
This is Project 2 of the
Fodder Soldier Experiences Weird Jap Server To Teh Death Of Sanity! Collaboration Projects. The first Project involves C4-assisted vehicular flight, covering the domain of '
reach-fer-the-sky-asswhuppers!' concept, so Project 2 will cover the '
love-thy-ground-where-thee-were-born-upon' concept; in other words: GroundHuggers Activities!
Case in point:
Races.
As known by all, the most frequent races done in these modded unranked servers are the buggy and jet races. So I am taking into consideration those two favourite racing vehicles and changing each of their usual racing parameters a bit.
Result: More fun skill-based racing tournaments!
First, the multi-terrain (except water) buggy. Races with this vehicle class are usually done following the premapped roads or like in Rirri server's case, along the built bridges that add to the racecourse circuit patterns around the maps. After testing some of the 64-player maps, I have found that the most challenging parts of the maps for buggy racing is:
The Edge Of Teh Maps.


As seen here, the terrain looks pretty simple and featureless, devoid of any driving hazards.

Wrong. Hidden nooks and bumps, bloody irregular surfaces and bloody hazardous!. The ultimate all-terrain endurance test! Where every kilometer or so you have to get out and fix up your ride before continuing (if you don't get flipped over -like in pic- or fall into a ravine first), or else you'll transform into nothing more than a ball of flame and metal junk!. Travelling at the very edge of the maps truly is an experience to cherish about!
Second race concept will really test the controlling skills of the flyboys. A test to find out if good pilots make good drivers. The new challenging arena for supersonic fighterjets is:
Teh Roads.


This is what it means to roadrace aerial jets. A new dimension unfolds and challenges the pilot's senses and skills. The control of the engine thrust and directional rudder is pivotal in these conditions. Go fast and you'll see the heavens (figuratively, since the jet would just angle upwards). Go
too fast and you
will see Heaven (literally).

I found out what it feels like being inside a crumpled-up flaming piece of alluminium tin....

Though some part of the maps will require pilots to approach obstacles much carefully, due to narrow pathways, rough roadstretches, varried road elevations, etc. Keep in mind that jets ARE the most fragile road racers. You wouldn't want to accidentally clip your wing to a low-hanging tree, pirouette and BLOW UP, would you?

And like the edge-of-map buggy racing, you will frequently stop for repairs and in the pic's case, refuel (diesel anyone?). It's an interesting idea, too. A pitstop with pitstop crew for
fighterjets.......
Thus the details of Project 2, brought to you by the cranial growth that is
The Brain of Fodder Soldier 
. I hope that this Project too will receive support from fellow wild-hearted Soldiers like before. After all, these Projects are designed for Soldiers to enjoy the grand BF2 realisms unrealistically. Participations are highly welcome.

Player tip: As evident from the descriptions above, the ideal kit for participants to use is the Engineer kit, 'cause there'll be a lot of fixin' to do!
This post has been edited by Fodder Soldier: Feb 18 2006, 03:08 AM