCinta
post Aug 11 2011, 10:50 PM

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QUOTE(y3ivan @ Aug 11 2011, 12:46 PM)
» Click to show Spoiler - click again to hide... «

*
About cost, another thing you should know is about subsidization. Lets take example on the launch price of the Xbox360. Bill Of Material itself cost an excess of USD126 from the console's retail price of USD400, and that's not even inclusive of R&D being put into it. Every time an Xbox being sold, they are losing money. But then they are getting back their investment from the sales of physical disc which retails at 60 bucks a pop. That's why all major consoles companies act as publisher of the games themselves hmm.gif

And now try to reduce that price to 10 bucks a pop for each game. Just assume that the company is getting 30% of the cut (assuming on majority of online application stores practice, which is also still arguable but whatever). Now each customer should now buy at least 42 games for the console company to break even, without even counting in the R&D cost.

And now look at this. After 3 years of being in the market, the attachment rate for Xbox360 is just 8 games purchased per console, based on this NPD numbers. And that's too the reason why major developers are whining in particular of PS3 attachment rate, pre PS3-slim era, due to the effect of chicken-or-the-egg dilemma on that time.

Granted, DD is the way of the future for portable consoles as they won't face this same situation of heavy subsidisation anymore. Given the success of iPod Touch of which are previously just using off-the-shelf internals (before moving to the customized chip via acquired chip designers), plus advantage of cheap BOM on Nintendo portables too, Sony admitted that they are following the suit to also use off-the-shelf stuff for PSVita (quadcore PowerVR SGX540MP graphics will be a norm by next year, as preemptive step towards next gen PowerVR Rogue of which already licensed this year). So they'll already make profit from the device's sales alone, just like how Nintendo and Apple are currently doing. And because of that, they can afford getting just small cuts from games sales, either through DD or physical media.

But this won't be the case of home consoles. By dedicated gaming consoles, consumers are expecting that their device will be more powerful than their PCs in terms of gaming, while having some sort of longevity of at least years to come. That's why developing consoles aren't that cheap. Even by just using off-the-shelf top-tier hardwares, it will cost a fortune per console being made.

And by this subsidization point, I can't foresee a game will went much lower in price. And as previously mentioned, the only way to led perception of games aren't that cheap are by having them being sold on physical discs. Remember, customer with money in hand is always right, but customers aren't the brightest person on the planet. That's how it will be a problem to have a game sold on DD for more than 10 bucks. And that's too part of the reason why MS is having XBLA and addons sold based on MS Points, not dollars.

But yeah, you can always reduce the cost of a console by using cheaper stuff in it, and there will be no more issue of subsidization of game consoles whatsoever.
But all you will get is another Wii. Not by pejorative terms, but you got the idea.

.


Added on August 12, 2011, 12:06 am
QUOTE(y3ivan @ Aug 11 2011, 12:46 PM)
...if your trying to say that budget games $10-15 games are poor quality and the sales are bad. Your dead wrong. XBLA had lots of good titles last year and it out perform a lot of retail titles althought it might not replaced the AAA titles but it knock the crap out of single A, AA titles. It hard to say, as last few years AAA titles was in disarray.
*
I wont say budget games should be of poor quality.

Conversely, when everything is only available online, there will be more and more no-name gems of games gone unnoticed. This is an issue of visibility. Just take the example of the AppStore games section (as that's a more simpler way to show digital-only distribution with a gigantic library). Most will only stick with highlights on the front page. Now compare that with going to a physical game shop and now just see. All games are having equal visibility (except the ones got hooked on the consoles being played in the store of course). And nowadays (like mobile phone stores of recent days) more and more shopowners / workers are being more consumer-friendly, so they are more than willing to recommend their best picks while in the same time maintaining visibility of the other games too.

And I should say that the current affair of physical + DD is already a great combination. While having AAA and big production titles on disc, independent game developers and snackable / short games by either indies or big companies can have their place on downloadable games space. I'd say it will be an equal opportunity for everyone. But if physical is ditched to make way for DD-only market, then you'll have a very crowded marketplace. And that's just how the trouble starts.

.

This post has been edited by LaskarCinta: Aug 12 2011, 12:14 AM
TSy3ivan
post Aug 12 2011, 12:37 PM

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QUOTE(LaskarCinta @ Aug 11 2011, 10:50 PM)
About cost, another thing you should know is about subsidization. Lets take example on the launch price of the Xbox360. Bill Of Material itself cost an excess of USD126 from the console's retail price of USD400, and that's not even inclusive of R&D being put into it. Every time an Xbox being sold, they are losing money. But then they are getting back their investment from the sales of physical disc which retails at 60 bucks a pop. That's why all major consoles companies act as publisher of the games themselves  hmm.gif
Console makers act as publisher - is because of marketing purposes. Exclusive games will push gamers to get into the console investment.
2nd point, Gamers are more attracted to game than the console. Even if the console is cheaper, fancy tools, but have poor quality of games, isnt going to attract gamers. IE; Sega Dreamcast Vs Sony PS2.

As i know about lost-gain product, only PS3 first launched year had this issue. PS3 making a lost.

QUOTE
PlayStation 3's initial production cost is estimated to have been US$805.85 for the 20 GB model and US$840.35 for the 60 GB model.[260] However, they were priced at US$499 and US$599 respectively


Another thing, game investment even on consoles is a high risk investment. Even at $60 a unit, it is still making a lost (only famous games like COD is a safe investment). Again if your saying game is the money making industry, while console are the attraction, you are wrong. Its the other way around. Apparently, this is 1 of the reason, publishers avoided the PCs



QUOTE(LaskarCinta @ Aug 11 2011, 10:50 PM)
Conversely, when everything is only available online, there will be more and more no-name gems of games gone unnoticed. This is an issue of visibility. Just take the example of the AppStore games section (as that's a more simpler way to show digital-only distribution with a gigantic library). Most will only stick with highlights on the front page. Now compare that with going to a physical game shop and now just see. All games are having equal visibility (except the ones got hooked on the consoles being played in the store of course). And nowadays (like mobile phone stores of recent days) more and more shopowners / workers are being more consumer-friendly, so they are more than willing to recommend their best picks while in the same time maintaining visibility of the other games too.

And I should say that the current affair of physical + DD is already a great combination. While having AAA and big production titles on disc, independent game developers and snackable / short games by either indies or big companies can have their place on downloadable games space. I'd say it will be an equal opportunity for everyone. But if physical is ditched to make way for DD-only market, then you'll have a very crowded marketplace. And that's just how the trouble starts.
- disadvantage of DD

1. Poor marketing by DD operator.
2. possible crowded market place (depending on game library)

NOTES:
PC/CONSOLE DD library cant really be compare to itunes Apps. Itunes Apps by itself has about 3mil apps and what worst 90% of it are junks (30 types of notepads, alarms, and hundreds of camera apps - all with minor tweaks). I doubt games publishers could do that. If they could produce 100 'A' titles a year, i could call it a miracle.

Some sources:
http://www.gamasutra.com/view/news/36516/P...ine_In_2010.php

This post has been edited by y3ivan: Aug 12 2011, 01:56 PM
LaskarCinta
post Aug 13 2011, 07:29 AM

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QUOTE(y3ivan @ Aug 12 2011, 12:37 PM)
Console makers act as publisher - is because of marketing purposes. Exclusive games will push gamers to get into the console investment.
2nd point, Gamers are more attracted to game than the console. Even if the console is cheaper, fancy tools, but have poor quality of games, isnt going to attract gamers. IE; Sega Dreamcast Vs Sony PS2.
*
Looks like you've missed my point. The console makers acts as software publisher of the games themselves for their own console, no matter the games are multiplatform or not. Which means all games for PS3 are printed by Sony themselves, and all Xbox 360 games are printed by MS themselves. I'm not just saying bout those exclusive titles. This is not due to the marketing whatsoever, in fact marketing by those console companies for the games are pretty limited, which is by bigger proportion funded by the original publisher of those games. That's why you can see "Activision spent bla bla bla for marketing" or "EA spent bla bla bla for their ad campaign", not the console makers themselves. This is common practice of the console market since decade ago (mostly prominent since PS1). The real reason is that both lose their money for every console being sold (Nintendo in contrast is making some for each being sold, understandably for the low cost of B.O.M. for their console). It's in fact is already uncovered by B.O.M. regulars iSuppli that xbox360 lose money too for each of console being sold in their early years, similar on how PS3 lose too.

It's called loss leader. Coincidentally the link also tells you on the lead loss of both Xbox360 and PS3.

.

QUOTE(y3ivan @ Aug 12 2011, 12:37 PM)
Another thing, game investment even on consoles is a high risk investment. Even at $60 a unit, it is still making a lost (only famous games like COD is a safe investment). Again if your saying game is the money making industry, while console are the attraction, you are wrong. Its the other way around. Apparently, this is 1 of the reason, publishers avoided the PCs
*
Yup, I'd say that gaming is a money making industry (it won't be charity obviously!), just see how some publishers are milking their game franchises (but that doesn't necessarily mean a bad thing). But I haven't said anything that means consoles are the centre stage of the industry with games are just the sidelines.

In fact, I'm implying that console makers are putting all their bet on the games, as that's the sole reason why they are willing to subsidise heavily on the console's price in the first place. So that's pretty much translates to that games are the one driving the market, with console makers providing user experience (UX) and development platform. BTW the main reason why publishers are having consoles as their first choice is longevity and uniformity, as consoles are being made with roadmap of years ahead as for its relevancy while being pretty much standard across the same generation of device fro years to come. And to achieve this longevity, console makers are using high-priced internals to lead them having an edge, which leads them to subsidise their consoles anyway.

What I'd really mean is that once the industry goes DD-only, it will just echo the situation of the AppStore. Let's not delve on the inferiority nor supremacy of the hardwares please. What I'm focusing is on the market of games sales, as that's the only current popular device with DD-only game distribution, which makes it a rather more accurate comparison to draw into. Once the games are DD-only, expectations of the customers are that it should be significantly cheaper, as that's the ideology they've been feeded in the recent years. The situation's even turns more worse as more and more "wise" consumers are drawing comparison with price of games on PSP and DS. To add the insult, even on the AppStore itself, games of higher-price with more playing time and more polished aren't the ones that really takes off. And with big players (even EA themselves) are on acquisition mode of these snackable games companies (which make games on that particular store), there is no other direction left to go.

That's why I already said "customers (with money) are always right, but customers aren't the brightest people on the planet". What I'd really mean is that while their money is the one which have the market-defining power, they aren't necessarily making the right choice all the time. But still, their money is the fuel for the gaming industry, so the market is ready to dumb down their offerings if the customers wish to do so.

.

QUOTE(y3ivan @ Aug 12 2011, 12:37 PM)
NOTES:
PC/CONSOLE DD library cant really be compare to itunes Apps. Itunes Apps by itself has about 3mil apps and what worst 90% of it are junks (30 types of notepads, alarms, and hundreds of camera apps - all with minor tweaks). I doubt games publishers could do that. If they could produce 100 'A' titles a year, i could call it a miracle.
*
Looks like you've not reading my writing throughly too. I'm just pointing at the Games Section on the AppStore, not the whole. And so far, that's the only closest comparison everybody can draw from for your thoughts on DD-only distribution (without any intervention on physical media download), so let's not just stray to the other arguements of "junks of notepads, camera apps, bla bla bla" please.

And still on the context of the online distribution, you can really see what's happening when you visit that particular online store. That's what matters, so please don't stray much off topic my friend. The real issue on that is visibility and perception. So there will be so much gems gone unnoticed, or even if it's being noticed it will just being ignored anyway. Part of the reason are already mentioned by some. This kind of online-only market thrives on impulse buy, one-trick-pony kind of games (as somebody already mentioned earlier), so this kind of crap-making is really lucrative for publishers (as you've also agreed that it's the curent situation on the post above). So this will hurt everybody's else on the games development space.

And let me quote this, on where the direction of market will go once it is just DD-only,

QUOTE(thisisit @ Aug 10 2011, 11:16 AM)
Expectations are that they should drive down the cost pretty much as they sell it digitally, while in reality it's really impossible to happen while retaining the quality itself. Just look on how bulk of the games on Apple devices comprises of casual snack games, versus a more story-oriented games on PSP. And publishers really love this snack thing, as they can have more sales solely based on impulse buys (99 cents one-trick-pony games looks pretty inviting compared to other portable console games). Heck, even some tried to change this perception by introducing $10 (USD) story-rich games on the same appstore, only to find limited success once they are steeply discounted months later. So now you have a market with majority already made up their mind that downlodable game should be uber-cheap. And even the thread starter are inclining towards the idea of how it will be dirt cheap when it's on DD, so now you can see the big picture.

If physical media died, then have fun playing a super polished quad HD quality of rehashed old arcade-styled games. Those will be the years when cinematic approach on gaming will cease to exist. As if having more and more installments of the same old Call of Duty and any other first person shooter ain't worse enough, now try imagine a super duper social next gen graphics version of Angry Birds, with new installments coming each year! Or even try imagine Pac Man 2019, now comes with its new arch-nemesis Evil Shadow Pac Man From Hell! At least Fruit Ninja already headed its way to the Xbox.

*
.

And there is a problem with the quote you're including with your earlier post,

QUOTE(quote @ Aug 3 2011, 04:05 PM)
The full-priced retail game might not disappear until after the next generation of consoles, but it will eventually. Major franchises like Call of Duty will continue to move huge quantities through ever-expanding brand recognition, but new or lesser known intellectual property is doomed to either flounder or catastrophically fail if they're sitting on a store shelf bearing a prohibitively high price tag.

The answer is to lower the price, as many have been doing in the PC realm with games on digital storefronts and social networks. Make the game free, let people play the real game, not a demo, and then use the strength of the gameplay to advertise the product. Low cost gaming is exploding all over. It's part of why the App Store took off, capitalizing on the all-consuming power of the impulse purchase.
*
Now what if everything's on DD and all got their price slashed rock-bottom? The problem originally mentioned by the "writer" will not end eventually.

In fact, the market will be crowded with low-quality games of dumbed-down albeit highly recognisable franchise. And to counter that, more independent game makers and small production house will rather go on with the "shotgun" route. Which is by making more generic games without much changes between them, in hoping that consumers will snatch them randomly. And that's not even inclusive of games comprises of copied gameplay of another franchises (e.g. games by Gameloft, etc).

And that's the problem currently plaguing the AppStore, the very one the "writer" is praising on. If this is also the route being taken for the other platform, all we'll get is another dejavu.

.

QUOTE(LaskarCinta @ Aug 11 2011, 10:50 PM)
And now try to reduce that price to 10 bucks a pop for each game. Just assume that the company is getting 30% of the cut (assuming on majority of online application stores practice, which is also still arguable but whatever). Now each customer should now buy at least 42 games for the console company to break even, without even counting in the R&D cost.

And now look at this. After 3 years of being in the market, the attachment rate for Xbox360 is just 8 games purchased per console, based on this NPD numbers. And that's too the reason why major developers are whining in particular of PS3 attachment rate, pre PS3-slim era, due to the effect of chicken-or-the-egg dilemma on that time.
*
QUOTE(y3ivan @ Aug 12 2011, 12:37 PM)
...I doubt games publishers could do that. If they could produce 100 'A' titles a year, i could call it a miracle.
*
Looks like you've just already answered that question yourself.

That's why it will be a quite impossible feat for the games to be uber cheap, in the current state of heavily-subsidised consoles.

.

This post has been edited by LaskarCinta: Aug 13 2011, 09:00 PM
SUSchickenshit36
post Aug 15 2011, 06:31 PM

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looking at it, i feel there would always be the need for disc based games.

i) it is tangible

ii)although there is an argument about the 2nd hand/rent market, i believe game publishers already solved the issue thru dlc and online passes. they can't simply kill off the 2nd hand and rental markets simply because their target are still the younger, less affluent demographic. in fact, it could very well be that the 2nd hand market is what is helping the newer titles sell (ppl selling old games to fund for new ones). For example, i never buy EA titles such as sims3 and Fifa 2nd hand simply because of the online pass. they sell it for 6.99 usd. so i buy a fifa11 2nd hand for rm 60, then i need top up another rm 20 for online pass... i might as well buy first hand.

there wont be a death of the physical copies, but i believe they will go hand in hand coz thats whats needed to milk customers more.

that said , bugger companies like EA are seriously screwing us over by publishing titles, and then adding in alot of DLC for money, making me feel as if i bought a car without rims, aircond,power windows etc etc.



snipersnake
post Aug 15 2011, 08:12 PM

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hhahah EA better than cashcom, sell wheels first, the side mirror, the steering laugh.gif
lilko
post Aug 16 2011, 05:09 AM

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Hmm...Its hard to say... But, one thing for certain is, triple A games will still have a physical form..

Well, everyone buy games for a different reason, some for the content while some as some sort of celebration else, physical comic books in the USA would have been dead a long~ time ago.. So as long as nerds still exist then so will the physical form..

Also the possession of your favorite thing physically is just gratifying..It feels like christmas the whole year long and I think not everyone is ready to let go of that.. And, if those kids want a gift and then parents just give them PSN card? I think it really just cut off loads of steam here.. So, they still have demands from parents to have it go physical..

But, speaking of which, perhaps DD can really help JRPG and new company more chances since they are cheap and people are going to buy it without thinking too much.. However, I am quite worry though.. Well, not as much for JRPG cuz no matter what only limited number is going to makes its way to western shore...

Anyway, Its just that I really dun wan DD section to become like those ios games... So many rubbish.. I think if it happens it will kill the company also.. Unless they do promotions and really filter those games when people get comfortable with DD..

This post has been edited by lilko: Aug 16 2011, 05:16 AM
TSy3ivan
post Aug 16 2011, 06:15 PM

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ma eyes hurts reading a wall of text...

anyway.. good work in showing support for things that suits players
darosha
post Aug 18 2011, 09:39 PM

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truthfully if i'm given a choice to buy a game disc or buy a game download with same price, i would prefer a disc, easy no waiting time with downloading hell. unless that download is free, then if it is death of the disc-based game then it is a welcome to downloading hell then. i might just ask somebody else help me download and i buy it from them in disc or copy to my hard-disc
EatMe
post Aug 24 2011, 12:37 PM

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downloadable games are teh future, disc is dead.
cute_boboi
post Aug 24 2011, 03:37 PM

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How about from Disc back to cartridge ? i.e. USB thumb drives, encrypted to the specific USB ID, hence copy-protected.
hmm.gif

TSy3ivan
post Aug 24 2011, 05:59 PM

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QUOTE(cute_boboi @ Aug 24 2011, 03:37 PM)
How about from Disc back to cartridge ? i.e. USB thumb drives, encrypted to the specific USB ID, hence copy-protected.
hmm.gif
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not a right move. flash storage is way too expensive, period. might take 20yrs before its a reconsidered. Heck a few publishers arent even happy with sony for charging them for using BD Disc.
riph
post Aug 28 2011, 02:02 AM

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to me its not finish yet. why people still read newspaper till now instead of read it online? the feel is important. it just a marketing BS from microsoft to encourage to buy on9 instead of bluray media

This post has been edited by riph: Aug 28 2011, 02:04 AM
samsk
post Sep 8 2011, 12:17 AM

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this is suck. One day hdd failed and all game gone,how? If Dvd we still can use again. This kuailo use their ass do the thinking. Want to make money from us only.
Volvagia356
post Sep 8 2011, 02:08 PM

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This thread makes me curious, what if console games are sold as HDDs instead of discs (like arcade games now)? One HDD per game, each game can be many GB in size. You can have lots of content in one game, and internet-based piracy will become difficult.

Of course, cost and reliability of HDDs are a problem...
samsk
post Sep 8 2011, 09:18 PM

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QUOTE(Nawar @ Aug 4 2011, 11:14 PM)
console gaming should be easy.. buy cd, cartridge or whatever n put in the console n play...

not wasting time downloading n installing..
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Yeah! Thats why it called console. If need download and install, then why buy console? Pc do the same thing. PSP GO is an example. Failed product. Thats why psp still selling like hot cake.
iguana_dude_619
post Sep 8 2011, 09:52 PM

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QUOTE(samsk @ Sep 8 2011, 12:17 AM)
this is suck. One day hdd failed and all game gone,how? If Dvd we still can use again. This kuailo use their ass do the thinking. Want to make money from us only.
dude u can redownload the game again lor if ur HDD fail.. that a reason why u have a specific profile that keep all of u game details
XBL, PSN, steam all the same, how come u don't know.. owh wait u r pirate user doh.gif sorry
stone age era
just blame our slow poke IP providers shakehead.gif some rural area still don't have landline then how to connect to internet
darosha
post Sep 18 2011, 05:39 PM

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well, sony is thinking of packing 12 disc into one and named it next gen disc archive storage system. we'll see 12 bluray in one later on with huge amount of data. those huge amount of data will be easier to just buy rather than to download them.
http://www.sony.net/SonyInfo/News/Press/20...108E/index.html
mercs.pestilence
post Sep 26 2011, 11:09 AM

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all i can say is yay for them pirates and hackers....they're gonna rack up a lot of money with this new "digital age gaming"

im sure china is up in their sleeves by now trying to cook up a bloody scheme...dont believe me?

» Click to show Spoiler - click again to hide... «


do not click on the spoiler if u have a faint heart...if u do,then go to "about us" section

they are already doing it on the ps3 games....heck im not sure why i even bother saying this....

the hackers will always prevail with their money making scheme....


on a side note...i for one play games which is installed on my ps3 rather than using cd...(ok u've caught me,my ps3 is jailbroken) but hey not everybody likes to go online or use their credit card just so they can play online eh?im a single player at heart and will always be one...judge me all u want...discless is cheaper by 80%,the schmucks that operates the shop with jailbroken ps3 games and what not provides better service than sony ever did...

(insert bombing comment here)

nuff said
afeeq
post Sep 26 2011, 02:49 PM

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QUOTE(mercs.pestilence @ Sep 26 2011, 11:09 AM)
» Click to show Spoiler - click again to hide... «
Hackers around the always try to bypass all the security system in the world. And nothing can stop them.
I for one agrred with their action. No,i'm playing original I buy from Psn. The only things that hold me from jailbreaking is trophy and multiplayer that sony offered. I love flashing things,i flashed my psp and it's way way way better than what sony could ever do(cxmb is what I'm talking about). I love open source system(heck i even rooted my open source Android) because I love how some things are being developed by other people.

yes i know,you gonna say,hackers buat itu nak piracy ajaa. GTH. You don't freaking know what you're talk about. I love open source and I love sony. How i wish sony makes their product(playstation) open source.

However i don't think disc based game will be extict in near future. Game for ps1 is around 400mb. Ps2 around 3-4GB, Ps3 there are up to 30-40gb. And i don't think you wanna download games for about 100-200gb per piece in near future. and i love the smells of the new disc xD



iguana_dude_619
post Sep 26 2011, 04:47 PM

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QUOTE(mercs.pestilence @ Sep 26 2011, 11:09 AM)
» Click to show Spoiler - click again to hide... «
lame excuse rolleyes.gif
- wanna play games digitally without Discs go download it from PlayStation Network(PSN)
- don't wanna use CC for online then buy top up cards la what else
- u still can play SP games while supporting Original games & their developers. btw PSN its free to use, u only need local internet connection
- better service?? once u make a wrong move then they'll stab u with their terms & condition for warranty & service.. then u'll complain like this guy
"Pirates complaining thieves?" - gundamalpha


Added on September 26, 2011, 5:14 pm
QUOTE(afeeq @ Sep 26 2011, 02:49 PM)
» Click to show Spoiler - click again to hide... «
Open Source that ----> PC gaming pls
there's a reason why console gaming exist. its for average joe to join the gaming world
u don't need to worry about min requirement or its the game GPU or CPU hungry or need to OC or not my CPU/GPU, just get ready RM200 then u done
if Crysis 2 is PC exclusive & Crytek have the same initiative like Crysis 1 was then all low/mid end PC owner die la.. 6-8 core processor with GTX580 sli
what bout BF3 from Dice or Samaritan from Epic 12 core with quad 6990 brows.gif

Hackers/Nerd tech do it for fun but the average joe WILL DEFINITELY abuse the power given to them & eventually lead to piracy

This post has been edited by iguana_dude_619: Sep 26 2011, 05:14 PM
afeeq
post Sep 27 2011, 02:43 PM

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QUOTE(iguana_dude_619 @ Sep 26 2011, 04:47 PM)

Hackers/Nerd tech do it for fun but the average joe WILL DEFINITELY abuse the power given to them & eventually lead to piracy
Sadly,I must agreed with you on this.
qudeenz360
post Sep 28 2011, 09:45 PM

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I want FIFA12 PSN version!!

 

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